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The Annals of Glen Forkovian

Urvan Hall

- Posted in Scarlet-Horizons by - Comments


Name: Urvan Hall Title: Squire, Order of the Crimson Cross Age: 19 Height: 6'1 Weight: 185lbs HP: 5 AC: 4 (15) [Chainmail and Shield] Class: Paladin 1 (Saint Ygg) Alignment: Lawful XP Log: Next Level: 2750xp Attributes Str: 12 Dex: 9 Con: 11 Int: 15 (+1 to known languages) Wis: 11 Cha: 15 (+1 to NPC Reactions) Saving Throws D: 10 W: 11 P: 12 B: 13 S: 14 Languages Common Dwarven Lawful Inventory Chainmail 40gp, 400c Shield 10gp, 100c Mace 5gp, 30c Backpack 5gp Waterskin 1gp Rations (7 days) 5gp Tinderbox 3gp Torches (6) 1gp

The new acolyte of Thoth has appropriated a set of scuffed but basically intact studded leather armor from one of the slain archers who were members of the Gilded.

The party is standing over the remains of the Gilded and looking into the newly opened Hall of Cylinders. The Resonance Chisel, which Aele deactivated to save the archive, lies nearby.

The New Threshold: The Weight of Ma'at seal has been bypassed. Before you lies the Master Index and the vast collection of the Thothian Archive.

Thistle’s Insight: From his position at the entrance of the Archive, Thistle has identified the three cylinders (44-G, 89-B, and 112-D) through his manifested psionic potential:

  • Cylinder 44-G: Records regarding the "Biological Preservation of the Violet Eye."
  • Cylinder 89-B: A tactical map of the "Pump Station" and its hidden bypasses.
  • Cylinder 112-D: An ancient treatise on "The Weight of Ma'at" and the Gosterwick lineage.

Dorn steps forward, his eyes scanning the floor, walls, and the intricate metalwork of the portal where the Weight of Ma'at seal previously held firm. With his sword Swift drawn, he carefully inspects the threshold of the Hall of Cylinders for any lingering resonance devices or mechanical triggers.

Dorn’s thorough investigation reveals no pressure plates or tripwires at the immediate entrance. He notes faint vibrations in the stonework, likely a fading echo from the Resonance Chisel Aele recently deactivated, rather than a new threat.

Dorn looks at Aele. "I can't find any mechanical traps, but magical ones? That's more your bailiwick."

Aele nods solemnly, stepping up to the threshold where Dorn stands. He raises the Heart-Seed Scarab, which pulses with a faint, amber light as he begins to scan the air for the telltale shimmer of Thothian abjurations.

As a 5th level Wizard-Priest with the Savant knack, Aele is finely tuned to the magical signatures of the Thothian Empire. While holding the Heart-Seed Scarab, Aele has Advantage on checks related to the Thothian Empire.

He detects no active offensive glyphs or "Weight of Ma'at" style seals blocking the path. However, he senses a powerful Divination aura permeating the entire Hall of Cylinders—the Archive itself "watches" those who enter to ensure the records are handled with reverence.

Aele says, "The way is clear of lethal spells, Dorn. But be warned—the Archive is 'awake.' It knows we are here, and it likely tracks every cylinder we remove from its shelf."

Aele steps cautiously into the rows of the Hall of Cylinders, his Heart-Seed Scarab held aloft to light the way through the towering stacks of ancient records. As he moves toward the designated shelf, he feels the weight of the "divination aura" he previously sensed—the archive’s silent, watchful eye following his every move.

Aele locates the brass-capped cylinder containing the tactical map of the Pump Station. As his fingers touch the metal, a faint hum resonates through his arm, but no trap triggers. This map is expected to reveal hidden bypasses and the structural layout of the station the party recently traversed.

Aele also secures the "heavy" record concerning The Weight of Ma'at and the Gosterwick lineage. Thistle’s psionic intuition was correct; the cylinder feels unusually dense, perhaps containing the legal and magical precedents that justify the Gosterwick High Magistrate’s current Letter of Marque.

As Aele pulls the second cylinder from its slot, the rhythmic "ticking" of the Archive's internal clockwork shifts in tempo. A soft, grinding sound of stone-on-stone echoes from deeper within the hall, and Thistle gasps, his eyes clouding over as his latent psionics flare again.

"Aele! Wait," Thistle whispers, clutching his head. "By taking those... you've changed the sequence. The Archive is re-indexing. Something is moving toward us from the direction of the Violet Eye records."

Aele’s hand tightens around the brass cylinders as the grinding stone echoes through the hall. He begins a swift but measured retreat toward the threshold where Dorn and Cabe stand ready.

Cabe’s question cuts through the tension, prompting a quick mental inventory of recent spoils. "The gland!" Aele realizes. "The stink-bomb gland: it could blind or disorient the Eye's psychic or physical vision. Cabe, I think you're carrying it."

The sound of grinding stone grows louder from the direction of the Violet Eye records. Thistle’s eyes remain clouded in a psionic trance as he whispers, "It's not just a mechanism... it's a protector. Aele, it's moving through the sub-floor!"

Cabe reaches into his pack and retrieves the "Stink-Bomb" Gland, his fingers gripping the pungent organ as he prepares to use it should the guardian breach the floor. Dorn shifts his weight, Swift held in a low guard, his Defensive and Fleet knacks making him a blur of readiness.

As Aele reaches the threshold, the grinding sound from the sub-floor reaches a crescendo. The stone tiles a few yards ahead of you begin to slide and rotate—the Archive is literally rearranging its physical geography.

Aele successfully brings Cylinder 89-B (Pump Station Map) and Cylinder 112-D (Gosterwick Lineage) back to the safety of the threshold.

Thistle's psionic "heat" signature moves rapidly toward the gap, then suddenly he loses it and notices a headache. His gift is still nascent.

A segment of the floor drops away, revealing a stone-clad construct—an Archive Warden—designed to recover misplaced records. It seems to view Aele's "unauthorized" removal of the cylinders as a theft.

Tactical Advantage: Cabe's readiness with the Stink-Bomb Gland gives the party an opportunity to disorient the creature before it fully emerges.

The Warden's head—a faceted crystal resembling a massive, unblinking eye—crests the floor level. It emits a low, resonant frequency that vibrates the very stone of the chamber and the marrow of its inhabitants' bones.

Cabe hurls the "Stink-Bomb" Gland with practiced precision directly into the rotating stone aperture where the Archive Warden is emerging.

As the gland strikes the stone, it ruptures, releasing a thick, yellowish miasma of concentrated organic rot. The Warden’s crystal "eye" flares with a harsh, violet light as it attempts to process the sudden chemical intrusion.

The Archive Warden, which likely relies on delicate atmospheric and resonance sensors, is visibly disoriented. It emits a grinding, mechanical screech as it falters in its climb.

The cloud of foul-smelling gas provides the party with Concealment. Any attacks the Warden attempts this round will likely be at a significant disadvantage. With the construct coughing out puffs of violet sparks and stalling in the sub-floor, the Brothers of the Deep have a clear opening.

Dorn waits a second for Cabe to fire his bow, then wades in targeting the creature's crystal sensor. Meanwhile, Aele takes Thistle by the arm and urges him to retreat.

The Brothers of the Deep coordinate with lethal efficiency as the yellow miasma of the stink-bomb fills the threshold of the Hall of Cylinders.

Cabe’s Cover Fire: Cabe looses an arrow from his bow, the shaft whistling through the yellow cloud to draw the Warden's attention. He maintains his Blood-Bind with Dorn and Aele, ensuring any retaliation from the construct is distributed among the group.

Dorn, utilizing his Fleet knack for a quick opening, wades into the stinging vapors. He swings Swift in a powerful arc, leveraging his Great Strike bonus to target the Warden’s faceted crystal sensor. The +1 magical blade bites into the stone-clad frame, aiming to shatter the construct's "eye" while it is disoriented by the gland's stench.

Aele grips Thistle’s arm, pulling the apprentice back toward the Hall of Records. He keeps the Heart-Seed Scarab held high, his primary focus being the safe extraction of the Pump Station Map and the Gosterwick Lineage records.

Thistle stumbles back, his psionic trance fading into a look of sheer terror as the mechanical screech of the Warden echoes through the chamber.

Cabe fires his bow into the yellow miasma.

To-Hit Roll: Cabe rolls 18 and 7 (Advantage). 
Using the 18, and adding his Dexterity bonus and 
Great Strike knack, he easily strikes a vulnerable 
joint in the Warden's stone plating.
Damage" 7

The arrow chips away a fragment of the construct's shoulder, drawing its attention just as Dorn closes the distance.

Dorn rolls 15 and 19 (Advantage). 
Taking the 19, he adds +5 (Str+3, Great Strike +1, Swift +1). 
A total of 24 is a critical-level strike against the Warden's sensor.
Damage Calculation: Dorn's longsword Swift deals 1d8 damage.
Roll: 7. Bonuses: +1 (Str), +1 (Great Strike), +1 (Swift).
Total Damage: 10 damage. The Result: 

Dorn’s blade crashes into the crystal eye with a spray of violet sparks. A large crack spiderwebs across the Warden’s sensor, and its mechanical screeching turns into a low, dying whine. It is severely damaged and struggling to track its targets. The construct begins to lash out blindly with stone-carved appendages.

Dorn hits the guardian again with a powerful overhand blow. His blade sinks deep into the spider-webbed crack he created in the crystal sensor. With a sharp twist, he shatters the core of the faceted eye. The Warden’s stone body siezes, violet light venting violently from its joints before it collapses into a heap of inanimate masonry and gears.

The immediate threat is neutralized, and the yellow cloud of the stink-bomb begins to dissipate. As the Warden "dies," the Silver Heart-Feeding Locket around Dorn’s neck begins to pulse with a cold, rhythmic light. According to its properties, the locket must be "fed" the final breath of a formidable foe (at least 2 Hit Dice) to activate its protective power. While the Warden was a construct, its "life-force" was tied to the ancient Thothian resonance now leaking from its shattered core.

Dorn kneels beside the shattered remains of the Archive Warden. As the violet resonance leaks from the cracked crystal sensor like a dying gasp, he holds the Silver Heart-Feeding Locket toward the fading light.

The locket "feeds" on the essence of the fallen construct. The translucent green agate of the Heart-Seed Scarab in Aele's hand pulses in sympathetic resonance as the locket absorbs the energy.

The "Brothers of the Deep" have successfully secured the following from the Hall of Cylinders and the prior battle:

Item Value/Type Status
Cylinder 89-B Archive Record Map of the Pump Station and bypasses
Cylinder 112-D Archive Record History of Gosterwick Lineage & Weight of Ma'at
Voss's Gold Plate 2,500 gp / +1 Armor Recovered from Kaelen Voss
Voss's Maul 150 gp / Art Item Gold-filigreed Masterwork
Letter of Marque Document Legal authority from Gosterwick

With the Warden neutralized and the locket humming with power, Aele pulls Thistle through the Weight of Ma'at seal back into the Hall of Records. Dorn and Cabe follow, sealing the archive behind them. The Brothers are now safe within the secured Thothian Archive, surrounded by the bodies of the Gilded mercenaries.

Thistle shatters the silence: "That ... was ... AWESOME!"

The Hall of Records

- Posted in The Shadowdim by - Comments

Located on the lower periphery of Level 3, the Hall of Records is a pocket of Thothian architecture preserved from the encroaching rot. Unlike the chaotic, organic tunnels of the Mushroom Forest, this area is defined by sharp angles, polished basalt, and silent, dust-choked air.

The Entrance: The Gate of Feathers The stone door is a massive slab of black diorite. In its center is a deep indentation in the shape of a scarab, set within the chest of a carved Ibis. Without the Heart-Seed Scarab, any attempt to force the door triggers a Symbol of Hopelessness (DC 16), as the weight of all forgotten history crushes the intruder's spirit.

Danger Description
The Ink-Bound Wraiths The spirits of scribes who died clutching their scrolls. They appear as shadows dripping with black, caustic ink. Their touch doesn't just drain life; it erases the victim's prepared spells or recent memories (1d4 hours of memory lost on a hit).
The Dust of Ages A thick layer of grey powder covers the floor. If disturbed, it rises as a suffocating cloud. Characters must pass a DC 14 Constitution Save or be Blinded and Silenced for 1 minute as the dust cakes their throat and eyes.
The Cinnabar Golem Standing guard over the central codex is a small, heavy construct made of toxic cinnabar (mercury ore). It emits a poisonous aura, and its strikes deal additional psychic damage as it "writes" the pain of the blow into the target's mind.

The hall does not contain paper books. Instead, it houses thousands of clay cylinders etched with micro-cuneiform. If Aele uses the Scarab here, he can "hear" the cylinders whispering. One cylinder specifically contains the true name of a demon currently imprisoned on Level 4, which could be used as a powerful bargaining chip later.


As Aele steps into the Hall of Records, the silence is absolute—a dry, heavy vacuum that seems to swallow the sound of your footsteps. Rows upon rows of basalt shelves stretch into the darkness, lined with thousands of terracotta cylinders.

When Aele holds the Heart-Seed Scarab aloft, the agate stone begins to vibrate. The vibration isn't physical; it’s a psychic hum that resonates with the clay. Suddenly, the silence is shattered not by sound, but by a thousand overlapping mental voices—the Whisper of the Cylinders.

The Collective Echo At first, it is a chaotic cacophony—the accounting of grain harvests, the lineage of minor nobles, and the architectural measurements of forgotten tombs. But as Aele focuses his will, the Scarab acts as a tuning fork, silencing the mundane and pulling one specific, jagged thread of information to the forefront.

A single voice, cold and rhythmic as a falling chisel, drowns out the others:

"Record 774-Theta: The Bound Betrayer. Let it be known that the Flesh-Stitcher, Vhal-Gorgoth, remains interred within the Obsidian Font on the floor below. His physical form is sundered, yet his shadow hunger persists. He cannot be slain by blades, for his life is tethered to the three Bronze Canopic Jars hidden in the alcoves of the Wailing Stair."

The voice turns into a wet, rasping cough before continuing:

"Should the seals fail, speak the word 'Khem-Ur-Shatter' to bind his limbs for the space of twelve heartbeats. Do not speak it twice, for the name is a toxin to the living tongue."

The Aftermath The psychic resonance ends abruptly. Aele, you feel a sharp, metallic tang in the back of your throat, and your hand holding the scarab goes momentarily numb.

The Knowledge Gained:

The Name: You now know the True Name and command word for a powerful entity below (Vhal-Gorgoth).

The Weakness: You know his life is tied to three Bronze Canopic Jars on the "Wailing Stair."

The Cost: Aele must make a DC 12 Constitution Save. On a failure, he cannot speak for the next 10 minutes as his tongue feels like it has been turned to dry clay.


Kicking aside a pile of shattered terracotta, Dorn finds a rotted leather satchel—the remains of a thief or scribe who perished centuries ago. Inside, tucked away from the fungal rot, is a small, heavy pouch containing six heavy coins made of "Sun-Gold" (Electrum).

The Mark: Each coin is stamped with the Scales of Ma’at on one side and a stylized desert sun on the other.

The Property: These are not mere currency. They are Soul-Obols. In the depths of Arden Vul, certain ancient spirits or mechanical guardians may accept these as "payment" to bypass a room or gain information, sparing the party a deadly fight.

Value: To a collector, they are worth 50gp each; to the denizens of the deep, they are priceless.

The Guardian Awakens: The Cinnabar Golem The moment Dorn’s fingers close around the coins, the stillness of the room is broken by a sound like thick liquid being poured onto stone.

In the center of the hall, a statue you assumed was merely a decorative pillar begins to lose its shape. It is a humanoid figure, roughly seven feet tall, but its surface is a swirling, hypnotic metallic red. It does not have a face—only a smooth, rounded head that reflects your torchlight in distorted, crimson streaks.

The Toxic Sentry As it steps forward, the air around it begins to shimmer with a heavy heat haze. This is a Cinnabar Golem, a construct forged from solidified mercury and alchemical sulfur.

The Mercury Stride: It doesn't walk so much as flow; its limbs elongate and contract with terrifying fluidity. One moment its arm is a fist, the next a jagged, heavy blade of shimmering red metal.

The Poisonous Aura: As it approaches, both Dorn and Aele feel a sudden, pounding headache. The golem emits mercurial vapors. (Anyone within 10 feet must succeed on a DC 13 Constitution Save at the start of their turn or be Poisoned).

The Crimson Strike: It strikes with a heavy, wet thud. Its attacks deal 2d8+4 bludgeoning damage, and the impact leaves behind a smear of toxic red dust that seeps into armor and skin.

The Golem raises a heavy, shapeless hand toward Dorn, its entire body vibrating with a low, metallic hum that mimics the sound of a tolling bell. It is not here to talk; it is here to "sanitize" the archive of those who do not belong.