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The Annals of Glen Forkovian

Die Result Actor Thread
1 Thalas Collect 800 imperials from Thalas upon delivery
2 Roskelly Extortionists
3 Sulla Tradewell Who can be trusted in Arden Vul?
4 Giodon Thales Bounty on Dorn's head
5 Aele Forge relationships in Gosterwick

"We need a name," Exie opines. The trio are climbing the Long Stair, an arduous task but a necessary one, given that Nanefer isn't present to use one of her spells.

"We have names," supplies Aele.

"No!" Lexie says. "We need a name for our group."

"Of heroes?" asks Dorn over his shoulder as he continues to lead the climb. "I'm a wanted man, remember? I'd just as soon not advertise my presence. Giodon can send an assassin to the dungeon just as easily as anywhere else."

"Yes," says Aele. "In fact, you being killed while delving in such a dangerous site wouldn't really require any explanation or investigation."

"Fine, fine." Silence for a few minutes. Finally they attain the summit and begin making their way deeper into the ruins of Arden Vul. They pass by the spot where they had camped after exiting the tunnel almost two weeks ago. Further in, they pass by the Broken Head Inn. "We've really got to try this place. They say it's pretty good eating, and affordable," Exie says.

"I can always eat," Dorn says.

"Great!" Exie enthuses, and she heads toward the establishment while a bemused Aele shares a look with Dorn.


"I'll have the Goblin Flank Platter with house ale," Dorn orders. He hands his menu to the waiter, a short, tubby, swarthy-looking fellow. "You know what? Scratch the ale; give me Arden's Tears."

"A good choice, sir, and for the lady?"

Exie moues, studying the menu. "Er, I think I'll have the Orc Stew and a side of Kobold Toes. And a house ale. These are just catchy names, right? That's not really the sort of meat?" She looks pleadingly at the waiter.

"I am told the menu is precisely accurate," the waiter says, "and that we pay well for fresh meat delivered straight from the dungeon."

Aele clears his throat a bit uncomfortably and more loudly than is strictly necessary. "For me, the boiled greens and turnips with a melted cheese trencher. And ... do you have something stronger than the house ale but well south of the Arden's Tears?"

"That would be Vul's Decoction," the waiter says, writing on his pad, then looking up. "Very good. Anything else?"

"That's all, for now," Dorn says.

"For appetizer's we have Troglodyte Tongue, Honey-glazed Hobgoblin Heart, and—"

"No, thanks!" Dorn says, leaning forward.

With that, the waiter collects the other two menus and makes a hasty retreat.


Food polished off and each of our three heroes past their first drink, the group is finding recalling their recent carousing in Gosterwick quite funny. Their laughter doesn't go amiss. They are hardly the only well-lubricated patrons in the dining hall of the inn.

In Gosterwick, the group spent a ridiculous 400 imperials on alcohol and revelry (2d4 x Lv + 50, where 2d4 yielded 4)

"I still cannot believe we spent 2700 imperials on a house!" Dorn says, only slightly impaired. The Arden's Tears beverage must be stout indeed, for Dorn has a considerable tolerance for alcohol.

"It's a lot, yes," Aele concurs. "But it's a three bedroom stone townhouse in the section of town that the mayor lives in; it will lend us a sheen of respectability, and will slowly pay for itself in the savings we realize by not paying to be put up at an inn everytime we take downtime".

"Right," Exie agrees. "Besides, the 2700 wouldn't do us any good if we got killed in the dungeon. This way, we funneled it back into the economy."

"We are saintly, indeed," agrees Aele, polishing off the last of his ale. "Although, in truth, the House of Coins and the loathsome, bloated Five Families members would support the economy even without our intervention."

"Careful," Dorn says, just loudly enough to be heard by his companions. "The Empire has many ears. Rameses may have a reputation for tolerance, but let's not test it."


Twenty minutes later the party leaves the Inn of the Broken Head, and moves toward the great pyramid. As they draw near, they see an Imperial Logothete accompanied by a pair of soldiers. "Wonderful," Dorn grates under his breath. "Be cool, and let me do the talking." For a few seconds, Dorn suspects someone overheard Aele's anti-government comment while they were dining at the Inn of the Broken Head. But then he realizes that it's highly unlikely they'd have had time to inform someone and arrange for Dorn and party to be questioned. I'm just paranoid because Giodon Thales has put a price on my head.

As the heroes draw close, the logothete with his conical hat of office greets them: "Hail, in the name of Emperor Rameses Kal-Leon III, Emperor of all Arandia — and soon, the world! I am his loyal servant, Keko of Narsileon." The soldiers on either side of the official wear heavy armor and plumed helmets and carry long spears, with short swords belted at their waists and a shield in their offhand.

"Greetings, Keko, Logothete of the Emperor. How may three loyal subjects be of service to the emperor?" The two soldiers are relaxed but watchful.

"I am visiting from Narsileon," Keko explains. "It has come to the emperor's attention that there is an element within the megadungeon that is extorting adventurers, siphoning off wealth before the emperor's tax can be levied." Here, he pauses, waiting for a response. Exie clears her throat but Dorn gently touches her arm to forestall her comments.

"We have reason to believe that this is indeed the case," Dorn replies. "Would that it were no so! Indeed, we are about to delve into the depths in the hope of finding long lost artifacts that attest to the greatness of Empire, even centuries ago. Should we be successful, there will undoubtedly be coinage as well. We hope to pay a double share of the tax, in support of Empire and its security, and will bring any artifacts to the House of Curation in Narsileon for appraisal."

There is silence for ten heartbeats. "You are well-spoken. Tell me, with whom do I have the pleasure of conversing?"

"I am Thrangir of Belaphas. My companions are Surret of Arcturus and Zorael of Archontos." Dorn cocks his head. "We have traveled far to see the fabled Halls of Arden Vul."

"Indeed you have," Keko agrees. "We are here on behalf of Thesmothete Thrales of Archontos. Our mandate is to survey those entering and exiting the ruins, and to then carry a detailed report back to Archontos. We are setting up a temporary base of operations in the basement of The Inn of the Broken Head. Please report to me there upon exiting the dungeon, that taxes may be assessed."

"Yes, of course," Dorn agrees. "We will hasten there. Is there aught else that we can do to serve the emperor and safeguard the empire?"

"Well, should you find any subversive individuals during your delving, particularly any individuals or groups that may be carrying historical imperial treasures away without license, the emperor has empowered me to reduce your treasure tax. Additionally, I seek information on the Cult of Set. The emperor has long known of a cabal practicing in the ruins. Our intelligence indicates the strength and numbers of the cult have swollen considerably in recent years. Any information you can supply on their activities, plans, strengths, and weaknesses would be well-rewarded."

Dorn bows his head respectfully, then again looks up at the logothete. "Indeed, we will be most vigilant and will seek to gather as many facts as we may. Long live the emperor!"

"Long live the Emperor!" the logothete and the two soldiers say in unison, and then the official dismisses the trio with a wave of his hand and watches as they continue toward the great pyramid.


Fifteen minutes later, the trio are within the pyramid and Aele has provided information allowing Exie to find and activate a hidden door. "It's good to have friends among the Thothians, apparently," Exie comments.

"Indeed," Aele agrees. "Thales put me onto this secret door. I would ask that you share this knowledge with no one else. This route will enable us to bypass the halfling thugs," the wizard-priest says with satisfaction.

"Of course," Dorn says. "Another thing. From now on, unless we are completely alone, we are Thrangir, Surret, and Zorael, of Belaphas, Arcturus, and Archontos, respectively. Got it?" Both indicate their assent.

Ask the Oracle Can the party make it to the Thothian Enclave without being waylaid? Answer: Yes.


Thalas sighs after Dorn has given a summary of recent events. "Well," Thalas says, welcome back, Thrangir, Surret, and Zorael." He runs a hand over the tome that the party has delivered from Astableon. "Here is the remainder of your delivery payment." Four sacks of gold imperials sit in the center of the table, each about twenty pounds.

"I don't look forward to lugging that around," Exie says.

"Why not leave it in the enclave's care until we're ready to leave?" Aele suggests.

"Suits me," says Dorn. Exie: "Me too."

"I appreciate the information about the logothete's presence. For the last couple of years we've expected Empire to set up shop, here. Too much wealth being carried away from the depths for them not to do so. I do appreciate the likelihood that they're concerned about the Cult of Set. I hope their concern is real and not just political. The Cult has grown powerful. They have even made some inroads into the westernmost portion of this level. We are fortunate indeed to have magical guardians and potent magic. We want their toe-hold on this level removed."

"Suggestion..." Aele interjects. "We placate the logothete by shallow, if not deep, cooperation. If the empire is again taking an interest in Arden Vul, then we should take whatever measures we can to cause them to be well-disposed toward you and your priests, Thalas."

"You mean our priests," the high priest corrects. "Yes, we must be careful going forward. I have a quest for the three of you if you're interested. In halls west of here, there is a very large hall with a baboon statue that is three stories tall. It makes the other statue you've already encountered look like a child."

"We're with you so far," says Exie.

Thalas walks over and opens the door into the adjoining antechamber. Satisfied that it is unoccupied, he closes the door and says, "We have not used that statue in a long while, almost two decades. But now we are afraid that the patrols of Set cultists, which keep roaming wider and wider, will grow brazen enough to try to claim the Hall of the Great Statue and ferret out its secrets.

"We've not needed the statue because the enclave's leadership has a means of teleporting into the Great Library beneath the statue. But it now looks like it is only a matter of time before knowledge and use of the statue will resurface. That's where I'm hoping that you can help.

"I know the ancient Archontean pass phrase that must be spoken aloud to activate the statue. However, there is another component required to safely activate the statue, a long-lost carnelian stone the size of a man's fist. The Heartstone. I know it's location." Aele's eyes widen at mention of the Library.

Dorn asks, "You want us to recover the Heartstone, so that in combining it with your knowledge of a passphrase, you will have control of the giant statue. I heard gossip in the Inn of the Broken Head that there's a militant group of beastmen on this level too, who are in conflict with the Cult of Set. If that's the case, can't you just figure out a way to play the two groups against each other?"

Thalas grins, "Exactly, and that's where you come in; it's very dangerous, but if it leads to the Enclave controlling the great statue, I'll pay you three thousand imperials."

"Thirty-five hundred," Dorn counters.

"Agreed!" And Thalas chuckles, pleased.

King Weskenim

- Posted in The Shadowdim by - Comments

King Weskenim is the ruler of the Long-Nose Tribe and holds court in The Goblin Halls (specifically Level 4, area 22). He is well known for his extensive harem (found in Level 4, areas 20-21), which is a key part of his social standing and a major location in the goblin-controlled levels. He has several lieutenants, most notably Killik (the "Big Boss of the Wet Caves"), who manages the outskirts of his territory.

Political Power: Unlike many "monstrous" kings, Weskenim is a savvy political player. He often enters into treaties with other factions—and even adventuring parties—if the tribute is high enough.

Appearance: He is typically found lounging on a throne of pillows and rugs, surrounded by his guards and advisors.

The Beastmen frequently complain about the "laziness" of other factions (like the Varumani advisors) and maintain a tense, militaristic presence that directly challenges Weskenim's softer, tribute-based control of the upper-middle levels.

AC 14 (typically wears chainmail or fine leather/shield) Hit Dice: 3 (15 hp)

Attacks: 1 × weapon (1d6+1 or by weapon); full atk bonus +2

Movement: 60’ (20’)

Saving Throws: D12 W13 P14 B15 S16 (Fighter 3)

Morale: 9 (Goblins within sight of him gain a morale bonus)

Alignment: Chaotic (often played as Lawful Evil or savvy Neutral)

XP: 50

Key Combat & Roleplay Traits: Tactical Command: As long as Weskenim is conscious and visible, his goblin subjects typically check morale at a 9 instead of their usual 7.

Tribute & Negotiation: Weskenim is famously motivated by coin and status. He usually demands a tribute of 10 gp per person from "surface-worlders" to allow safe passage through the Level 4 Goblin Warrens.

The Scepter of Legitimacy: He is often preoccupied with the loss of his magical scepter. Rumor has it that recovering this for him is the fastest way to gain his "friendship."

Royal Guard: He is rarely alone. He is almost always accompanied by 2d6 Bodyguards (2 HD each) and his major-domo, Palestrim (who uses Hobgoblin stats).

Note on Stats: In Arden Vul, "Imperial Goblins" (like those in Weskenim's court) are often more disciplined and better equipped than "Wild Goblins." They may speak fluent Archontean and wear bits of scavenged imperial armor.