Whiteheart At Overall Level 11

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Whiteheart Stiffwhiskers
CLE 3/PAL 5/SOH 3
Paladin of Saint Ygg
Overall Level 11
Lawful Good Mousefolk, HP: 62
Damage Reduction: 1/- XP Total: 65,000
TNL: 12,000

Str: 16/55 (+2)
Dex: 12/40 (+0)
Con: 16/95 (+2)
Int: 12/40 (+0)
Wis: 13/55 (+1)
Cha: 17/40 (+2)

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Special Abilities:
- Advantage on CON-related saves
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands
- Paladin Party Boon
- Paladin Personal Boon
- Sohei Party Boon
- Sohei Personal Boon
- Sacrifice a prepared spell for healing
- Smite 2 + {CHA bonus} times daily

Lv/Class-Based Attack Bonus: +7
Equivalent Base THAC0: 13
+2 Holy Keen Longsword, Andurel

* Damage Dealt:
   vs mundane foe m.THAC0 9 (1d8+4/19-20)
   vs evil foes m.THAC0 9 (2d8+9/19-20)
   vs aberration/outsider/undead:
      m.THAC0 7 (3d8+12/19-20)

Overall Smiting Damage
add +4 to the attack roll, and...
aberration/outsider/undead: 3d8+27/(19-20)
other evil creatures: 2d8+24/(19-20)

* If Whiteheart successfully uses Enlightened Strike, then he may add an additional three points (the sum of Wis & Cha modifiers) of damage to the damages shown above.

If under the effect of Divine Favor he has cast, improve the above m.THAC0 and damage rolls by +2. While divinely favored and smiting a mundane evil foe, m.THAC0 04 and 2d8+26/(19-20); If divinely favored and smiting an aberration, undead, or outsider, m.THAC0 04 and 3d8+29/(19-20).

Armor Class:
   Undressed 10
   +1 Chainmail only 04
   +3 Shield only 06
   Harnessed -2
   Harn & SYS -4, & DR 3
   Harnessed but Flat-Footed 0
   Har/SYS/SOF: -7
   Har/SYS/SOF/MV: -9
   Touch 10

Spell Progression: 4/4/3/3/2
Mod for Wisdom: 5/5/4/4/3

Clerical spells:
5 1st, 5 2nd, 4 3rd, 4 4th, 3 5th

Typically Prepared:

Bless x 2 (target: caster, allies w/i 50' burst)
Detect Alignment x 1
Divine Favor x 1 (target: self)
Shield of Faith x 1 (target: single)

Consecrate x 1
Delay Poison x 1
Resist Energy x 1
Spiritual Weapon x 1
Zone of Truth x 1

Daylight x 1
Magic Vestment x 1
Protection from Energy x 1
Remove Blindness/Deafness x 1

Air Walk x 1
Death Ward x 1
Dimensional Anchor x 1
Sending x 1

Break Enchantment x 1
Commune x 1
Flamestrike x 1

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Auspicious Fortune
  2. Bite the Bullet
  3. Blessed Assurance
  4. Brace
  5. Blitz
  6. Cleave
  7. Dual Heroic Deeds
  8. Effortless Dodge
  9. Enlightened Strike
  10. Healing Surge
  11. Holy Aura
  12. Iron Shell
  13. Karmic Balance
  14. Lead by Example
  15. Primary Foe
  16. Righteous Fervor
  17. St. Ygg's Shield
  18. Unbreakable
  19. Unusual Prowess

Other Equipment:
black monster-hide belt
bronze ring
+1 chainmail
+2 keen holy longsword
daggers (pair, mundane)
ethanol (1 pt., 80-proof)
potion extra-healing x 5
scroll: group recall
+3 shield

Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.

Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.

Tactics:

If accompanied by allies, Whiteheart attempts to prepare for any combat by casting Bless. If exigencies permit, the paladin will follow up the Bless spell with 2nd round use of Dual Heroic Deeds to invoke both Blessed Assurance and Holy Aura.

If fighting solo, Whiteheart attempts to begin by casting Divine Favor. He will follow this, if possible, with the Saint Ygg's Shield heroic deed. Finally, if fighting a particularly heinous foe or monster, he will seek to inflict maximum damage with his bronze ring, to be followed with healing for himself via Lay on Hands. If his bronze ring usage for the day is depleted, he may resort to Flamestrike.

Against particularly powerful evil foes, Whiteheart will attempt to use Righteous Fervor.

Lanky At Overall Level 11

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THF 4/DUNGEONEER 5/CUT-THROAT 2
Overall Level 10, HP: 44
Lawful Evil Halfling
XP Total: 65,000
TNL: 12,000

Mount: Kevin the Cave Lizard

Str: 08/60 (-1)
Dex: 19/55 (+3)
Con: 13/55 (+1)
Int: 13/60 (+1)
Wis: 10/60 (+0)
Cha: 17/75 (+2)

Special Abilities:
Backstab
Circle
Cut-Throat Party Boon
Cut-Throat Personal Boon not yet active
Thief Party Boon
Thief Personal Boon

Traits:
Acrobat +4
Ruin Explorer +3
Information Seller +2
Assassin +7

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 12
Spells/Rods/Staves: 14
Wands: 11
Breath: 13

Armor Class:
Undressed & prone 10
Undressed 07
Harnessed 01 (+1 dragonscale)
Harnessed but Flat-Footed 04
Touch 7

Spells: none

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+1 dagger or shortsword:
   m.THAC0 13 (1d4+4 dagger)
   m.THAC0 13 (1d6+4 shortsword)

    Heroic Deeds:
   Known: 19
   Daily Risk Dice: 09

  1. Agonizing Sneak Attack
  2. Aim Carefully
  3. Auspicious Fortune
  4. Blessed Assurance
  5. Double Thrust
  6. Effortless Dodge
  7. Flanking Strike
  8. Improved Ambuscade
  9. Lead By Example
  10. Lucky Moment
  11. MurderHobo Madness
  12. Penetrating Backstab
  13. Silent Sneak
  14. Skin of Your Teeth
  15. Staggering Strike
  16. Steely Gaze
  17. The Trail Goes Cold
  18. Unusual Prowess
  19. player choice

Other Equipment:
2 bags of firestones (12)
book about dragons
belt of toughness
+1 boot knife (1d4+3)
+1 buckler
caltrops (6) inflict 1d4
cape of the mountebank
daggers (pair, mundane)
+1 dragonscale armor
ethanol (1 pt., 80-proof)
hemp rope (50 ft)
murdayne root
inflammable oil x 2
+1 blue dragonscale
potion of extra-healing x 4
sealed ceramic jar
drow snake-whip (discarded)
everburning torch (in jar)
+1 shortbow (does 1d6+4)
47 platinum pieces
353 gold pieces
16 silver pieces
18 copper pieces

Contacts:
Todd the Troglodyte
Dwargon the Duergar
Order of the Gauntlet


Feyre At Overall Level 11

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Feyre Archeron
MAGE 3/ENCH 5/FGT 3
Overall Level 11
Lawful Good Human, HP: 44
XP Total: 65,000
TNL: 12,000

Str: 10/95 (+0)
Dex: 16/40 (+2)
Con: 15/70 (+1)
Int: 18/60 (+3)
Wis: 13/- (+1)
Cha: 09/85 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits:
Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3
Intensifier: +1

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+2 Quarterstaff:
   m.THAC0 14 (1d8+2)

+2 Short Bow:
   m.THAC0 12 (1d6+4)

+2 quarterstaff
AC -4 | roll needed = 18+
AC -2 | roll needed = 16+
AC 0 | roll needed = 14+
AC 2 | roll needed = 12+
AC 4 | roll needed = 10+
AC 6 | roll needed = 08+
AC 8 | roll needed = 06+
AC 10 | roll needed = 04+

 
+2 silver dagger or +2 shortbow:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 18+
AC 4 | roll needed = 16+
AC 2 | roll needed = 14+
AC 0 | roll needed = 12+
AC 2 | roll needed = 10+
AC 4 | roll needed = 08+
AC 6 | roll needed = 06+
AC 8 | roll needed = 04+
AC 10 | roll needed = 02+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port
  18. player's choice
  19. player's choice

Other Equipment: bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight

Celaena At Overall Level 11

- Posted in Scarlet-Horizons by


FGT 8/RGR 3
Overall Level 11
Lawful Good Human, HP: 75
XP Total: 65,000
TNL: 12,000

Str: 17/15(+2)
Dex: 16/25 (+2)
Con: 16/55 (+2)
Int: 12/60 (+0)
Wis: 13/70 (+1)
Cha: 09/75 (+0)

Special Abilities:
Fighter Party Boon
Fighter Personal Boon
Movement 40 ft dungeon
Movement 50 ft outdoors
Ranger Party Boon
Ranger Personal Boon

Traits:
Longbow Expert +2
Monster Slayer +3
Tough-Minded +3
Ruins Explorer +3
Arms Merchant +2
Animal Empathy +3

Saving Throws:
Death/Poison: 12
Paralysis/Petrify: 13
Spells/Rods/Staves: 15
Wands: 13
Breath: 15

Armor Class:
Undressed & prone 10
Undressed 09
Harnessed 1 (+2 mithril shirt)
Harnessed but Flat-Footed 2
Touch 8

Spells: none

Lv/Class-Based Attack Bonus: +11
Equivalent Base THAC0: 9
+2 Two-Handed Sword 1d10/3d6 vs large
+1 Longbow 1d10 (m.THAC0 06)

+2 Two-Handed Sword:
   vs mundane foe m.THAC0 7 (1d10+5+situational)
   vs Large+ monsters m.THAC0 7 (3d6+5+situational)

Longbow:
1d10+3+situational+situational

+1 Obsidian Spider-Banes
vs mundane foe m.THAC0 7 (1d6+3)
vs spiders & kin treat spider AC as 9 (3d6+3)

Heroic Deeds:
   Known: 19
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Blitz
  3. Brace
  4. Cleave
  5. Deft Blade
  6. Eagle Eye
  7. Hunter's Mark
  8. Improved Ambuscade
  9. Improved Cleave
  10. Indomitable Defense
  11. Primary Foe
  12. Show Your Specialization
  13. Skin of Your Teeth
  14. Stinging Second Attack
  15. Soul of the Warrior
  16. Staggering Strike
  17. Unbreakable
  18. Unusual Prowess
  19. Vicious Focus

Equipment:
black hydra scabbard
+1 boot knife (1d4+3)
bag of pocket dimension
a dozen arrows dealing +1d6 fire
daggers (pair, mundane)
ethanol (1 pt., 40-proof)
inflammable oil x 5
lenses of infravision
+2 mithril shirt
potion of extra-healing x 4
potion of invisibility x 1
+3 two-handed sword
longsword +2 (+4 vs halflings)
+1 longbow
+1 spider-banes (mated)

Contacts:
Dwargon
Vrakthis
Order of the Gauntlet

Kellen's Rock Just Outside of Smokeshadow

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"Do we really have time for this detour?" Revole, a.k.a. Earnest Thromb, sighs at the delay. It's truly surprising how quickly he has lapsed back into the role he's held most of his life — that of a merchant and caravan master.

"Really, Mr. Ting, your parochialism is quite endearing," says Matthias, the Warlock. "Complete this caravan run, then hurry and get back to Isabel and the kiddos." He glances over at the halfling sitting next to him on the driver's seat of the lead wagon. "We're making time for this because we need a crew. A caravan of this size with only two people? It doesn't make sense, and therefore draws unwanted attention."

"True enough, but this place has a bad reputation," the halfling complains.

"You've indentured yourself to the Lord of Hell and to a lifetime of servitude to me, and you're worried about a few ruffians at Kellen Rock?" the warlock asks, presumably rhetorically, for Revole doesn't answer.

"You will address me from here onward as 'Lord Ember.' Not 'Matthias', certainly not 'Mr. d'Slaytonthorpe' — just 'Lord Ember.' And I don't mean just up ahead at Kellen Rock. I mean from now on, whether we are alone or among others. And you will do everything in your power to dissuade people from any interest of investigation into what has become of the two young Seekers of Helix."

"I will obey," says Revole Ting, and for a moment the warlock's eyes flash in anger, until he realizes that the halfling isn't being mocking. Rather, he is beguiled. The warlock smiles inwardly. I'm getting stronger, it would seem...

The wagons creak along up a winding trail toward the lodge at the apex of a hill. Revole carefully guides the horses along the stony course, and Lord Ember cranes his neck to glance at the top of the now not-distant mesa. "When I was a boy, I wintered here several times. My uncle Deor would come to Helix late every Fall, and I would return with him here with the first snows of Winter."

"Really? I never knew that about you, my bo— Lord Ember." The halfling thinks for a moment. "But wait; your father is Magen Eisenthrast of the Helix Seekers. I didn't realize he had a brother," Revole muses.

"That's the preferred fiction, aye. It's a heartwarming conceit perpetrated by the Father Abbot. Supposedly the magen, old even before I was born, sired me on a promising young girl from Threshold training in the Chapterhouse as chrono-archaeologist at the time."

"You're saying he isn't your father, then?"

Matthias is silent for so long that the halfling almost asks his question a second time. But then, "My father is over 400,000 years old. But that isn't a story for your ears, Revole. Now, prepare yourself. The Lodge has become a base for a group of bandits in the past three years. We'll be challenged, in all likelihood attacked."

"Well then, won't we be badly outnumbered? Shouldn't w—"

"Silence! I don't speak so that you may question my decisions!" Lord Ember breathes heavily, incensed. Finally, after a long pause: "Focus on my instructions, not your pathetic uncertainty. Don't use your wand. We want to intimidate and cow, not destroy these malcontents. They will become our muscle, the caravan's guards, and will leave my uncle's lodge empty to await whatever use I find for it."

Revole nods in understanding. "Your will be accomplished, Lord Ember."

Matthias scrutinizes the halfling's expression, decides he's being serious, not sarcastic. "Better. Now, should combat erupt, you shall discover that my will is made known to you without words. A red haze will color all that you see while I am exerting my willpower to guide you. Simply act on that guidance. You will find questions unnecessary."

The halfling nods. "My ... changed arm aches." It isn't a complaint so much as a statement of fact.

"Indeed," acknowledges Lord Ember. "It feels the machinations of Asmodeus tumbling towards his desired ending for one of his thousands of agendas."

"Hmm," the halfling considers, scratch at that arm through the thick long-sleeved canvas jacket. "It feels more like it wants to smash and kill."

"Just as I said," confirms Lord Ember.

◦◦◦

As the caravan pulls up to the sprawling lodge compound, a cold late October wind scours the hill and raises goosebumps on the arms of both Lord Ember and those standing in a broad, cobblestoned courtyard to greet the approaching caravan train. Interestingly, Revole Ting feels no such sensation, shows no such weakness.

"That's close enough," rumbles a mountain of a man. He must weigh at least eighteen stone and stand nearly seven feet tall. His enormous chest is harnessed in thick leather, and incredibly muscled forearms are wrapped in leather cords. Held casually in his right hand is a massive sword, an engraved rune near its hilt waxing and waning with eldritch light. The sword undoubtedly weighs a full three stones. "We aren't an inn, tavern, supply depot, or temple, so state your business and you'll need to make it particularly convincing."

Lord Ember sits on the driver's seat of the lead wagon, eyes closed, yet moving rapidly behind their lids. Just when Revole is becoming concerned that his master has inexplicably dozed off, the warlock's eyes open and he speaks. "Well, aren't you're just a peach? Tell your leader that Lord Ember is here, and brings much-needed supplies and a proposal on how the lodge's current occupants may enrich themselves further."

The warlock smiles winningly, perhaps mockingly, and notices that the guard's hands aren't human. Rather, they have three oversized, taloned digits, each as big around as Matthias' wrists. The sound of the man's creature's laughter is a deep bass resonance that is rich and pleasant, yet with a menacing undertone. "And what makes you so certain that I myself do not rule here, little man?"

"Well, you're too ugly and stupid for leadership, so it stands to reason you are working for someone else." The warlock's voice is light and lilting, but with a core of steel.

"Oh, I like you already," says the behemoth, chuckling. He turns his head on a neck like a tree trunk and bellows for someone outside the warlock and halfling's line of sight. "Tell Savra we have guests!"

A half-orc steps into view and draws up alongside his comrade. When the leather-harnessed miscreant gives the newcomer a questioning look, he growls, "Relax, Krelg's talking to her now." This newest thug is a foot shorter than his compatriot — only a hair over six feet in height — yet probably every bit as heavy — a half-orc with a barrel chest and big belly, though no doubt slabs of muscle beneath.

"These ruffians may be more formidable than I had anticipated," Lord Ember says quietly, only loud enough for Revole to hear. "So far, it appears there may be four of them, at least, outnumbering us two to one. How many charges does your wand have remaining?"

"Four," Revole answers, wisely not adding but you told me not to use it against these cut-throats.

"I see. Well, we may need it after all, but wait for me to make a comment about the hubris of the Helix Seekers. That'll be your signal. The woman is probably a caster, so she should be your target until she's out of commission."

A woman comes walking out into the courtyard to join her cronies, accompanied by a fourth bandit you're just seeing for the first time — another half-orc, this one carrying a wickedly serrated sword.


The woman and her companion saunter up to stand with the others. She is a striking redheaded human, decked out in fine plate and mail and carrying a shield that is embossed with a white skull. "Well, well, who have we here, Kaden?" she asks the first bandit.

"This one gives himself a title of lordship and names himself Ember. The ... boy has wisely said nothing, Death Mistress." Revole Ting doesn't rise to this bait, but fingers the dagger at his belt as if making it a silent promise.

"Lord Ember, I presume?" the redhead says in a throaty voice. The wickedly flanged mace she carries emits faint wisps of black smoke or shadow. "You have taken quite a detour from the road to come here. Perhaps intentionally, perhaps not. I must assume the former. What do you have to say to Savra Skullmaster before I take your wagons and horses and decide whether or not to let you continue living?" She rests the head of her wicked mace on her right shoulder and adopts an insouciant pose.

"Such spunk! And confidence — I greatly admire confidence!" The warlock's voice is bemused. "But please, why threaten to take what is freely offered? These wagons are loaded with useful goods: flour, salt, bails of wool, strong drink, arrows, crossbow bolts, rope, oil, coal, torches, salted fish, and various other amenities. However well-stocked you may already be, extra never hurts, yes?"

Savra jerks a hand and the two half-orcs hasten to the wagons to verify Lord Ember's claim. "And why do you make such an offer? Not out of philanthropic zeal, I'm quite sure."

"Indeed not," returns the warlock. "It is my hope that this gesture will make you amenable to a proposal, one that may well enrich us all. Perhaps, we could discuss it tonight over a feast of fish, fried potatoes, honey-bread from Eastdale, ale from Kirkilston, and half a dozen brandies and whiskeys from Dartscale and Mimsy, mmh?"

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