Heroic Deed: Bite the Bullet

- Posted in Scarlet-Horizons by

Available to Paladin 1+, Gunslinger 1+, or to a Cleric with overall character level 6+, or Cleric sub-class 3+. Add either your Charisma bonus or your Wisdom bonus to your next to-hit and damage roll. You and up to three allies who are within thirty feet of you gain HP equal to your CHA or WIS bonus — choose one or the other and that is the HP gain for everyone. If these gained hit points would put you or an ally above their maximum HP, then you (or they) gain them as temporary Hit Points. For each person who gained HP in this manner, there is a 1% cumulative chance of a one percentile point increase in a random Ability Score for the character who invoked this Heroic Deed.

Heroic Deed: Auspicious Fortune

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Available to ALL. Sacrifice a Risk Die by rolling it. If it comes up '1', fate deals you a blow: you lose 1 HP, and your next to-hit roll, skill check, and saving throw in the next ten minutes suffers a -1 penalty. Else, you gain {Risk Die Result + Your Overall Level} HP, and your next roll gets a {8 - Risk Die Result + Your Charisma Bonus} bonus. If this usage of Auspicious Fortune puts you back at maximum Hit Points, there is a 10% chance that you gain one percentile point to your CON ability score (if most of your levels are in a non-spellcasting class) or to your INT, WIS, or CHA (if most of your levels are in a spellcasting class).

Heroic Deed: Attune to Item

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Available to MAG 2+, CLE 4+. After an hour of holding the target item, you become attuned to it. You may only attempt this deed once daily. You may be attuned to no more than three charged items simultaneously. You must be attuned to an item in order to charge it. When you are attuned to one or more magic items, your damage dealing spells with dice in their descriptions re-roll results of 1 and 2 in addition to exploding. When you are unattuned, you only gain exploding dice but not the re-roll of 1 and 2 results.

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