When Lanky Was Overall Level 10

- Posted in Scarlet-Horizons by


THF 4/DUNGEONEER 5/CUT-THROAT 1
Overall Level 10, HP: 44
Lawful Evil Halfling
XP Total: 54,000
TNL: 11,000

Mount: Kevin the Cave Lizard

Str: 08/50 (-1)
Dex: 19/30 (+3)
Con: 13/45 (+1)
Int: 13/50 (+1)
Wis: 10/50 (+0)
Cha: 17/50 (+2)

Special Abilities:
Backstab
Circle
Cut-Throat Party Boon
Cut-Throat Personal Boon
Thief Party Boon
Thief Personal Boon

Traits:
Acrobat +4
Ruin Explorer +3
Information Seller +2
Assassin +7

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Armor Class:
Undressed & prone 10
Undressed 07
Harnessed 01 (+1 dragonscale)
Harnessed but Flat-Footed 04
Touch 7

Spells: none

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+1 dagger or shortsword:
   m.THAC0 13 (1d4+4 dagger)
   m.THAC0 13 (1d6+4 shortsword)

    Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Agonizing Sneak Attack
  2. Aim Carefully
  3. Auspicious Fortune
  4. Blessed Assurance
  5. Double Thrust
  6. Effortless Dodge
  7. Flanking Strike
  8. Improved Ambuscade
  9. Lead By Example
  10. Lucky Moment
  11. MurderHobo Madness
  12. Silent Sneak
  13. Skin of Your Teeth
  14. Staggering Strike
  15. Steely Gaze
  16. The Trail Goes Cold
  17. Unusual Prowess

Other Equipment:
bag of firestones (9)
book about dragons
belt of toughness
+1 boot knife (1d4+3)
+1 buckler
caltrops (6) inflict 1d4
cape of the mountebank
daggers (pair, mundane)
+1 dragonscale armor
ethanol (1 pt., 80-proof)
hemp rope (50 ft)
murdayne root
inflammable oil x 2
+1 blue dragonscale
potion of extra-healing x 4
sealed ceramic jar
drow snake-whip (discarded)
everburning torch (in jar)
+1 shortbow (does 1d6+4)
47 platinum pieces
353 gold pieces
16 silver pieces
18 copper pieces

Contacts:
Todd the Troglodyte
Dwargon the Duergar
Order of the Gauntlet


When Feyre Was Overall Level 10

- Posted in Scarlet-Horizons by


Feyre Archeron
MAGE 3/ENCH 5/FGT 2
Overall Level 10
Lawful Good Human, HP: 39
XP Total: 54,000
TNL: 11,000

Str: 10/85 (+0)
Dex: 16/30 (+2)
Con: 15/60 (+1)
Int: 18/50 (+3)
Wis: 12/90 (+1)
Cha: 09/75 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits: Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+2 Quarterstaff:
   m.THAC0 14 (1d4+2)

+2 Short Bow:
   m.THAC0 14 (1d4+4)

+2 quarterstaff
AC -4 | roll needed = 19+
AC -2 | roll needed = 17+
AC 0 | roll needed = 15+
AC 2 | roll needed = 13+
AC 4 | roll needed = 11+
AC 6 | roll needed = 09+
AC 8 | roll needed = 07+
AC 10 | roll needed = 05+

 
+2 silver dagger:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 19+
AC 4 | roll needed = 17+
AC 2 | roll needed = 15+
AC 0 | roll needed = 13+
AC 2 | roll needed = 11+
AC 4 | roll needed = 09+
AC 6 | roll needed = 07+
AC 8 | roll needed = 05+
AC 10 | roll needed = 03+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port

Other Equipment: bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight

When Celaena Was Overall 10th Level

- Posted in Scarlet-Horizons by


FGT 8/RGR 2
Overall Level 10
Lawful Good Human, HP: 69
XP Total: 54,000
TNL: 11,000

Str: 17/05(+2)
Dex: 16/-- (+2)
Con: 16/30 (+2)
Int: 12/50 (+0)
Wis: 13/60 (+1)
Cha: 09/65 (+0)

Special Abilities:
Fighter Party Boon
Fighter Personal Boon
Movement 40 ft dungeon
Movement 50 ft outdoors
Ranger Party Boon
Ranger Personal Boon

Traits:
Longbow Expert +1
Monster Slayer +3
Tough-Minded +3
Ruins Explorer +3
Arms Merchant +3
Animal Empathy +3

Saving Throws:
Death/Poison: 12
Paralysis/Petrify: 13
Spells/Rods/Staves: 15
Wands: 13
Breath: 15

Armor Class:
Undressed & prone 10
Undressed 09
Harnessed 1 (+2 mithril shirt)
Harnessed but Flat-Footed 2
Touch 8

Spells: none

Lv/Class-Based Attack Bonus: +10
Equivalent Base THAC0: 10
+2 Two-Handed Sword 1d10/3d6 vs large
+1 Longbow 1d10 (m.THAC0 07)

+2 Two-Handed Sword:
   vs mundane foe m.THAC0 8 (1d10+5+situational)
   vs Large+ monsters m.THAC0 8 (3d6+5+situational)

Longbow:
1d10+3+situational+situational

+1 Obsidian Spider-Banes
vs mundane foe m.THAC0 7 (1d6+3)
vs spiders & kin treat spider AC as 9 (3d6+3)

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Blitz
  3. Brace
  4. Cleave
  5. Deft Blade
  6. Improved Cleave
  7. Primary Foe
  8. Show Your Specialization
  9. Skin of Your Teeth
  10. Stinging Second Attack
  11. Soul of the Warrior
  12. Staggering Strike
  13. Unbreakable
  14. Unusual Prowess
  15. Vicious Focus
  16. player to choose
  17. player to choose

Other Equipment:
black hydra scabbard
+1 boot knife (1d4+3)
daggers (pair, mundane)
ethanol (1 pt., 40-proof)
inflammable oil x 5
lenses of infravision
+2 mithril shirt
potion of extra-healing x 4
potion of invisibility x 1
longsword +2 (+4 vs halflings)
+1 longbow
+1 spider-banes (mated)

Contacts:
Dwargon
Vrakthis
Order of the Gauntlet

When Whiteheart Was Overall Level 10

- Posted in Scarlet-Horizons by


Whiteheart Stiffwhiskers
CLE 3/PAL 5/SOH
Paladin of Saint Ygg
Overall Level 10
Lawful Good Mousefolk, HP: 57
XP Total: ?
TNL: ?

Str: 16/45 (+2)
Dex: 12/30 (+0)
Con: 16/85 (+2)
Int: 12/30 (+0)
Wis: 13/45 (+1)
Cha: 17/30 (+2)

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Special Abilities:
- Advantage on CON-related saves
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands
- Paladin Party Boon
- Paladin Personal Boon
- Sacrifice a prepared spell for healing
- Smite 2 + {CHA bonus} times daily

Lv/Class-Based Attack Bonus: +7
Equivalent Base THAC0: 13
+2 Holy Keen Longsword, Andurel

* Damage Dealt:
   vs mundane foe m.THAC0 9 (1d8+4/19-20)
   vs evil foes m.THAC0 9 (2d8+9/19-20)
   vs aberration/outsider/undead:
      m.THAC0 7 (3d8+12/19-20)

Overall Smiting Damage
add +4 to the attack roll, and...
aberration/outsider/undead: 3d8+27/(19-20)
other evil creatures: 2d8+24/(19-20)

* If Whiteheart successfully uses Enlightened Strike, then he may add an additional three points (the sum of Wis & Cha modifiers) of damage to the damages shown above.

If under the effect of Divine Favor he has cast, improve the above m.THAC0 and damage rolls by +2. While divinely favored and smiting a mundane evil foe, m.THAC0 04 and 2d8+26/(19-20); If divinely favored and smiting an aberration, undead, or outsider, m.THAC0 04 and 3d8+29/(19-20).

Armor Class:
   Undressed 10
   +1 Chainmail only 04
   +3 Shield only 06
   Harnessed -2
   Harn & SYS -4, & DR 3
   Harnessed but Flat-Footed 0
   Har/SYS/SOF: -7
   Har/SYS/SOF/MV: -9
   Touch 10

Spell Progression: 4/4/3/3/2
Mod for Wisdom: 5/5/4/4/3

Clerical spells:
5 1st, 5 2nd, 4 3rd, 4 4th, 3 5th

Typically Prepared:

Bless x 2 (target: caster, allies w/i 50' burst)
Detect Alignment x 1
Divine Favor x 1 (target: self)
Shield of Faith x 1 (target: single)

Consecrate x 1
Delay Poison x 1
Resist Energy x 1
Spiritual Weapon x 1
Zone of Truth x 1

Daylight x 1
Magic Vestment x 1
Protection from Energy x 1
Remove Blindness/Deafness x 1

Air Walk x 1
Death Ward x 1
Dimensional Anchor x 1
Sending x 1

Break Enchantment x 1
Commune x 1
Flamestrike x 1

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Auspicious Fortune
  2. Bite the Bullet
  3. Blessed Assurance
  4. Brace
  5. Blitz
  6. Cleave
  7. Dual Heroic Deeds
  8. Effortless Dodge
  9. Enlightened Strike
  10. Healing Surge
  11. Holy Aura
  12. Iron Shell
  13. Primary Foe
  14. Skin of Your Teeth
  15. St. Ygg's Shield
  16. Unbreakable
  17. Unusual Prowess

Other Equipment:
black monster-hide belt
bronze ring
+1 chainmail
+2 keen holy longsword
daggers (pair, mundane)
ethanol (1 pt., 80-proof)
potion extra-healing x 5
scroll: group recall
+3 shield

Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.

Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.

Tactics:

If accompanied by allies, Whiteheart attempts to prepare for any combat by casting Bless. If exigencies permit, the paladin will follow up the Bless spell with 2nd round use of Dual Heroic Deeds to invoke both Blessed Assurance and Holy Aura.

If fighting solo, Whiteheart attempts to begin by casting Divine Favor. He will follow this, if possible, with the Saint Ygg's Shield heroic deed. Finally, if fighting a particularly heinous foe or monster, he will seek to inflict maximum damage with his bronze ring, to be followed with healing for himself via Lay on Hands. If his bronze ring usage for the day is depleted, he may resort to Flamestrike.

After Overnighting With Caddyshanks

- Posted in Scarlet-Horizons by

The Earth, It Cares Not!
Part 10: After Overnighting With Caddyshanks

1,540 words

Previous story post

6:12 am, 26th Oct. 204 PR

Matthias and Earnest Thromb sit with Grant Caddyshanks at the old man's breakfast table, eating eggs and bacon, and drinking querma. Old Man Caddy has thick, shaggy gray hair and a scruffy beard. He sets down his cup of querma and says, "Okay, let me see if I've got this straight: gnolls attacked in the night, there was a pitched battle, the two of you were the only survivors, and I slept through the whole ordeal. Does that about cover it?" he asks querulously.

"Well, when you put it like that, it does sound hard to believe, Cad, but yeah, that's about the size of it."

The old man takes another sip of querma, finishes off a strip of bacon, wipes his mouth. "Okay. Well, why didn't you wake me after the battle?"

Merchant Thromb sighs, hangs his head momentarily. "Truthfully, I did try, old friend. I spoke, then louder, then shook you. You didn't wake. Not to be indelicate, but you smelled of your lightning water. You still do, this morning."

Fuck you, Ernie! I didn't drink that much. You are dissembling." He comes to his feet, sloshing coffee. "Fine! I'll drink the swill you've poured out so far. But now, let us go and speak words of remembrance over your fallen."

Earnest Thromb comes to his own feet, palms out placatingly. "Cad, please, just--"

"Fine! Forget the fallen. Show me the corpses of the gnolls!" The old man's voice drops an octave on the last two words, and his chest expands, bursting the seams of his nightshirt. His forehead grows more pronounced and the hair on his forearms thickens.

Matthias remains seated but smiles beatifically at this development. He takes up the knife and carves a few more slices of jerky from a roll on a cutting board. He tosses a bite to the old mutt lying next to the iron stove near the breakfast table. Putting a bite into his own mouth, he chews thoughtfully and releases a spell -- Asmodeus' Disdain.

Caddyshanks feels the harm wash over him and assumes that the deceptive halfling caravan master has worked some evil magic against him. Cad's transformation completes and the werewolf leaps upon his friend of many years, claws raking, wolfish mouth crushing the halfling's throat even as Matthias buries the sharp sausage knife -- now coated in Hellbane -- in the changeling's back.

The knife inflicts another 4 damage, and Matthias drops into a forward roll, narrowly dodging those wickedly sharp claws as Cad spins around, scything the air. The warlock regains his feet and dashes from the kitchen onto the old farmhouse's front porch, ripping his short sword from its scabbard as he leaps sideways to the left of the door leading into the house, back pressed against the clapboard wall.

The werewolf bursts from the house, arms impossibly long, their claws and those of his feet serving to brake his momentum at the expense of the porch's floor boards. As the werewolf rounds on the warlock, the poison of his wound kicks in, dealing 2 CON damage and 4 more HP of injury to the werewolf.

Cad rakes claws at Matthias, and the warlock, using Total Defense, barely manages to avoid being disemboweled, still suffering 5 HP (leaving him at 1 temp HP above his normal maximum).

Matthias puts up a Total Defense, dropping his AC from 4 to -2. Even so, one of the changeling's claws rakes him for 7, dropping Matthias to 24/30 HP. And then, the Hellbane poison attacks Cad's system once more, dropping his Constitution another 5 points and inflicting an additional 10 more HP damage, and the lupine falls back, giving ground while vomiting.

The warlock surges forward, swiping his sword in an arc so that the werewolf pulls back his long arms in defense, and Matthias smacks the changeling right on the snout, delivering an Asmodeus'; Touch cantrip using a 1st level spell slot and inflicting 8 on the wolf. Matthias regains 4, putting him back at 28/30 HP. Unbeknownst to the warlock, the werewolf has a single HP remaining.

Sensing his impending death, the werewolf attempts to close with the warlock, perhaps to take him down into the darkness as well, but he is too weak, and the Hellbane finishes him. He collapses at Matthias' feet. The warlock chops twice at the fallen creature's throat, not willing to take any chances, then carves out the beast's heart with a dagger.

For a moment, he holds aloft the heart, declaring "For the glory of Asmodeus!", and then he bites into it, blood running down his chin, staining his robe. He chews, swallows, and is unaware that a pinprick of red light now lies at the center of each eye's pupil.

◦◦◦

Earnest Thromb gasps weakly for air in his final moments, hands unknowingly playing with his own exposed viscera. In the clarity of approaching death his mind is cleared of Matthias' beguilement from the previous evening, and the halfling cranes his neck to regard the warlock who has re-entered the kitchen. "Why, lad?" he asks of the young man he'd befriended eight years earlier.

Matthias walks over and takes a seat on the rough-hewn kitchen floor boards. "I don't expect you have sufficient time left to hear the full answer to that question, Thromb." The warlock absently twists a new ring that only a minute earlier graced his finger for the first time. "This is Carceri's Ring, created by its namesake over four millennia ago, as revealed by my infernal insight. Ah, but you wanted a reason for the justice I have meted out to you today: you skimped on expenses for the caravan journey. You put profits before safety and loyalty to friends."

"Wh-what? No, I never--"

"And because of your greed," Matthias continues, cutting off the dying halfling in mid-sentence, "my best friend was slain. A few more mercs out of Eastdale would have made all the difference, and the Silver Standard Trading Company actually mandates three or more guards for each and every wagon in one of their convoys. Did you know that? But of course you did!"

"Not ... my fault," the halfling wheezes, blood frothing from his lips. "An ... oversight ... accidental." The halfling struggles for breath. "My business. For ... thirty years I've ..."

"--Busted you hump to turn a profit? Saved up for your children's future? Oh, what will happen to my precious family without me? Blah, blah, blah!"

After a few moments: "Are you still with me, Thromb?" Matthias watches a bloody bubble form and pop on the halfling's lips, and notes that the eyes, though weak, still track him. "I am not without mercy. Pledge your fealty to me and to Father Asmodeus now, and you can yet live. This needn't be the end of your story. You can return home to Isabel. But you'd better choose quickly..."

A second passes ... three ... ten. Thromb gasps, "All right! Father ..." A fit of coughing almost spares the merchant his soul. But fate gives him another breath, and "Asmodeus, I am yours".

"There, now! See, that wasn't so bad, was it? Oh, and look. Your guts are creeping back into your innards. Actually, you don't want to see this -- trust me. At any rate, you aren't going to die ... yet. That's good news, eh? But I cannot fail to leave you some reminders of your guilt, and that you are no longer your own creature." Matthias squeezes Thromb's arm. The halfling shrieks in agony, and tears course down his cheeks. "Oh, come now, my newest servant. Don't cry and take on so." And the warlock brushes tears from the recumbent figure's cheek, eliciting redoubled screaming.

Thromb's eyelids flutter open weakly. He slowly takes in his surroundings. He is in a warm if not entirely comfortable bed. A lantern on a bedside table gently illuminates the room but casts some of it in shadows. He glances down where his arms lie atop the folded down quilt -- taking in his transformed right arm numbly, his recent ordeal permitting no greater reaction.

"Ah, you are awake, Revole. Excellent! We have much to discuss," comes the warlock's voice from the corner of the room.

Thromb turns his head painfully to regard Matthias' silhouette. "What did you call me?"

"Revole. That's your new name. Revole Ting. Earnest Thromb was another life, and a name you will hereafter answer to only in subterfuge, serving my own designs.

"You promised!" the halfling says, voice cracking with emotion. "You said I could go home to my wife!"

The warlock clucks his tongue. "Oh, Revole. You shall learn to trust my word. You shall indeed go home. But first, you shall fulfill your preexisting obligation by conveying me to Caldamis, for I must attend to our Father's business there in a matter of some importance," Matthias chides, observing the halfling's expression. "You were going to be gone from home at least a couple weeks anyway. Nobody expects you back before then."

Continue the story