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The Annals of Glen Forkovian

Player Character Snapshots

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  • Dorn Stelgaard, aka Thrangir of Belaphas
  • Exodore Swift, aka Surret of Arcturus
  • Aele Truemas, aka Zorael of Archontos
PC Level Gestalt Hp Ac Surges Primary
Dorn 3 Fgt-Thf 34 20[21] 0 Longsword +8 hit (1d8+7)
Dorn Saves Poi 12(10) Bre 15(14) Poly 11 Spe 12 MagIt 13
Dorn Equip Chainmail Shortbow Longsword +1 knife lantern
Dorn Knacks Fleet Great Strike Defensive (none) (none)
Dorn Skills Stealth x 2 Intimidate x 2 Fence x 2 (none) (none)
Dorn Init 3(4 via Fleet) - - - - -
Aele 3 Wiz-Prst 27 17 3 Mace +1 hit/dmg
Aele Saves Poi 14(12) Bre 15 Poly 13(11) Spe 12 MagIt 11(9)
Aele Equip Chainmail mace torches flasks of oil buckler
Aele Knacks Tough Adept Savant (none) (none)
Aele Skills Cooking Forgotten Lore Social (none) (none)
Aele Init 1 - - - - -
Aele Known Rituals: 1 Thoth's Comfort - - - -

PC Level Gestalt Hp Ac Surges Primary
Dorn 2 Fgt-Thf 22 16 (17 wielding) 0 Longsword +5 hit (1d8+5)
Dorn Saves Poi 13(11) Bre 16(15) Poly 12 Spe 15 MagIt 14
Dorn Equip Le haub Shortbow Longsword knife lantern
Dorn Knacks Fleet Great Strike (none) (none) (none)
Dorn Skills Stealth x 2 Intimidate x 2 Fence x 2 (none) (none)
Dorn Init 3(4 via Fleet) - - - - -
Exie 2 Fgt-Thf 20 15 0 Shortsword +4 hit (1d6+5)
Exie Saves Poi 12 Bre 15(13) Poly 11 Spe 14 MagIt 13
Exie Equip Le Haub Shortbow Shortsword knife buckler
Exie Knacks Tough Resilience (none) (none) (none)
Exie Skills Stealth x 2 Pickpocket x 2 Pick-lock x2 (none) (none)
Exie Init 5 - - - - -
Aele 2 Wiz-Prst 17 14 3 Mace +1 hit/dmg
Aele Saves Poi 14(12) Bre 15 Poly 13(11) Spe 12 MagIt 11(9)
Aele Equip Le Haub mace torches flasks of oil buckler
Aele Knacks Tough Adept (none) (none) (none)
Aele Skills Cooking Forgotten Lore Social (none) (none)
Aele Init 1 - - - - -
Aele Known Rituals: 1 Thoth's Comfort - - - -

Party Stats At Levels 3

PC Str Dex Con Int Wis Cha Total
Dorn 18 (+3) 14 (+1) 16 (+2) 10 09 12 79
Aele 09 12 17 (+2) 10 16 (+2) 14 (+1) 78

Party Stats At Levels 1 & 2

PC Str Dex Con Int Wis Cha Total
Dorn 17 (+2) 14 (+1) 16 (+2) 10 09 12 78
Exie 16 (+2) 17 (+2) 12 14 (+1) 09 10 78
Aele 09 12 17 (+2) 10 16 (+2) 14 (+1) 78

Dorn rolled 7 and 10 for level-up hit points for rising from 2nd to 3rd level. His Constitution bonus is +2, so +12 hp added onto his level 2 max of 22 comes to 34. Nice! He gains another +1 to base-attack bonus, raises his Strength to 18, which'll give another +1 to-hit (and damage), and his sword becomes Swift, the Soul-Bound Relic, as Exie's spirit infuses it. So that's another +1 to-hit (and damage). That raises his overall to-hit bonus with Swift to +8. His new STR 18 gives an additional point of damage too, as does the weapon's +1 bonus, so damage with Swift becomes 1d8+7. For his level 3 Knack, he takes Defensive for another point to AC.

Aele in advancing from level 02 to 03 raises Con to 18, immediately granting 2 more hp (17 -> 19). Rolled additional hit points with Advantage, getting 3 & 5 (takes the 5 and adds 3 for 8 (19 -> 27). No changes in BAB or Saving Throws. Aele takes Defensive as 3rd level Knack. Aele doesn't have as much of an upgrade, though the additional hitpoints help.

Character Snapshots

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PC Level Gestalt Hp Ac Surges Primary
Dorn 2 Fgt-Thf 22 16 0 Longsword +5 hit (1d8+5)
Dorn Saves Poi 13(11) Bre 16(15) Poly 12 Spe 15 MagIt 14
Dorn Equip Le haub Shortbow Longsword knife lantern
Dorn Knacks Fleet Great Strike (none) (none) (none)
Dorn Skills Stealth x 2 Intimidate x 2 Fence x 2 (none) (none)
Exie 2 Fgt-Thf 20 14 0 Shortsword +4 hit (1d6+5)
Exie Saves Poi 12 Bre 15(13) Poly 11 Spe 14 MagIt 13
Exie Equip Le Haub Shortbow Shortsword knife torches
Exie Knacks Tough Resilience (none) (none) (none)
Exie Skills Stealth x 2 Pickpocket x 2 Pick-lock x2 (none) (none)
Aele 2 Wiz-Prst 17 10 3 Mace +0 hit/dmg
Aele Saves Poi 14(12) Bre 15 Poly 13(11) Spe 12 MagIt 11(9)
Aele Equip vestments mace torches flasks of oil bandages
Aele Knacks Tough Adept (none) (none) (none)
Aele Skills Cooking Forgotten Lore Social (none) (none)

Party Stats At Levels 1 & 2

PC Str Dex Con Int Wis Cha Total
Dorn 17 14 16 10 09 12 78
Exie 16 17 12 14 09 10 78
Aele 09 12 17 10 16 14 78

Characters were created by deriving rules from the Beyond the Wall system. Character concepts come from two personae in an early 1990s AD&D 2e campaign.

Overlaid onto a majority of BTW's rules are the following house rules:

  • Fortune Points
    • these points are restored after a Long Rest
    • sacrifice a FP to re-roll a failed saving throw
    • sacrifice a FP to re-roll a failed attack roll
    • sacrifice a FP to re-roll critical damage before doubling
    • sacrifice a FP to re-roll a failed ability check
    • sacrifice a FP to cry out to Cromm for healing (2d6)
    • sacrifice a FP to give an ally either a re-roll or advantage on next roll
  • Leveling
    • Character Advancement is unlimited in levels
    • Every five levels, increase one stat by one point
    • after level 10, you only gain Con bonus to HP
    • Dorn & Exie gain in FGT/THF when leveling
    • Zorvin will gain in CLE/WIZ when leveling
    • PCs use the better saving throw vs each type of save
    • FGT/THF gains 7+Con bonus HP upon leveling
    • CLE/WIZ gains 5+ Con bonus HP upon leveling
    • FGT/THF gain a Warrior Knack at levels 1, 3, 6, and 9
  • Undead
    • Levels aren't permanent drained by powerful undead
      • restore one level whenever you:
        • get (a) full day of rest and (b) a remove curse

Characters were created by deriving rules from the Beyond the Wall system. Character concepts come from two personae in an early 1990s AD&D 2e campaign.

Overlaid onto a majority of BTW's rules are the following house rules:

  • Damage
    • Scarlet Heroes style damage:
      • The Fighter-Thief (non dual-classed) gestalt has a d6 Fray die
      • The Wizard-Priest (non dual-classed) gestalt has a d4 Fray die
      • Fray Dice
  • Death
    • is permanent; no 'Raise Dead' or 'Resurrection' spells
    • Karma: your next PC has 79 pts distributed across Ability Scores
    • if slain character was level 5+, 80 pts distributed
    • if slain character was level 10+, 81 pts distributed
    • if slain character was level 15+, 82 pts distributed, etc.
    • if slain PC had gained 2+ levels since creation, or ...
    • slain PC involved in 5+ Actual Play reports, then...
      • his/her spirit enters companion's item, giving +1 magical bonus
    • replacement PC starts 1 level lower than perished PC
  • Fortune Points (restored after Long Rest)
    • sacrifice a FP to grant Advantage on your (or ally's) next roll
    • if not a Wizard-Priest, sacrifice a FP to cry out to Cromm for healing (2d6)
    • sacrifice a FP to regain two Surges if you're a Wizard-Priest
    • sacrifice a FP to draw +2 cards when using Playing Card Oracle
    • sacrifice a FP to get +1 Initiative for the next 10 rounds
    • sacrifice a FP to add +1 modifier (doesn't stack) to 2d6 roll to advance on a progress track
    • if you have 1+ FP, sacrifice them all: 95% chance plot armor kicks in to save your ass at a cost
  • Free Knacks - gain one per level through 9th
    • Tough (multiples stack, 5 max) - gain +3 permanent HP
    • Defensive (take up to twice, stacks) +1 to AC
    • Lucky (apply to different type each time taken) - +2 to one particular saving throw type
    • Fleet - +1 to Initiative (stacks)
    • Great Strike (take only once) - +1 to damage with all weapons
    • Resilience (take only once) - +1 to all saving throws
    • Adept (take only once) - your Surges use d8s, not d6s
    • Savant (pre-req Adept) - your Surges use d10s, not d8s
  • Healing
    • regain 1 hp immediately after a melee
    • regain 1 hp after a long rest
    • regain variable hp when wizard-priest or item assists
  • Leveling
    • Character Advancement is unlimited in levels
    • Every three levels, increase one stat by one point
    • after level 10, you only gain Con bonus to HP
    • when rolling for additional HP upon leveling, roll with Advantage
      • Wizard-Priests and Rogues use a d8; Fighters a d10
  • Spells
    • Surface Wizard-Priests don't cast spells; they enact rituals...
    • casters native to The Down have broader spell abilities
    • many Surface sages will pay handsomely for spellbooks from The Down
  • Surges
    • Wizard-Priests get 3 or [level] Surges daily, X equals level, whichever is greater
    • a Healing Surge restores 1d6+Wizard-Priest's level to target within 30 feet...
      • ... or split among multiple targets within 30 feet...
    • a harmful surge takes the form of a Spirit Bolt or Arcane Bolt vs single target
      • these deal (0.5)(1d6 + level), rounded down (min 1), to target within 30 feet
    • fortunate Wizard-Priests have 1+ rituals they can empower with 1+ Surges
  • Undead
    • Levels aren't permanent drained by powerful undead
      • restore one level whenever you:
        • (a) get full day of rest and
        • (b) obtain a Remove Curse

Endless Rime Landing Snapshot of Stenn after Scene An Unexpected Return

  • Stenn of Clan Bearclaws, Man Out of Time — 35,386 B.C.

    • Body 3 ○○○ stress track: □□□
    • Mind 3 ○○○ stress track: □□□
    • Spirit 5 ○○○○○ stress track: □□□□□
    • Plot Armor: 1 (one) point

    • Banked Adversity Tokens: 2 of 5

    • Thuggishly Strong
    • Affable/humorous/personable
    • Bonded with the Star Spirit
    • Lifetime Awarded XP: 9 (nine)
    • Lifetime Spent XP: 5 (four)
    • Banked XP: 4 (one)

Equipment:

  • hammer for knapping flint
  • fire-starter sticks & flint/pyrite
  • animal bladder canteen (1 quart)
  • 16-lb wooden club
  • a flint knife
  • minor items for trading

Drogan Elkfist, First Hunter of Clan Moose Rock
born Friday, June 10, 35416 B.C. Age: 30

Anima
Body
Forte
Mind
Puissance
Spirit

Drogan once punched an injured elk in the head, killing it. Hence, Drogan Elkfist. Drogan and Stenn are staunch friends. Drogan venerates Herne.

Traits:

  • Spear Arm: +1 die whenever rolling a dice-pool related to spear-use
  • Hunter's Instinct: +1 die when rolling a dice-pool for danger-sense or reaction-time
  • Elk-Fist: +1 die to break, shatter, stun
    • 5% per point in Body to stun humanoid foe when punching it
    • on margin of success 3+, instantly kills stunned creature
    • also applies to four-legged, non-monstrous/non-bear game animals