Saphira

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Saphira — One of three red dragons born to the Phandalin Four after they stole a trio of eggs from a cavern in the condemned mines north of Phandalin.

Feyre At Overall Level 11

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Feyre Archeron
MAGE 3/ENCH 5/FGT 3
Overall Level 11
Lawful Good Human, HP: 44
XP Total: 65,000
TNL: 12,000

Str: 10/95 (+0)
Dex: 16/40 (+2)
Con: 15/70 (+1)
Int: 18/60 (+3)
Wis: 13/- (+1)
Cha: 09/85 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits:
Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3
Intensifier: +1

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+2 Quarterstaff:
   m.THAC0 14 (1d8+2)

+2 Short Bow:
   m.THAC0 12 (1d6+4)

+2 quarterstaff
AC -4 | roll needed = 18+
AC -2 | roll needed = 16+
AC 0 | roll needed = 14+
AC 2 | roll needed = 12+
AC 4 | roll needed = 10+
AC 6 | roll needed = 08+
AC 8 | roll needed = 06+
AC 10 | roll needed = 04+

 
+2 silver dagger or +2 shortbow:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 18+
AC 4 | roll needed = 16+
AC 2 | roll needed = 14+
AC 0 | roll needed = 12+
AC 2 | roll needed = 10+
AC 4 | roll needed = 08+
AC 6 | roll needed = 06+
AC 8 | roll needed = 04+
AC 10 | roll needed = 02+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port
  18. player's choice
  19. player's choice

Other Equipment: bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight

When Feyre Was Overall Level 10

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Feyre Archeron
MAGE 3/ENCH 5/FGT 2
Overall Level 10
Lawful Good Human, HP: 39
XP Total: 54,000
TNL: 11,000

Str: 10/85 (+0)
Dex: 16/30 (+2)
Con: 15/60 (+1)
Int: 18/50 (+3)
Wis: 12/90 (+1)
Cha: 09/75 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits: Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +4
Equivalent Base THAC0: 16

+2 Quarterstaff:
   m.THAC0 14 (1d4+2)

+2 Short Bow:
   m.THAC0 14 (1d4+4)

+2 quarterstaff
AC -4 | roll needed = 19+
AC -2 | roll needed = 17+
AC 0 | roll needed = 15+
AC 2 | roll needed = 13+
AC 4 | roll needed = 11+
AC 6 | roll needed = 09+
AC 8 | roll needed = 07+
AC 10 | roll needed = 05+

 
+2 silver dagger:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 19+
AC 4 | roll needed = 17+
AC 2 | roll needed = 15+
AC 0 | roll needed = 13+
AC 2 | roll needed = 11+
AC 4 | roll needed = 09+
AC 6 | roll needed = 07+
AC 8 | roll needed = 05+
AC 10 | roll needed = 03+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

Heroic Deeds:
   Known: 17
   Daily Risk Dice: 09

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port

Other Equipment: bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight

Feyre Archeron

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Feyre Archeron
MAGE 3/ENCH 5/FGT 3/NEC 2
Overall Level 13
Lawful Good Human, HP: 50
XP Total: 90,000
TNL: 24,000

Str: 11/15 (+0)
Dex: 16/60 (+2)
Con: 15/90 (+1)
Int: 18/80 (+3)
Wis: 13/60 (+1)
Cha: 10/20 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire
Immune to level/ability-drain
Fighter Personal Boon
Fighter Party Boon
Mage Party Boon
Mage Personal Boon
Enchanter Personal Boon
Enchanter Party Boon
Necromancer Personal Boon At-will Life Tap ability

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits:
Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3
Intensifier: +3

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +5
Equivalent Base THAC0: 15

Masterwork Longsword
m.THAC0: 15 (or 11) (1d8+0, or 1d8+5)

+2 Quarterstaff:
   m.THAC0 13 (or 9) (1d8+2, or 1d8+7)

+2 Short Bow:
   m.THAC0 11 (or 7) (1d6+4, or 1d6+9)

+2 quarterstaff
AC -4 | roll needed = 17+
AC -2 | roll needed = 15+
AC 0 | roll needed = 13+
AC 2 | roll needed = 11+
AC 4 | roll needed = 09+
AC 6 | roll needed = 07+
AC 8 | roll needed = 05+
AC 10 | roll needed = 03+

 
+2 silver dagger or +2 shortbow:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 17+
AC 4 | roll needed = 15+
AC 2 | roll needed = 13+
AC 0 | roll needed = 11+
AC 2 | roll needed = 09+
AC 4 | roll needed = 07+
AC 6 | roll needed = 05+
AC 8 | roll needed = 03+
AC 10 | roll needed = 02+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th/4 5th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

5th Restore Life/Spirit Recall

Heroic Deeds:
   Known: 19
   Daily Risk Dice: 10

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port
  18. player's choice
  19. player's choice

Other Equipment: Circlet of Iron Necromancy Wand of petrification (10 charges; can't be recharged) Robe of Many Eyes bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight

Feyre handout session 2 Lancaster Phandelver campaign

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Feyre, we have had our eye on you for awhile now. We are Argent Twilight. As an adventurer, you are in a position to be valuable to us. We seek the reclamation of lost ancient knowledge, magic, and technology. We believe that the pursuit of knowledge alone justifies this. But we pursue these goals not solely for these reclamations themselves, but more importantly for the improved security and standard of living their recovery would engender. We are prepared to offer you ... generous inducements. If you are interested in meeting for further discussion, please leave at message at the Stonehill Inn for Lady K. The proprietor will make us aware.