Beastmen gain +2 on Strength-based checks, saving throws versus disease, and saves versus fear or charm effects. Their tough hides and fur afford them AC 7 even when not wearing armor. They impose a -2 reaction penalty when interacting with non-beastmen or non-party members.
* Replace +2 damage bonus if a PC beastman's Strength bonus is greater than +2.
When beastmen score a critical hit, the target must make a DC 15 Constitution check or be knocked prone — this applies to small and medium targets. A beastman gets an attack of opportunity with advantage against a knocked-prone foe.