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The Annals of Glen Forkovian

The Heart-Seed Scarab

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Item: The Heart-Seed Scarab

Wondrous Item (Holy Symbol), Rare (Requires Attunement by a Cleric or Paladin of Thoth)

This thumb-sized scarab is carved from translucent green agate, pulsing with a faint, internal amber light. It feels strangely warm to the touch, unlike the cold dampness of the Fungal Court.

Resonance of the Ibis: While holding the scarab, you have Advantage on Intelligence (History) and Intelligence (Religion) checks related to the Thothian Empire and the ruins of Arden Vul.

Echo of Lycandrus: You can use the scarab as a spellcasting focus. When you cast a spell that restores hit points, the target gains 1d6 temporary hit points as a thin, protective film of translucent spores coats their skin for 1 minute.

The Vault Key: The scarab is the only physical key capable of bypassing the "Weight of Ma'at" seal on the Hall of Records.

Given to Aele by The Sovereign of the Mushroom Forest on Level 3 of Arden Vul (2.6.2026)

This magic item grants access to the Hall of Cylinders. It is likely that Aele and Dorn will go there at some point.

In the Shadowdim setting, sometimes (though rarely) when a loved one dies tragically, their soul inhabits an item of someone to whom they were especially close in life.

Such a spiritual investiture—a Remnant Bond—transforms a mundane object into a "Soul-Bound Relic."

Upon Exodore Swift's death, Dorn's serrated longsword — already an item of high quality — becomes a Soul-Bound Relic. Since the bond is rooted in their eternal love, the serrated longsword will no longer behave like a cold piece of steel. It becomes a protective, reactive extension of Exie’s will to keep Dorn alive.

Beyond the +1 bonus to attack and damage rolls, Swift (for that is now the sword's name) has these qualities:

  1. The Phantom Guard (Defensive) Exie was always watching Dorn’s back in life; in death, her spirit guides the blade to intercept blows. Effect: While wielding (not sheathed) the sword, Dorn gains a +1 bonus to Armor Class.

  2. Exie's Vitality (Defensive) Whenever Dorn draws Swift from its scabbard, if it has not been drawn in the past hour, it confers temporary hit points. These do not stack, and only apply if previously bestowed temporary hit points have been depleted.

  3. Swift Vengeance (Defensive) Whenever Dorn is wielding Swift and he sustains injury from a beastman, the spirit of Exodore inhabiting the blade lashes out, inflicting 3 hp (or 1 HD) of damage on the offending beastman.

Swift functions only as a mundane, though high quality, sword when anyone other than Dorn wields it. It's powers will scale with Dorn as he becomes more experienced:

Dorn's Level Phantom Guard Exie's Vitality Swift Vengeance
1-4 +1 AC +1d4 temp HP 3 hp (or 1 HD)
5-9 +2 AC +2d4 temp HP 6 hp (or 2 HD)
10-14 +3 AC +3d4 temp HP 9 hp (or 3 HD)
15-19 +4 AC +4d4 temp HP 12 hp (or 4 HD)
20 + +5 AC +5d4 temp HP 15 hp (or 5 HD)

The Heart-Seed Scarab

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Item: The Heart-Seed Scarab

Wondrous Item (Holy Symbol), Rare (Requires Attunement by a Cleric or Paladin of Thoth)

This thumb-sized scarab is carved from translucent green agate, pulsing with a faint, internal amber light. It feels strangely warm to the touch, unlike the cold dampness of the Fungal Court.

Resonance of the Ibis: While holding the scarab, you have Advantage on Intelligence (History) and Intelligence (Religion) checks related to the Thothian Empire and the ruins of Arden Vul.

Echo of Lycandrus: You can use the scarab as a spellcasting focus. When you cast a spell that restores hit points, the target gains 1d6 temporary hit points as a thin, protective film of translucent spores coats their skin for 1 minute.

The Vault Key: The scarab is the only physical key capable of bypassing the "Weight of Ma'at" seal on the Hall of Records.

Given to Aele by The Sovereign of the Mushroom Forest on Level 3 of Arden Vul (2.6.2026)

This magic item grants access to the Hall of Cylinders. It is likely that Aele and Dorn will go there at some point.

Shadowdim Rituals

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A wizard-priest may hang one additional simultaneous ritual at every odd level above 1st, to a maximum of five at level 09. Beyond that, the priest can learn more advanced, difficult rituals at increasing levels beyond 9th.