Scarlet Horizons

Wood Golem


• No. Enc: 1 (2d2+1)
• Alignment: Neutral
• Movement: 30'
• Armor Class: 5
• Hit Dice: 6+4 (typically 30-33 HP)
• BAB +6
• Attacks: 1 slap
• Damage: 2d6
• Save: F6
• Morale: 12
• Hoard: 3d4 chroma, 1d4+4 royals, 1d4+8 copper (30% it's Red Cuprous)

Experience Yielded: 900 per wood golem defeated

Wood golems have resistance to cold, electricity, acid, and piercing damage. These attacks do only half the rolled damage, rounded down, to a minimum of one point of damage. A wood golem's enchantment prevents it from decaying/rotting.

These golems typically stand five feet in height and weigh about three hundred fifty pounds. A wood golem that is destroyed will slowly pull itself back together over the next two turns — unless it received a majority of damage from a magical slashing/hacking weapon, magical fire, or was disintegrated. Alternatively, if dispel magic succeeds against the golem before, during, or immediately after combat, it will not reintegrate itself.