Available to Fighter 1+, Thief 1+, Cleric 6+/Cleric-subclass 3+, and Magic-User 9+. Sacrifice a Risk Die by rolling it. If the result is a "1" your dodge attempt fails, but otherwise add the die result as a bonus to your AC against a specific attack that has just been rolled against you. You may attempt this deed after the DM determines you've been hit: recalculate the foe's to-hit against your Improved AC. You may use this deed only when wearing light and medium armor. If this deed fails due to a '1' result on the Risk Die, gain 1 HP, but if it succeeds gain two HP and a 5% chance of gaining one percentile point to a random Ability Score.