![](/scarlethorizons/battlebeard/images/alem2.webp)
PAL 1/THF 1/DRU 1
Overall Level 3
Lawful Good Halfling, HP: 17
XP Total: 4,000
TNL: 5,000
Str: 10/30 (+0)
Dex: 18/60 (+3)
Con: 09/30 (+0)
Int: 10/30 (+0)
Wis: 17/45 (+2)
Cha: 14/75 (+1)
Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 11
Spells/Rods/Staves: 12
Wands: 13
Breath: 14
Special Abilities:
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands (@ PAL 2)
- Smite 2 + {CHA bonus} times daily
Lv/Class-Based Attack Bonus: +2
Equivalent Base THAC0: 18
+1 Bloodthirsty Vampiric dagger
* Damage Dealt:
vs mundane foe m.THAC0 14 (1d4+4)
* If Alemvean successfully uses Enlightened Strike, then he may add an additional 3 points (the sum of Wis & Cha modifiers) of damage to the damages shown above.
Armor Class:
Undressed/Prone 10
full gear: -1
flat-footed 3
Clerical spells:
3 1st
Typically Prepared:
Bless x 1 (target: caster, allies w/i 50' burst)
Hand of Merciful Succor x 1 (target: self)
Shield of Faith x 1 (target: single)
Heroic Deeds:
Known: 7
Daily Risk Dice: 5
- Bite the Bullet
- Call of the Wild
- Enlightened Strike
- Nature's Imprint
- Skin of Your Teeth
- Slow & Steady
- Staggering Strike
Other Equipment:
+1 bloodthirsty vampiric dagger
ring
studded leather
+2 buckler
short bow
ethanol (1 pt., 80-proof)
potion extra-healing x 5
Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.
Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.