The Brothers have successfully navigated the "Priest's Path," recovered a Thothian Master Word, and survived the shifting floor of the Archives. This daring heist of a divine relic deserves a significant reward.
Experience Point Awards - Objective: Recovering the Prism of the Deep: 2,500 XP - Combat: Baboon Scouts & Shadow-Stalkers: 600 XP - Exploration: Discovering the Hall of Records & Secret Passage: 400 XP
Total Party XP: 3,500 XP
| Hero | Current XP | Next Level | XP Needed |
|---|---|---|---|
| Dorn | 30,500 | 40,000 | 9,500 |
| Cabe | 30,500 | 40,000 | 9,500 |
| Aele | 30,500 | 40,000 | 9,500 |
| Thistle | 15,250 | 20,000 | 4,750 |
As the floor of the Hall of Cylinders dissolved into a ghostly mist, the Brothers of the Deep executed a daring escape that has brought them to the precipice of their mission's conclusion.
The Great Escape & The Archive's Gift
- The Ghost-Floor Crossing: With the floor vanishing beneath them, Dorn spent a Fortune Point to lead a high-stakes dash. Supported by Thistle’s psionic levitation, the party became nearly weightless, skipping across the translucent stone patches as the Reservoir Kraken lashed out from the dark waters below.
- The Master Word: Before the hall collapsed, Aele successfully retrieved a matte-black lead cylinder. Through the Heart-Seed Scarab, he was imbued with the Solar Binding, a Thothian Master Word specifically designed to restrain fungal and rot-based horrors.
- The Secondary Lift: The heroes reached the solid bronze platform of the priest's lift just as the archives plunged into the reservoir. Thistle maintained his mental focus (passing a DC 9 Con check), ensuring the Prism of the Deep remained safely in his grasp.
The Ascent into the Cistern
The lift began its mechanical grind up the primary cistern shaft. As they ascended, the heroes witnessed the extent of the Sovereign’s rot: thick, black "sludge-moss" coating the interior walls, threatening to choke the water supply of Arden Vul.
Near the top of the shaft, a Beastman Shaman of Set was discovered clinging to the ceiling. Realizing the heroes intended to cleanse the water, the Shaman began summoning a swarm of Fungal Flies to jam the lift's drive-chains and trap the party mid-air.
The lift groans as the Fungal Flies begin to clog the drive-chain, but Cabe and Thistle aren't waiting for the gears to seize. They coordinate a "one-two" punch of physical force and mental will.
The Synergy: Fire and Force
Cabe draws his bow, nocking an arrow wrapped in oil-soaked rags lit by the dying blue flame of the Azure Spark. He spends a Fortune Point to center his breathing amidst the shaking lift.
Cabe’s Attack (Flaming Arrow with Advantage):
Raw d20 Rolls: 18, 5
Selected Roll: 18 (Advantage)
Modifiers:
+5 (Base)
+ 2 (Dex)
+ 1 (Masterwork)
Final Value: 26 (A dead-eye shot!)
Damage: 9 (1d6 + 2 (Dex)
+ 1d4 (Fire)
The Result: The arrow whistles through the rising steam and buries itself in the Shaman’s shoulder. The beastman shrieks as the "Cold Blue" fire ignites the dry, mummified wrappings of its vestments. As the Shaman reels from the impact, Thistle narrows his eyes, focusing his nascent psionic energy into a telekinetic hammer blow.
Thistle’s Psionic Check (DC 12 to Shove)
Raw d20: 14
Modifiers: +2 (Int)
+ 1 (Psionic Resilience)
Final Value: 17
Effect: The invisible force slams into the Shaman just as it loses its grip from the arrow's impact.
The Shaman’s lidless eyes widen. Between the burning arrow and the psychic shove, its cloven hooves slip from the slime-coated ceiling. With a desperate, gargling cry, the creature tumbles backward into the open shaft.
Fall Distance: 40 feet.
Fall Damage: 15 (4d6)
A heavy THUD-SPLASH echoes from below as the Shaman hits the surface of the reservoir. The Reservoir Kraken immediately ripples toward the disturbance, its glowing tentacles dragging the burning beastman into the depths.
The Fungal Flies disperse without their master's will to guide them. The lift gives one final, violent lurch and settles at the top of the shaft. Directly in front of you is a massive, faceted crystal lens embedded in a bronze housing: the Light-Well of the Deep Pump.
Aele (pointing to the center of the lens): "Thistle! The socket! Place the Prism there and speak the Master Word with me!" The black "sludge-moss" on the walls is beginning to quiver, sensing the impending purification.
Thistle steps forward, his hands trembling slightly—not from fear, but from the raw energy vibrating through the Prism of the Deep. As he nears the bronze housing, the rainbow spark inside the octahedron begins to spin with blinding speed, casting wild, spectral colors across the heroes' faces.
Thistle slides the Prism into the central socket of the Light-Well. There is a heavy, metallic thrum that vibrates through the very floor of the cistern.
Aele stands beside him, holding the Heart-Seed Scarab high. Together, their voices join in the ancient Thothian tongue, speaking the Master Word: "The Song of the Looming Sun."
A beam of pure, white light—hotter and more brilliant than the Azure Spark—ignites within the Prism. It hits the faceted lens of the Light-Well and is refracted downward, lancing into the dark waters of the cistern like a pillar of heaven.
The reaction is violent. Where the light touches the black fungal rot on the walls, the moss shrivels and turns to white ash instantly. The dark, brackish water in the reservoir begins to churn and foam, turning crystal clear as the Sovereign's influence is boiled away by the radiant energy.
A psychic scream, far louder than the baboons or the Shaman, echoes through the minds of the party. The Sovereign of the Mushroom Forest has felt his lifeline to the Pump Station severed.
Aele (shouting over the roar of the water): "It's working! The purification is spreading through the pipes! The forest above will drink clean water for the first time in an age!"
As the light stabilizes, the Azure Spark on Aele's torch finally sputters and dies, but it no longer matters—the Light-Well now provides enough illumination to fill the entire chamber.
Thistle's Condition: The strain of channeling the Master Word while maintaining his psionic focus takes its toll.
Thistle's Constitution Check (DC 12 for the ritual):
Raw d20: 7
Modifiers: +1 (Con) + 1 (Psionic Resilience)
Final Value: 9
Result: Failure. Thistle slumps against the pedestal, his nose bleeding slightly. He loses 1 Surge (leaving him with his remaining daily pool).
Dorn catches Thistle. "Easy, lad. You did it. Look at the water... it's like glass."

Wisdom prevails over haste. The Brothers, battered and psychically drained from the ritual, retreat from the roaring brilliance of the Light-Well. They descend the lift and slip back through the hidden hatch into the Hall of Records.
The Clockwork Scarabs have returned to their orderly patterns, ignoring you as you settle into the dry, dust-scented shadows of a side-archive dedicated to the Thothian "Lunar Calendars."
Amidst the towering shelves of bronze cylinders, the party takes an hour to bind wounds and steady their nerves.
Cabe’s Regeneration: Over the course of the rest, Cabe’s supernatural constitution knits his minor scrapes and the bruising from the lift's jolts.
Aele sits cross-legged, the Heart-Seed Scarab resting on his lap. He uses this time to center his spirit, though he remains wary—the "Master Word" has left a lingering hum in his vocal cords.
Thistle wipes the blood from his nose and leans against a stone pillar. He looks pale, but the "clicking" in his mind has quieted to a dull thrum.
As the hour draws to a close, the heavy silence of the Hall of Records is broken. It isn't the clicking of scarabs or the roar of water. It is the sound of heavy, rhythmic breathing coming from the main corridor of the archive.
Dorn freezes, his hand slowly moving to the hilt of Swift. "That's not a beastman," he breathes. "Too big. And it smells like... old cedar and wet earth."
Looking down the row of shelves, you see a flickering torchlight reflecting off a massive, bronze-plated shield. A Thothian Tomb-Guardian—a construct of stone and metal tasked with protecting the records—is patrolling the hall. It hasn't seen you yet, but it is moving toward your alcove.
Aele whispers, "It is a mindless sentinel. It likely sensed the 'theft' of the Lead Cylinder. If it finds us, it won't care that we cleansed the water."
The party manages to put distance between themselves and the Tomb-Guardian.
As the party prepares to leave the Hall of Records, Aele pauses. His eyes drift to a heavy, copper-banded door tucked behind a row of empty cylinder racks. The metal of the door has the same distinct, greenish patina as the Copper Key in the party’s possession.
"Dorn," Aele whispers, "The key we found near the Pump Station... I believe it belongs to this seal. This isn't part of the archives; it's a 'Tithed Chamber.' It's where the priests kept the physical offerings made to the Scribes."
Dorn steps forward, pulling the ancient Copper Key from his belt. He fits it into the lock. The mechanism is stiff from centuries of disuse, requiring a bit of his Strength (18) to turn. With a heavy click-clack, the tumblers fall.
Dorn’s Strength Check (to turn the seized lock):
Raw d20: 16
Modifiers: +4 (Strength)
Final Modified Value: 20
The door swings inward, revealing a small, dust-free vault. Inside, the light from the Heart-Seed Scarab reflects off a small but potent collection of items resting on velvet-lined stone plinths.
- A Purse of Ancient Coinage: Contains 450 gp in heavy, square-cut Thothian gold coins.
- The 'Eye of the Scribe' Lens: A magnifying glass made of polished quartz with a gold handle. When used to read any non-magical language, it provides a +5 bonus to Intelligence (History) checks to interpret the text.
- A Quiver of 'Sun-Slayer' Arrows (x10): These arrows are tipped with white flint. They deal an additional 1d6 Radiant Damage to undead or fungal creatures.
- A Vellum Scroll: Aele unrolls it and recognizes the celestial notation for 'Thoth's Rejuvenation' (a powerful healing ritual that can restore 3d8+3 HP to a single target).
Dorn (grinning): "Excellent," Dorn says, when Aele identifies the arrows and the scroll and their properties. "Cabe, get those arrows. Aele, the scroll is yours."

With the vault emptied, the Brothers return to the Priest's Path. The climb back up the secret tunnel is arduous, but their spirits are high. As they emerge back into the Deep Pump Station (Level 4), the change is staggering.
The air, once thick with the smell of wet rot and fungal spores, is now crisp and smells of rain. The water rushing through the main pipes is no longer a turgid, black sludge; it is a shimmering, crystal-clear blue that hums with the residual power of the Prism.
Thistle (looking toward the lift to the surface): "The forest above is going to feel this. The Sovereign's grip is failing. But we should move—if the Shaman didn't survive that fall, his master will be sending a legion to see why the water has turned to light."

The Brothers share a grim look as the bronze-shod footsteps of the Tomb-Guardian echo once more through the Hall of Records. Despite Aele’s successful "Clearance" command, the machine represents a lingering threat—and a potential source of ancient materials or secrets. Dorn draws Swift, the blade shimmering with a cold light. "No loose ends," he grunts. "If we're going to use this place as a sanctuary in the future, we can't have a seven-foot bronze ibis patrolling the hallways."
The party positions themselves behind the heavy stone shelves. Cabe nocks a fire arrow (choosing to conserve the Sun-Slayer arrows), while Thistle begins to focus his mental energy on the construct's joints.
Tactical Advantage: Because Aele successfully "deactivated" the Guardian's hostility previously, the party gains a Surprise Round as they strike while it is in "Patrol Mode."
The shadows of the Lunar Calendar racks provide perfect cover. As the Tomb-Guardian clanks past, its silver ibis head scanning the far wall, Dorn signals the attack. The air in the archive suddenly tastes of ozone and woodsmoke.
Surprise Round:
- Cabe's Snipe (Fire Arrow):
```Raw d20: 16 Modifiers: +5 (Base) + 2 (Dex) + 1 (Masterwork) Final Value: 24 Damage: 1d6 + 2 { (Dex) + 1d4 (Fire) = 9 damage
The arrow strikes the Guardian's neck joint, the oil-soaked rags flaring bright blue against the bronze.
2. Dorn’s Great Strike (Charge with Swift):
Raw d20: 18 Modifiers: +5 (Base) + 4 (Str) + 2 (Swift's Magic) + 1 (Great Strike) Final Value: 30 Damage: 1d8 + 4 (Str) + 2 Magic + 1 (Great Strike) = 12 damage
Dorn’s blade carves a deep, sparking furrow across the construct's back-plate, exposing whirring copper gears.
3. Thistle’s Psionic Shove (To knock it prone):
Raw d20: 15 Modifiers: +2 (Int) + 1 (Psionic Resilience) Final Value: 18 ```
The invisible hammer-blow of Thistle’s mind slams into the Guardian's chest just as it tries to pivot. The heavy construct loses its center of gravity and crashes to the stone floor with a resounding CLANG.
Even without any rituals' blessing, Dorn’s next strike (in the first non-Surprise round) is surgical. He drives Swift through the construct's central ocular lens. A spray of sparks and a hiss of escaping steam fill the alcove. The Guardian’s limbs twitch once, then go limp.
With the sentinel silenced, the Brothers dismantle the machine for its ancient treasures:
- The "Eye" Gems: Two Small Sapphires (Value: 100 gp each).
- Bronze Components: High-grade Thothian bronze scrap (Value: 50 gp).
- The Shock-Spear: A masterwork spear. Once per day, it can deal an additional 1d6 Lightning Damage
Thistle is given the spear to carry. Dorn and Aele each carry one of the small sapphires. The party leaves the bronze scrap. It's salvage value doesn't support the trouble of transporting its bulk and weight.
The weight of scrap metal is a burden the Brothers don't need while navigating the narrow "Priest's Path." They leave the twisted bronze plating behind in the dust of the archives, focusing on the portable wealth and the humming power of the spear.
Thistle takes the Shock-Spear. Though he is more accustomed to his psionic focuses and priestly tools, the spear’s masterwork balance and the slight tingle of electricity in the grip give him a newfound sense of reach.

Leaving the monolithic shadow of Arden Vul behind, the Brothers of the Deep bypass the temporary camps of the Enclave. Their legs are heavy from the climb, their skin coated in a fine layer of tomb-dust and copper-grease, and their minds are set on the only place that offers true respite: the Inn of the Broken Head.
The walk to the inn is quiet. The distant "Song of the Looming Sun" is now a faint vibration beneath their boots, a secret they carry from the depths. As they approach the tavern, the warm, amber light spilling from the windows and the smell of roasting goat and hops act as a siren's call.



