Humanoid Armors (double prices for horse/pony barding)
• armor (leather): 10 GP — confers base AC 8
• armor (scale): 60 GP — confers base AC 6
• armor (studded leather): 30 GP — confers base AC 7
Conveyances
• used carts — 5' x 7', 100 HP, Hardness 3 (Malaster's): 7 GP
• new carts — 5' x 7', 120 HP, Hardness 4 (Malaster's): 10 GP
• used wagons — 7' x 10', 180 HP, Hardness 4 (Malaster's): 15 GP
• new wagons — 7' x 10', 200 HP, Hardness 5 (Malaster's): 20 GP
Potions
• potion (Athelbyn's poison antidote): 10 GP
• potion (Cure Light Wounds — heals 2d6+2): 10 GP
• potion (Cure Serious Wounds — heals 4d6+4): 50 GP
• potion (Cure Critical Wounds — heals 8d6+8): 100 GP
• potion (Sweetwater — purifies liquid): 100 GP
Scrolls
• scroll (Cure Disease): 15 GP each
• scroll (Stone to Flesh): 250 GP each
• scroll (Mass Heal: heals caster and allies within 20 feet 4d6+4 HP) — 500 GP
• scroll (Mass Heal, Greater: caster and allies within 20 feet 8d6+8 HP) — 1000 GP
• scroll (Remove Curse) — 10 GP
• scroll (Restoration) — 500 GP
• scroll (Restoration, Greater) — 1000 GP
• scroll (Tranquility) — 50 GP
• scroll (Tranquility, Greater) — 250 GP
Reagents
• vial (azoth: solvent, magical power source) — 5000 GP
• vial (residuum: aids enchantments) — 1000 GP