My brother died today

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My brother died at 11:35 am EST today. His heart stopped. He'd abused his body with alcohol for many years. Such a shame. My niece is making arrangements and at this point, it's looking like an Ohio ceremony will likely take place on Sunday, August 4th.

Rest in peace, Big 'Al. Love, Big Brother

My brother near death

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Things with my brother have worsened. He's now on a ventilator and a form of dialysis called CRRT: Continuous Renal Replacement Therapy. His kidneys aren't working efficiently. In short, he's taken a turn for the worse. He is sedated, so hopefully not suffering. I think S and I are going to go up to Dayton Saturday to see him. I fear it will be this last time I see him alive. I just pray to God he's ready for eternity.

Experimenting with Git

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I wrote about my introductory experimentation with the Git version control system. I've been reading more about it today, and I added a C# console program that demonstrates calculating prime numbers in a desired range of numbers.

I got an update on my brother. He remains confused, and this is caused by toxins in his system. The nurse told me his ammonia levels were notably lower this morning, so that's good. He said this sort of encephalopathy often clears up in time, once these toxins are eliminated. So, my prayers go up to God that my brother will regain his faculties. Unfortunately, his cirrhotic liver isn't likely to improve, so he'll be dealing with ammonia and abdominal fluid buildup from now on.

I've made reengagement attempts with patients that needed it. I run a group with Dr. J in a bit less than an hour, and until then I'm going to read about solo roleplaying using the Tiny Dungeon 2e rules set.

Susan traveling, Allan very ill

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S, H, and B headed out this morning for Indiana for B's sister's birthday. They arrived safely. I picked up groceries at Walmart this morning and spent the day piddling around reading and mucking about on my desktop.

I'm revisiting two interests that I've flirted with in the past: Ren'Py and Git.

I tried to get a medical update on A a few minutes ago but the call wasn't answered after the desk worker tried to transfer me. I'll try back, but I'm going to reach out to M on FB.

My brother remains hospitalized

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Yesterday, I posted an update on my brother's condition. He continues to fight, but his ammonia level remains high. It was 72 when the hospital staff checked it this morning. He had an EEG which confirmed encephalopathy. The nurse I spoke with said he remains agitated and confused. They will perform a paracentesis today to draw fluid off his belly.

I sure do hate what he's suffering through. A lot of people look down on those who have a drug addiction. Some view it as a moral failure or a deficit of personal character. In reality, it's a disease. Not only is it a disease, it also doubly effects those who had adverse childhood experiences.

Winsome - an Ironsworn derivative

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# Winsome (screen-readable)

A simplified hack of Shawn Tomkin's Ironsworn RPG.

Overview

This is an attempt to free Ironsworn from setting & complexity by thinning it from 34 moves to just 2, removing conditions, & replacing ticks with boxes, among other refinements. The genuine, ardent spirit of the game is the same, the mechanics essentially identical, but for fewer gears & a fresh coat of names. I nearly called it "Tinsworn".

Create your Character

Envision your character's role in the world, then write their name & title on your sheet, like "Anika, Huntress of the Briar", or "Tenzar, Space Marine of the Chaosphere".

Methods

Assign the numbers 3, 2, 2, 1 & 1 to these methods of interacting with the world. The higher the number, the better your character usually is at that method.

  • Agile: When you are quick, precise or nimble
  • Open: When you are honest, honourable or trusting
  • Forceful: When you are strong, imposing or brutal
  • Sneaky: When you are silent, secretive or deceptive
  • Aware: When you are wise, learned or alert

Resources

  • Luck (how fate can turn) starts at 2, its maximum is 10.
  • Wealth (the things you own) starts at its maximum of 5,
  • Happiness (how good you feel) starts at its maximum of 5,
  • Health (how much you thrive) starts at its maximum of 5.

When you need to lose a resource, but have none left, reduce one of the resources below it. When you have lost all of either health or happiness, you are either too sad, or too dead, to continue.

Promises

Your story begins with two promises: the first promise is Tough or Impressive, made to yourself. The second is Tricky or Difficult, made to someone else. Envision the moment you made the second promise, & play from there.

Risk

When you take an action which involves a risk of failure, envision your chosen method, as well as the outcomes you hope & fear.

Roll 1d6 for your chance, adding your method to the result. If the skills inferred by your titles apply to this action, also add +1 per relevant title.

Roll 2d10 to see your fates. If your chance exceeds at least one of the fates, your action succeeds & your hope manifests. Each time a fate wins, some of your fears manifest.

Add +1 to a relevant resource (or luck) for each time your chance exceeds a fate, then Resolve the outcome & lose -1 for anytime your chance was matched or beaten by a fate. When only one fate is beaten by chance, you needn't negate your success in the story, just complicate it somehow.

If your luck is higher than one or both fates, you may choose to erase it all to beat one or both fates, respectively. Reset it to your starting value, add any new luck you gain, & enjoy the upgraded outcome of your action!

Resolve

If both fates were beaten by chance, envision a positive outcome. If only one fate was beaten, complicate your success. If neither fate was beaten, envision a negative outcome. If you can envision an obvious outcome, that is probably what happens. If you need ideas/surprises, either use the first table to answer a binary question, or the second table for random inspiration. Either way, adjust the relevant resources according to either the nature of your Risk, or the theme of the outcome.

Choose Likelihood Roll 1d6
Probable 2+
Likely 3+
Possible 4+
Unlikely 5+
Improbable 6
Roll 1d10 Theme
1 Trust
2 Safety
3 Unity
4 Wealth
5 Surprise
6 Scale
7 Duration
8 Complexity
9 Happiness
10 Health

Progress

Any task/journey/battle or promise which can't be resolved in a single action requires progress on a track of ten spaces. Find an empty track on the back of this sheet (or draw your own), name the task, then envision the difficulty:

  • Tricky (1XP): Mark 4 progress per success.
  • Difficult (2XP): Mark 3 progress per success.
  • Tough (3XP): Mark 2 progress per success.
  • Impressive (4XP): Mark 1 progress per success.

When you complete a track, gain the related XP. When your XP track is full, you can erase it all to add another title based on your greatest achievement during that time.

Imagine your World

Describe the places you explore, as well as who & what you discover or encounter on your hero's journey. Envision your fluctuating resources as actual gains or losses to your equipment, your state of mind & being. Make promises, to yourself & others, then set out to achieve them. If you're playing alongside friends as allies, everyone shares one wealth value, & everyone gets XP when completing collaborative promises.

Friendship

When you form a valuable friendship, it influences you even when they are absent or deceased, mark 1 progress. When this track is full, you have too many valuable memories to risk further adventures. It's time for a new story.

This work is based on Ironsworn (found at www.ironswornrpg.com), created by Shawn Tomkin, & licensed for our use under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/). The same license applies to Winsome itself.

More photo optimization

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I'm going to convert a batch of thumbnail images from png to jpg using Advanced Batch Image Converter from Sourceforge. Before conversion, there were 1,247 thumbs, 116 of which are PNG format. Converting those 116 PNGs to JPGs reduced overall directory size from 8.x Mb to 6.x Mb. Then I ran RIOT on the photos, after which the directory size was 5.01 Mb. Uploading thumbs back to their website subdirectory now.

I'm ready to resume optimizing at j*.jpg

More photos uploaded

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Yesterday, I blogged about how I've begun to systematically upload tons of family photos to my blog. I ended last night with a total of 1,221 image files in my blog photo directory.

I've been at it again this morning while drinking coffee, and the photo count is now up to 1,502 2,532 -- 600 of those are thumbnail images.

RIOT photo directory

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I'm adding a photo gallery to my website. It's gonna take a while, because I have years of accumulated photos. I've uploaded 1,221 image files while watching Netflix with S this evening. And I still have plenty of photo directories to process with RIOT. I'll resume tomorrow with S's Aunt M's pics.

Working in Corbin, Kentucky tomorrow

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It was a wild day at work. Full moon? I don't know. I'm going to work in Corbin on Monday. A new counselor is starting, and I'm going to observe/assist CR in onboarding her. I think we'll take her out to lunch as well. Then, she can watch me doing my 14:30 EST group, after which I'll hit the road and be home before running my 5:30 group.

It's been a hard day for S, as it's the anniversary of J's death. We stayed home from church.

I'm doing some reading on the .NET MAUI Development Stack. It looks as if this new tech may really advance my years-long wish to be able to do multi-platform development using .NET.

.NET MAUI abstracts the implementation of a UI element from its logical description. You can describe the UI using XAML, a platform-neutral language based on XML. For example, the XAML fragment below shows the description of a button control:

<Button Text="Click me"
    SemanticProperties.Hint="Counts the number of times you click"
    Clicked="OnCounterClicked"
    HorizontalOptions="Center" />
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