Scarlet Horizons

Hooked Horror



• No. Enc: 1
• Alignment: Neutral
• Movement: 40'
• Armor Class: 3
• Hit Dice: 13
• BAB +13
• Attacks: 3 (claw, claw, bite)
• Damage per claw: 3d4
• Damage by bite: 5d4 (auto if both claws hit
• Special: zone of darkness affective up to five 5' squares
• Special: combat advantage
• Special: horrific shriek
• Special: pounce
    13d4 chroma, 11d4+4 royals, 10d4+8 copper (90% it's Red Cuprous, 70% black, 25% aqua)

Experience Yielded: 5,000

The hooked horror is a horrific monster that dwells in the Deeps of the Underdark. At will, once per round, it can bring into being a zone of darkness about itself. This zone covers five 5' squares, and moves with the hooked horror — although the monster can choose to be anywhere within those five squares of magical darkness.

Creatures without blindsight or tremorsense are at a -4 to-hit the hooked horror. Additionally, the hooked horror gains Advantage on its to-hit rolls. Dispel magic or a radiant or light-descriptor spell of third level or higher can neutralize this darkness and suppress it for the remainder of the encounter.

In place of its claw/claw/bite, a hooked horror may engage in a single Pounce attack at a +4 to-hit bonus. If the attack succeeds, the target suffers 6d12 and must succeed at a Paralysis/Petrification save or else be at a penalty of four points on its AC and to-hit rolls for the remainder of the encounter against this particular hooked horror.