Scarlet Horizons

Beastman

• No. Enc: 1
• Alignment: Chaotic
• Movement: 30'
• Armor Class: 7 (unarmored)
• Hit Dice: 3 (or by player-character level)
• BAB: +3 or by PC class/level
• Attacks: 1
• Damage: 1d4+2, or by weapon + 2*
• Special Defenses: +2 save vs disease
• Special Abilities: gains advantage on Strength-based checks
• Save: F4, or by PC class/level
• Morale: 10
• Hoard: 25% chance per 2 full HD of 1d4 magic items

Experience Yielded: 250 per every two full HD

Beastmen gain +2 on Strength-based checks, saving throws versus disease, and saves versus fear or charm effects. Their tough hides and fur afford them AC 7 even when not wearing armor. They impose a -2 reaction penalty when interacting with non-beastmen or non-party members.

* Replace +2 damage bonus if a PC beastman's Strength bonus is greater than +2.

When beastmen score a critical hit, the target must make a DC 15 Constitution check or be knocked prone — this applies to small and medium targets. A beastman gets an attack of opportunity with advantage against a knocked-prone foe.