Heroic Deed: Slow & Steady

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Available to the Fighter and Thief core classes and their subclasses and to CLE/MAG 1+ and Sohei 3+. When you successfully activate this deed, any hasted foes lose haste, you and your allies and foes alike lose de-buffs and negative status, and — if they don't successfully save versus spells — also lose any buffs. Your own buffs are not affected. Everyone within sixty feet of you is affected. For each foe that loses any buffs, there is a 1% that you gain one percentile point to your Wisdom score. Regardless of whether you successfully activate this Heroic Deed, you gain 10 HP when it is attempted. You may not attempt this deed more than once in a given combat round.

Dracolich

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dracolich — a dragon that has been turned undead and given lichdom. These monsters retain the savage physical attacks of dragons and gain undead resistances and various other powers depending upon (1) at what age they were converted to dracoliches, and (2) how long they have been a dracolich.

The Cult of the Dragon is usually responsible for a dragon becoming a dracolich, although some dragons have sought ought the process on their own for various reasons.

A dracolich has 19 HD, minimum, even if it had fewer hit dice in life. A dracolich has 250 HP minimum, even if it had fewer in life. Dracoliches have 40% Magic Resistance, but bear in mind that this percentage is relative to their overall HD, and will be adjusted upward or downward for an opponent who is more powerful or less powerful (compare the dracolich's HD to the opponent's OVL).

Dracoliches do not possess Damage Reduction. However, they are immune to non-magical melee attacks. Even when attacked by magical weapons, they have resistance to piercing and slashing weapons (but full vulnerability to bludgeoning attacks).

Dracoliches do not possess regeneration, as they are not living creatures.

A dracolich loses the powerful breath weapon it had in life, but gains Cone of Death. This ability replaces any Lair Actions it had in life. A dracolich normally prefers to use Cone of Death during each of its opponents' combat turns; but, it will release chain lightning instead if two or more opponents appear weak, badly injured, or are too far apart from one another for the dracolich to catch at least two within its Cone of Death.

If it notes that one or more foes appear resistant or immune to either of these attacks, a dracolich is wily enough to substitute some other powerful spell effect. At will on its foes' turn, a dracolich may choose to substitute one of these effects for chain lightning or cone of death: fireball or cone of ice for 10d6+HD.

A dracolich may use Necropivot once during a combat encounter. If it fails to activate it successfully, it may try again as many times as needed, once per round on its turn, until it has succeeded once. It will attempt to use this ability before losing a total of 200+ HP in the encounter. When a dracolich has successfully used Necropivot, the crawling lightning in and around its bones changes from an incandescent blue to a sickly purple color.

Cone of Death: a 30° cone erupts from the dracolich's maw and extends up to sixty feet. Anyone caught within this cone suffers 3d12 points of negative energy damage. Save versus Death for half-damage. For every 5 points of damage inflicted (or portion thereof), a victim loses one point of STR and CON. A sufficiently advanced Thief suffers half or no damage. The dracolich regains one HP for every point of ability damage inflicted by this special attack (add up the ability score damage suffered across multiple victims). If Larry, Moe, and Curly each lose 2 STR and 2 CON apiece, the dracolich gains 12 HP.

Chain Lightning: If a dracolich releases chain lightning on its foes' turn, the initial target sustains electrical damage equal to 10d6 plus the dracolich's HD (may save vs spells for half damage). Secondary targets are struck once only as the bolt arcs to each other foe successively if each is within thirty feet of the previous target. Secondary targets take half as much as the full rolled damage (or half of that on a successful saving throw versus spell).

At the start of it's foes' combat turn, a dracolich will 90% of the time use its Cone of Death breath weapon, only opting for chain lightning 10% of the time.

A dracolich's saving throws are per a 19th level magic-user.

Cult of the Dragon

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Cult of the Dragon — a widespread cult active for many thousands of years. This cult believes that dragons are the highest form of life, so high as to be elevated to objects of worship. The cult seeks to spread the worship and rulership of dragons, and sometimes convinces dragons — always simple, never true — to undergo a ritual to become dracoliches.

The Cult has allied with the aboleth of the Lowerdark's Sunless Sea. They are corroborating on the construction of a mighty artifact of evil, the Tower of Domination. When completed, it will greatly magnify the domination ability of that ancient race of aberrant monsters.

The aboleth plan to conquer many Underdark races, and even extend their dominion to Surface lands. The upper echelon of the Cult of the Dragon believes, perhaps arrogantly, that their might is sufficient to prevent their erstwhile allies from double-crossing them. Perhaps they can ultimately even wrest control of the completed artifact from the aboleth? But if not, the Cult is content and secure in its belief that it will rule the Surface races as the aboleths' governors.

Those in the cult who think thusly are woefully naive with regard to the might of the aboleth, and of their powerful suasion and alliance with many illithids.

Anatharaxis

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Anatharaxis — one of ten dracoliches inhabiting the extensive Barrowmaze, and perhaps the weakest of those ten. Anatharaxis was only age 90 when turned into a dracolich by members of the Cult of the Dragon.

Anatharaxis had (she was slain by the Phandalin Four — well, specifically, by Lanky) the following stat block:

HP: 228
AC: -2
THAC0: 11
MR: 40%
DR: 10/-
REGEN: 5
ATT: 3 claw x 2/bite
CLAW: 1d8+10
BITE: 2d8+10
BREATH: chain lightning 8d6

Xaiko

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Xaiko — one of three red dragons raised by the Phandalin Four after discovering eggs in a mine north of Phandalin.

Saphira

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Saphira — One of three red dragons born to the Phandalin Four after they stole a trio of eggs from a cavern in the condemned mines north of Phandalin.

Vrakthis

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Vrakthis — One of three red dragons born to the Phandalin Four after they stole a trio of eggs from a cavern in the condemned mines north of Phandalin.

Thraxis Corvale

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Thraxis Corvale — an older gentleman-scholar, Thraxis is a member of the Seekers of Helix, is one-quarter dragonborn, and is a self-avowed expert on dragonkind. He has given advice to the Phandalin Three (sometimes Four) and is helping them navigate their ...scaly complications.

Whiteheart At Overall Level 11

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Whiteheart Stiffwhiskers
CLE 3/PAL 5/SOH 3
Paladin of Saint Ygg
Overall Level 11
Lawful Good Mousefolk, HP: 62
Damage Reduction: 1/- XP Total: 65,000
TNL: 12,000

Str: 16/55 (+2)
Dex: 12/40 (+0)
Con: 16/95 (+2)
Int: 12/40 (+0)
Wis: 13/55 (+1)
Cha: 17/40 (+2)

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Special Abilities:
- Advantage on CON-related saves
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands
- Paladin Party Boon
- Paladin Personal Boon
- Sohei Party Boon
- Sohei Personal Boon
- Sacrifice a prepared spell for healing
- Smite 2 + {CHA bonus} times daily

Lv/Class-Based Attack Bonus: +7
Equivalent Base THAC0: 13
+2 Holy Keen Longsword, Andurel

* Damage Dealt:
   vs mundane foe m.THAC0 9 (1d8+4/19-20)
   vs evil foes m.THAC0 9 (2d8+9/19-20)
   vs aberration/outsider/undead:
      m.THAC0 7 (3d8+12/19-20)

Overall Smiting Damage
add +4 to the attack roll, and...
aberration/outsider/undead: 3d8+27/(19-20)
other evil creatures: 2d8+24/(19-20)

* If Whiteheart successfully uses Enlightened Strike, then he may add an additional three points (the sum of Wis & Cha modifiers) of damage to the damages shown above.

If under the effect of Divine Favor he has cast, improve the above m.THAC0 and damage rolls by +2. While divinely favored and smiting a mundane evil foe, m.THAC0 04 and 2d8+26/(19-20); If divinely favored and smiting an aberration, undead, or outsider, m.THAC0 04 and 3d8+29/(19-20).

Armor Class:
   Undressed 10
   +1 Chainmail only 04
   +3 Shield only 06
   Harnessed -2
   Harn & SYS -4, & DR 3
   Harnessed but Flat-Footed 0
   Har/SYS/SOF: -7
   Har/SYS/SOF/MV: -9
   Touch 10

Spell Progression: 4/4/3/3/2
Mod for Wisdom: 5/5/4/4/3

Clerical spells:
5 1st, 5 2nd, 4 3rd, 4 4th, 3 5th

Typically Prepared:

Bless x 2 (target: caster, allies w/i 50' burst)
Detect Alignment x 1
Divine Favor x 1 (target: self)
Shield of Faith x 1 (target: single)

Consecrate x 1
Delay Poison x 1
Resist Energy x 1
Spiritual Weapon x 1
Zone of Truth x 1

Daylight x 1
Magic Vestment x 1
Protection from Energy x 1
Remove Blindness/Deafness x 1

Air Walk x 1
Death Ward x 1
Dimensional Anchor x 1
Sending x 1

Break Enchantment x 1
Commune x 1
Flamestrike x 1

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Auspicious Fortune
  2. Bite the Bullet
  3. Blessed Assurance
  4. Brace
  5. Blitz
  6. Cleave
  7. Dual Heroic Deeds
  8. Effortless Dodge
  9. Enlightened Strike
  10. Healing Surge
  11. Holy Aura
  12. Iron Shell
  13. Karmic Balance
  14. Lead by Example
  15. Primary Foe
  16. Righteous Fervor
  17. St. Ygg's Shield
  18. Unbreakable
  19. Unusual Prowess

Other Equipment:
black monster-hide belt
bronze ring
+1 chainmail
+2 keen holy longsword
daggers (pair, mundane)
ethanol (1 pt., 80-proof)
potion extra-healing x 5
scroll: group recall
+3 shield

Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.

Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.

Tactics:

If accompanied by allies, Whiteheart attempts to prepare for any combat by casting Bless. If exigencies permit, the paladin will follow up the Bless spell with 2nd round use of Dual Heroic Deeds to invoke both Blessed Assurance and Holy Aura.

If fighting solo, Whiteheart attempts to begin by casting Divine Favor. He will follow this, if possible, with the Saint Ygg's Shield heroic deed. Finally, if fighting a particularly heinous foe or monster, he will seek to inflict maximum damage with his bronze ring, to be followed with healing for himself via Lay on Hands. If his bronze ring usage for the day is depleted, he may resort to Flamestrike.

Against particularly powerful evil foes, Whiteheart will attempt to use Righteous Fervor.

Lanky At Overall Level 11

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THF 4/DUNGEONEER 5/CUT-THROAT 2
Overall Level 10, HP: 44
Lawful Evil Halfling
XP Total: 65,000
TNL: 12,000

Mount: Kevin the Cave Lizard

Str: 08/60 (-1)
Dex: 19/55 (+3)
Con: 13/55 (+1)
Int: 13/60 (+1)
Wis: 10/60 (+0)
Cha: 17/75 (+2)

Special Abilities:
Backstab
Circle
Cut-Throat Party Boon
Cut-Throat Personal Boon not yet active
Thief Party Boon
Thief Personal Boon

Traits:
Acrobat +4
Ruin Explorer +3
Information Seller +2
Assassin +7

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Armor Class:
Undressed & prone 10
Undressed 07
Harnessed 01 (+1 dragonscale)
Harnessed but Flat-Footed 04
Touch 7

Spells: none

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+1 dagger or shortsword:
   m.THAC0 13 (1d4+4 dagger)
   m.THAC0 13 (1d6+4 shortsword)

    Heroic Deeds:
   Known: 19
   Daily Risk Dice: 09

  1. Agonizing Sneak Attack
  2. Aim Carefully
  3. Auspicious Fortune
  4. Blessed Assurance
  5. Double Thrust
  6. Effortless Dodge
  7. Flanking Strike
  8. Improved Ambuscade
  9. Lead By Example
  10. Lucky Moment
  11. MurderHobo Madness
  12. Penetrating Backstab
  13. Silent Sneak
  14. Skin of Your Teeth
  15. Staggering Strike
  16. Steely Gaze
  17. The Trail Goes Cold
  18. Unusual Prowess
  19. player choice

Other Equipment:
2 bags of firestones (12)
book about dragons
belt of toughness
+1 boot knife (1d4+3)
+1 buckler
caltrops (6) inflict 1d4
cape of the mountebank
daggers (pair, mundane)
+1 dragonscale armor
ethanol (1 pt., 80-proof)
hemp rope (50 ft)
murdayne root
inflammable oil x 2
+1 blue dragonscale
potion of extra-healing x 4
sealed ceramic jar
drow snake-whip (discarded)
everburning torch (in jar)
+1 shortbow (does 1d6+4)
47 platinum pieces
353 gold pieces
16 silver pieces
18 copper pieces

Contacts:
Todd the Troglodyte
Dwargon the Duergar
Order of the Gauntlet


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