Scarlet Horizons

Dragon Turtle


• No. Enc: 1
• Alignment: Neutral
• Movement: 10' land/60' water
• Armor Class: -6
• Hit Dice: 50 (typically 400-500 HP)
• BAB +30
• Attacks: 2 (bite/tail) or 3 (bite/claw/claw)
• Damage: 3d12 (bite), 2d12 (claw), 3d12 (tail-swipe)
• Special: if using Scarlet Heroes damage, reduce each hit to dragonturtle by 2HD
• Special: if not using Scarlet Heroes damage, Damage Reduction 15/-
• Save: F4, or by PC level if an adventurer
• Morale: 15
• Hoard: 130d4 chroma, 18d4+4 royals, 100d4+8 copper (30% it's Red Cuprous)

Experience Yielded: 12,000

Anytime its tail swipe strikes a foe, the foe must succeed in a DC 20 Strength-based saving throw (or, if using old-school saving throws, a flat save versus Paralysis/Petrification). Failure indicates the target is knocked ten feet and falls prone. The foe must use half his action economy to regain his feet.

Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw (or save versus wands), taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

The only chance of finding treasure is if confronting the dragonturtle in its lair — which isn't as likely as an open-water encounter.

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