Available to WAR 1+. Sacrifice a Risk Die by rolling it. If the result comes up '1', succeed at a DC 9 Charisma check in order to push through momentary interference to your connection with your patron. If the Risk Die comes up '8', you'll add your Charisma modifier (if positive) to damage you inflict this encounter with Eldritch Blast. For the remainder of this combat encounter, you are able to call freely upon your patron's power in order to cast an eldritch blast of force at a target within 120 ft. for which you have a line of sight each round. You may use this ability to unerringly strike the target once per round. This counts as your attack for the round, though you may still move up to your movement rate and it doesn't preclude use of a Fray die, if applicable. The blast hits automatically for 1d10 force damage. If you have 11+ overall character levels, two such blasts may be used. If level 17+, three; and if level 21+, four. If you get multiple blasts, they may all be directed at the same target, or you may choose different targets. If you are struck for combat damage or take on a negative status effect while targeting a blast, a DC 11 Constitution check is required to successfully target the blast(s).