Recommended Reading
I highly recommend reading the following:
- Awesome Minds - Video Game Creators: An Entertaining History — Alejandro Arbona (2018)
- Chris Crawford on Interactive Storytelling (2013)
- Create Interactive Stories in Twine — Brian Mayer (2019)
- Creating Interactive Fiction with Inform 7 — John Ransley & Aaron Reed (2010)
- Cybertext - Perspectives on Ergodic Literature — Espen J. Aarseth (1997)
- Inform - A Design System for Interactive Fiction — Graham Nelson & Emily Short (2015)
- Interactive Storytelling Techniques for the 21st Century — Andrew Glassner (2017)
- Letters to the Cyborgs — Judyth V. Baker (2016)
- Make Your Own Twine Games — Anna Anthropy (2019)
- Making Games: The Politics & Poetics of Game Creation — Stefan Werning (2021)
- Mostly Codeless Game Development — Robert Ciesla (2017)
- Neverending Stories - The Popular Emergence of Digital Fiction — R. Lyle Skains (2022)
- New Narratives - Stories & Storytelling in the Digital Age — Thomas Bronwen (2012)
- Playing the Text, Performing the Future — Meifert (2013)
- Reading Digital Fiction — Narrative, Fiction & Mediality — Taylor & Francis (2024)
- The Computer As Medium - Social Cognitive Computational Perspectives — Berit Holmqvist (1994)
- The End of Books, or Books Without End? — Jane Yellowlees Douglass (2001)
- The Twine Cookbook — Dan Cox and Chris Klimas (2024)
- Second Person Roleplaying & Story in Games & Playable Media — Pat Harrigan (2010)
- Twisty Little Passages — Nick Montfort (2005)
- Videogames for Humans - Twine Authors in Conversation — Merritt Kopas (2015)
- Writing Interactive Fiction with Twine — Melissa Ford (2016)
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