Anataraxis

- Posted in Scarlet-Horizons by

Anataraxis — the least of Sceeva's brood, though still a mighty red dragon in life who achieved 19 hit-dice before her transformation. In undeath as a dracolich, 'Anna' — as some members of the Cult of the Dragon affectionately call her — has the following stat-block:

Apply the dracolich template to Anataraxis. This particular dracolich may attempt Necropivot once per combat encounter, and up to three times between long rests.

Though temporarily defeated by the Phandalin Four in the Barrow Bog, Anataraxis' phylactery wasn't destroyed, so she will reform and again menace the region of Stigrix.

dragonkin

- Posted in Scarlet-Horizons by

Dragonkin trace their ancestry back to a true dragon of antiquity, and are humanoid in appearance to the degree that they can pass for human, elf, or half-elf most of the time. Often, dragonkin possess some minor physical features suggestive of their ancestry, such as a forked tongue, or scales on their chest or back, or taloned hands.

Dragonkin receive a +1 bonus on reaction checks from simple and true dragons, and from dragonborn.

Inzeldrin

- Posted in Scarlet-Horizons by

Inzeldrin — an old green dragon that resides in Shrieken Mire, in Slaytonthorpe.

True Dragon

- Posted in Scarlet-Horizons by

A true-dragon is a creature of great age, believed to have come down to us through the millennia. They were, many ages ago, the powerful servitors of The Visitors. Know this: you can discern a simple dragon from a true-dragon by their eyes. Simple beast dragons' eyes may glow red, or yellow. But a true-dragon's eyes are solid black — no iris, all pupil. An inky pool of obsidian the breadth of a silver serving platter.

Though unknown to sages or even to recorded but now lost ancient history, after many millennia, some very few true dragons (two, to date) can apotheose into godhood. In the few short years preceding apotheosis, such a true dragon's eyes will change from deepest black to refulgent white orbs.

Only the most experienced heroes armed with the most potent spells and items can stand against a true-dragon. Here is how you survive such an encounter: be obsequious, offer to make yourself a useful servant, and wax poetic about their traits, their might, their accomplishments. Whereas simple dragons prefer to torture and eat us mortals, the true-dragons would rather enjoy us as diversions and poor recounters of their majesty.

True dragons were created by The Visitors, and made in their image. For what purpose? No one knows for certain, but at least one sage believes that — given their incredibly long lives — such beings were left behind by the Visitors against some future need, or perhaps to safeguard or maintain some apex magic or technology.

There may once have been as many as two dozen contemporaneous true dragons, but modern sages can only account in their recorded histories for The Twelve. These are:

  1. Aerendeal (air-REND-dee-uhl)
  2. Balophomere (ball-LOW-fuh-mere)
  3. Chargammon-Prime (shar-GAMMON-prime)
  4. Daitron the Refulgent (DAY-uh-trahn)
  5. Evangion the Just (Ee-VAN-jee-ahn)
  6. Fangdureell Fellscales (fang-DURE-ee-el)
  7. Galatea the White (gal-uh-TEE-uh)
  8. Hellinorox the Hasty (hell-IN-ur-ox)
  9. Jubal-Cain
  10. Kelemvordan (kel-EM-vor-dan)
  11. Lachesis Nightcloak (lack-AY-sus)
  12. Valashinaz, Mistress of the Vault (vale-uh-SHINE-ez)

Sages believe that true dragons are immortal (can be slain, but don't die of aging). However, this is only speculation, as no verified contact with a true dragon has occurred since the Post-Diluvial.

True dragons may mate with one another, if of opposite sex. They may also mate with simple dragons. The offspring of a true dragon is a simple dragon 99% of the time — irrespective of whether both or only one parent was a true dragon.

The offspring of two simple dragons is always a simple dragon. Sages believe that it may be possible for two true dragons to produce a true dragon offspring — but this is unconfirmed. It may be that true dragons can only be produced by the Visitors themselves.

Cult of the Dragon

- Posted in Scarlet-Horizons by

Cult of the Dragon — a widespread cult active for many thousands of years. This cult believes that dragons are the highest form of life, so high as to be elevated to objects of worship. The cult seeks to spread the worship and rulership of dragons, and sometimes convinces dragons — always simple, never true — to undergo a ritual to become dracoliches.

The Cult has allied with the aboleth of the Lowerdark's Sunless Sea. They are corroborating on the construction of a mighty artifact of evil, the Tower of Domination. When completed, it will greatly magnify the domination ability of that ancient race of aberrant monsters.

The aboleth plan to conquer many Underdark races, and even extend their dominion to Surface lands. The upper echelon of the Cult of the Dragon believes, perhaps arrogantly, that their might is sufficient to prevent their erstwhile allies from double-crossing them. Perhaps they can ultimately even wrest control of the completed artifact from the aboleth? But if not, the Cult is content and secure in its belief that it will rule the Surface races as the aboleths' governors.

Those in the cult who think thusly are woefully naive with regard to the might of the aboleth, and of their powerful suasion and alliance with many illithids.

Vrakthis

- Posted in Scarlet-Horizons by

Vrakthis — One of three red dragons born to the Phandalin Four after they stole a trio of eggs from a cavern in the condemned mines north of Phandalin.

Dragonkind

- Posted in Scarlet-Horizons by

Dragonkind — A race produced by the Visitor's experiments, dragons were powerful enough over uncounted millennia to raid large cities of the other races with impunity. Dragons dominated the surface world, claiming vast areas of territory and battling each other for land, mates, and status. The great drakes suffered setbacks only when lesser races mastered magic, and they remain influential today despite the advances of such rabble.

Offshoots and aberrations of true dragons include simple dragons, half-dragons, dragonborn, and dragonkin. These offshoots resemble true dragons to greater or lesser degrees and vary considerably in their attributes.