Eldritch Bolt (1st level mage)
Casting Time: 1 standard action (precludes a melee attack by caster)
Duration: Instantaneous
Range: 90 feet
A bolt of eldritch force unerringly strikes your intended target within range, and for whom you have a clear line of sight. The bolt inflicts 1d6+1 points of force damage, no saving throw. This damage increases by 1d6+1 for every two arcane caster levels you possess beyond the 1st — 2d6+2 at 3 caster levels, 3d6+3 total at 5 caster levels, 4d6+4 at 7 caster levels, etc., to a maximum of 9d6+5. This spell can only target corporeal creatures or objects. It would not, for instance, be useful against a ghost.
The damage dice for this spell explode.
You may sacrifice a memorized spell of 1st level or higher in order to cast an Eldritch Bolt. If you have the Intensifier trait, add an additional number of d6 damage dice equal to that trait's value. For instance, Feyre at OVL-11, CL: 08 would roll 4d6+4, plus one additional d6 die.