Recommended Reading

- Posted in Coding by

I highly recommend reading the following:

Dev notes for Twine story entitled Dorn

- Posted in Coding by
dev.tw
        passworded access to Developer Notes
dorn_head_foot.tw
        contains header and footer passage 
          for use with hbar and bbar tags\
dorn_intro.tw
        contains passages comprising the Intro to the game/story
dorn_2.tw
        contains ?# passages that form the beginning of this hyperfic
dorn_last.tw
        contains scripts and special passages
        contains code for the playtime macro
        contains code for the fade-in macro
        contains code for hashing to enable passwording
        contains code to implement [nosave] tag for passages
        contains Config data:
          maxSlotSaves = 3
          maxStates = 50
          saves.isAllowed conditions
        contains code to check for [noreturn] tag, for menuing
        contains code to add visits to passage(s) programmatically 
               during initialization (for testing)
        contains code in PassageReady to track total number of passage visits

Squiffy game

- Posted in gaming by

I'd estimate I'm probably halfway through the development of Glaive Seeker, a play-in-your-browser game I'm authoring with Squiffy for the player in my Earth Apotheosis game on r.rpol.net.

I've not been impressed with the robustness with which Squiffy handles variables. Twine seems more robust in that regard. In fairness, though, I just wrote a very brief example source file, and variable incrementing worked as expected. So perhaps I have syntax errors in the game I'm writing. I'm not experienced using Squiffy, after all.

I'm thinking that Twine is a more mature tool, certainly in terms of its age. However, in doing some reading about the new v3.01 Harlowe story format, it seems far more complicated than what I want to fool with or need. At the time of this writing, I'm thinking future games or tutorials might best be fit by the SugarCube2 format for Twine.

Incidentally, the nodes screenshot above was taken from a layout created using Twine. That's right, I'm using Twine to help visualize the flow of my Squiffy story.

I shared the above screenshot with my player on 9/16/2019 (note that this assertion conflicts with the date shown above this post's title; that's because Flatpress uses UTC time) in msg 120 of a private message thread and will be interested in the player's reaction.

Twine and Glaive Seeker

- Posted in Coding by

I'd estimate I'm probably halfway through the development of Glaive Seeker, a play-in-your-browser game I'm authoring with Squiffy for the player in my Earth Apotheosis game on r.rpol.net.

I've not been impressed with the robustness with which Squiffy handles variables. Twine seems more robust in that regard. In fairness, though, I just wrote a very brief example source file, and variable incrementing worked as expected. So perhaps I have syntax errors in the game I'm writing. I'm not experienced using Squiffy, after all.

I'm thinking that Twine is a more mature tool, certainly in terms of its age. However, in doing some reading about the new v3.01 Harlowe story format, it seems far more complicated than what I want to fool with or need. At the time of this writing, I'm thinking future games or tutorials might best be fit by the SugarCube2 format for Twine.

Incidentally, the nodes screenshot above was taken from a layout created using Twine. That's right, I'm using Twine to help visualize the flow of my Squiffy story.

I shared the above screenshot with my player on 9/16/2019 (note that this assertion conflicts with the date shown above this post's title; that's because Flatpress uses UTC time) in msg 120 of a private message thread and will be interested in the player's reaction.