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The Annals of Glen Forkovian

The Shadowdim

a category for my solo Shadowdim campaign

Cry Out To Cromm

- Posted in The Shadowdim by - Comments

"Crying out to Cromm" is, in recent years, the only supernatural means most people are aware of by which they might receive healing. While most gods fled millennia ago, it is believed by many that Cromm remains attentive in this sphere and often answers those who call upon him. Unfortunately, those in political power soon saw Cromm as a means to an end, and in many locales worship of Cromm is state-sponsored, and the state controls the church and its officials.

When you cry out to Cromm for healing, make a Wisdom or Charisma check. If successful, you are healed of 2d6 points of hit point damage. For each successive call out to Cromm in a given day (between long Rests), apply a -3 penalty. If you are crying out to Cromm in the midst of combat or while being chased, apply a -4 penalty. Penalties stack.

Characters were created by deriving rules from the Beyond the Wall system. Character concepts come from two personae in an early 1990s AD&D 2e campaign.

Overlaid onto a majority of BTW's rules are the following house rules:

  • Fortune Points
    • these points are restored after a Long Rest
    • sacrifice a FP to re-roll a failed saving throw
    • sacrifice a FP to re-roll a failed attack roll
    • sacrifice a FP to re-roll critical damage before doubling
    • sacrifice a FP to re-roll a failed ability check
    • sacrifice a FP to cry out to Cromm for healing (2d6)
    • sacrifice a FP to give an ally either a re-roll or advantage on next roll
  • Leveling
    • Character Advancement is unlimited in levels
    • Every five levels, increase one stat by one point
    • after level 10, you only gain Con bonus to HP
    • Dorn & Exie gain in FGT/THF when leveling
    • Zorvin will gain in CLE/WIZ when leveling
    • PCs use the better saving throw vs each type of save
    • FGT/THF gains 7+Con bonus HP upon leveling
    • CLE/WIZ gains 5+ Con bonus HP upon leveling
    • FGT/THF gain a Warrior Knack at levels 1, 3, 6, and 9
  • Undead
    • Levels aren't permanent drained by powerful undead
      • restore one level whenever you:
        • get (a) full day of rest and (b) a remove curse