Monster

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Monster — a creature, natural or supernatural, that is generally feared, and/or generally unwelcome. Monsters may be (but tend not to be) humanoids. They are often powerful combatants. Some have spells or spell-like abilities. Monsters generally pose a threat to travelers, hamlets, thorpes, and towns. Adventurers are sometimes hired to slay monsters that have become problematic. A monster may also be slain in order to use one or more of its parts for spell components or to catalyze certain rituals.

Human

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Humans — the most numerous of humanoids, not to mention the humanoid race with the lengthiest history on the planet.

Humanoids

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Humanoids — living creatures that walk upright on two legs. Most humanoids have a single set of arms and two eyes. There are exceptions — cyclops, for instance. A large portion of mortalkind is composed of humanoids.

Sage

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Sage — a very learned person whose expertise typically lies in a single area. Some sages are historians, some archaeologists. Others may specialize in monster lore, or in arcana. To consult a sage is to consult a topic expert.

Cumerians

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Cumerian(s) — The Cumerians were a civilization that endured in the Stigrix region of The Westmark from ~650 Pre-Ravaging to ~300 Pre-Ravaging. It isn't widely known what brought this people-group to its demise — though clever PC investigators might learn the cause(s). Some sages theorize that a pact made with the Hell Kings went awry, leading to the Cumerians' undoing.

To-Hit Roll

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To-Hit roll — a roll of a 20-sided gaming die — a dodecahedron — in order to see if a character's combat attack against a foe successfully hits, or is instead a miss. Normally, in order to calculate the target number, a player needs to know the character's THAC0 with the used weapon.

Post Ravaging

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PR — also P.R., this signifies Post Ravaging a period of history following the great ravishing of western Westmark by the Shou.

Mordicar Justhand

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Mordicar Justhand, Prelate — Ruler of the Prelacy of Middenmark.

"Brethren of St. Ygg, we stand together under the divine guidance of our faith, as we uphold the sacred Redlaws that govern our beloved Eastdale. These laws, a testament to our commitment to righteousness and order, are not merely rules but reflections of our devotion to the higher purpose set forth by St. Ygg. They are the cornerstones of our community, ensuring peace, morality, and justice in a world beset by chaos and sin."

Barrowmaze

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Barrowmaze, The — an extensive warren of barrow tombs beneath the marsh that is sometimes called The Barrow Bog, southwest of Helix. These tombs are remnants from an earlier civilization in the area — the Cumerians. In recent years, more and more undead have been boiling out of this area into the surrounding marsh and sometimes even to the southern edge of Helix and into the streets of Bogtown.

Saint Ygg

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Ygg (Saint Ygg) God of Righteousness Lawful Good Symbol: A red cross on a white field

St. Ygg is the deity of righteousness and light. St. Ygg believes in the highest moral standards. He is sanctimonious and has an indignant temper with those who fail to see the just nature of his actions. The faith of St. Ygg is the most well known of the new organized religions in the Southern and Northern Reaches. The central-southern district, known as Middenmark, was ceded to the faith of St. Ygg in order to extend their faith and bring order to the region.

The Red Temple in Eastdale is the epicenter of St. Ygg's faith in The Prelacy. His followers include clerics and a small group of paladins known as the Order of the Crimson Cross. They are based out of Threshold and have a small detachment stationed in Eastdale. Paladins are, generally speaking, extremely rare in the Reaches. Templars of the order are known as Red Bannermen. These are militant clerics but they do not have paladinic powers.

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