Feyre At Overall Level 11


Feyre Archeron
MAGE 3/ENCH 5/FGT 3
Overall Level 11
Lawful Good Human, HP: 44
XP Total: 65,000
TNL: 12,000

Str: 10/95 (+0)
Dex: 16/40 (+2)
Con: 15/70 (+1)
Int: 18/60 (+3)
Wis: 13/- (+1)
Cha: 09/85 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits:
Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3
Intensifier: +1

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+2 Quarterstaff:
   m.THAC0 14 (1d8+2)

+2 Short Bow:
   m.THAC0 12 (1d6+4)

+2 quarterstaff
AC -4 | roll needed = 18+
AC -2 | roll needed = 16+
AC 0 | roll needed = 14+
AC 2 | roll needed = 12+
AC 4 | roll needed = 10+
AC 6 | roll needed = 08+
AC 8 | roll needed = 06+
AC 10 | roll needed = 04+

 
+2 silver dagger or +2 shortbow:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 18+
AC 4 | roll needed = 16+
AC 2 | roll needed = 14+
AC 0 | roll needed = 12+
AC 2 | roll needed = 10+
AC 4 | roll needed = 08+
AC 6 | roll needed = 06+
AC 8 | roll needed = 04+
AC 10 | roll needed = 02+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port
  18. player's choice
  19. player's choice

Other Equipment: bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight

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