When Feyre was overall 8th level


Feyre Archeron
MAGE 3/ENCHANTER 5
Overall Level 8
Lawful Good Human, HP: 29
XP Total: 35,000
TNL: 9,000

Str: 10/20 (+0)
Dex: 16/10 (+2)
Con: 15/40 (+1)
Int: 18/30 (+3)
Wis: 12/70 (+1)
Cha: 09/30 (+0)

Traits: Arcane Adept: +3
Book Seller: +2
Curse Lifter: +3
Historian: +3
Loremaster: +3

Magic Resistance: 35%

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +2
Equivalent Base THAC0: 18

+2 Quarterstaff:
   m.THAC0 16 (1d4+2)

+2 quarterstaff
AC -4 | roll needed = 20+
AC -3 | roll needed = 19+
AC -2 | roll needed = 18+
AC -1 | roll needed = 17+
AC 0 | roll needed = 16+
AC 1 | roll needed = 15+
AC 2 | roll needed = 14+
AC 3 | roll needed = 13+
AC 4 | roll needed = 12+
AC 5 | roll needed = 11+
AC 6 | roll needed = 10+
AC 7 | roll needed = 09+
AC 8 | roll needed = 08+
AC 9 | roll needed = 07+
AC 10 | roll needed = 06+

 
+2 silver dagger:
   m.THAC0 14 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 20+
AC 5 | roll needed = 19+
AC 4 | roll needed = 18+
AC 3 | roll needed = 17+
AC 2 | roll needed = 16+
AC 1 | roll needed = 15+
AC 0 | roll needed = 14+
AC 1 | roll needed = 13+
AC 2 | roll needed = 12+
AC 3 | roll needed = 11+
AC 4 | roll needed = 10+
AC 5 | roll needed = 09+
AC 6 | roll needed = 08+
AC 7 | roll needed = 07+
AC 8 | roll needed = 06+
AC 9 | roll needed = 05+
AC 10 | roll needed = 04+
AC 11 | roll needed = 03+

Armor Class:
Undressed & prone 08 (bracers/robe)
Unharnessed & prone: 10
Unharnessed 08
Harnessed -2 (shirt/robe/ring)
Harnessed but Flat-Footed 0

the above boosted 3 if mage armored

Spells 19/day - 6 1st/5 2nd/4 3rd/4 4th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

Heroic Deeds:
   Known: 15
   Daily Risk Dice: 07

  1. Aim Carefully
  2. Arcane Deflection
  3. Aura of Enchantment
  4. Charge Item
  5. Death Ward
  6. Word of Death
  7. Disenchant
  8. Dual Heroic Deeds
  9. Dweomer Determination
  10. Eldritch Wrath
  11. Enhance Enchantment
  12. Flawless Construction
  13. Intensify Spell
  14. Manipulate Fate
  15. Short Port

Other Equipment: bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 5
potion of vigorous voodoo x 1
longsword +2 (+4 vs halflings)
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight