Scarlet Horizons

Thessalhydra


• No. Enc: 1 (2d3)
• Alignment: Chaotic
• Movement: 30'
• Armor Class: 0 (body), -7 (heads)
• Hit Dice: 20 (typically 100-120 HP)
• BAB +15
• Attacks: 10 - bites (x8), tail pincer x 1, main mouth x 1
• Damage: head-bite 2d4 (exploding), pincer 2d6, main mouth 2d10 + victim's AC
• SD: Regenerates {heads} HP per round
• Save: F15
• Morale: 12
• Hoard: 200d4 chroma, (1000)(1d4+4) royals
  (1000)(1d4+2) copper (equal amounts shiny through aqua)
  Additionally, (2d4)(1000) gp value in art objects or magical items
Experience Yielded: 4,225 per

The thessalhydra's heads may each attack independently. On a crit, the head lifts the target and places the victim in the main mouth unless the victim succeeds at a DC 12 Dexterity or Strength check. The pincer tail does the same on any hit unless the victim succeeds at a DC 14 Dexterity or Strength check.

When a head strikes successfully, it inflicts 2d4 (exploding) damage, regardless of whether it successfully conveys a target to its main mouth. Likewise, the tail pincer inflicts 2d6.

A victim placed in the main mouth takes 2d10 damage automatically per round, and at the end of any round spent in the mouth is swallowed unless succeeding at a DC 15 saving throw. A swallowed victim takes 4d4 (exploding) stomach acid damage per round. A thessalhydra cannot put another victim in its main mouth if a previous victim hasn't yet been swallowed.

A head (AC -7) may be targeted and is severed if dealt 10+ points of slashing damage by a single attack. When/if all heads are severed, the body's AC becomes 4. Severing a head does not reduce the thessalhydra's hit points, but is an effective tactic for bringing the thessalhydra into a less menacing state that can more easily be defeated.

The eight heads and the tail pincer have effectively a 10' reach but may target closer enemies.

There is a 30% chance that a defeated thessalhydra's stomach contains gems, coins, and small valuables of worth summing to 50% of the rolled Hoard treasure.