Available to FGT 7+, PAL 4+. When you reduce a hostile creature to 0 hit points or score a critical hit with a melee weapon on your turn, you can spend a Risk Die by rolling it. If the Risk Die result isn't '1', move up to 15 feet and make another melee weapon attack as part of the same action, regaining a Hit Point. This is not considered a second attack. On a hit, you add the Risk Die's result to the attack's damage roll, and if that attack slays/destroys the target: regain a spent Risk Die and gain one percentile point to your STR Ability Score. If your Cleave results in a foe's death, you may trigger yet another Cleave, so long as you have an available Risk Die in your Pool.