Earnest Thromb

- Posted in Scarlet-Horizons by

Revole Ting
Caravan Master 5/Thief 4
AC 1 (half-plate, shield, Dex)
22 Hit Points

Str: 09/65 (+0)
Dex: 15/50 (+1)
Con: 14/85 (+1)
Int 12/10 (+0)
Wis 12/25 (+1)
Cha 13/70 (+1)

Revole is a one-time ambitious halfling merchant and caravan-master. Unluckily, Thromb was among those unfairly blamed for Auriochos d'Rosenberg's death in a battle with gnolls. Matthias d'Slaytonthorpe nearly slew Thromb, and coerced him into pledging fealty to Asmodeus and to Matthias. Thromb came out of it alive but changed. His right arm is now covered in abominable scales and spikes and carries fell power garnered from hell.

Thromb's right cheek is similar afflicted, but he wears an amulet given him by Lord Ember (Matthias' alias) that hides these monstrous deformities via powerful illusion and also grants Thromb invisibility once per long rest.

Saving Throws
Death Ray/Poison: 13
Wands: 14
Paralysis/Turn-to-Stone: 13
Dragon Breath: 16
Rods/Staves/Spells: 15

Alemvean Banivardimor At Overall Level 3

- Posted in Coding by



PAL 1/THF 1/DRU 1
Overall Level 3
Lawful Good Halfling, HP: 17
XP Total: 4,000
TNL: 5,000

Str: 10/20 (+0)
Dex: 18/35 (+3)
Con: 09/20 (+0)
Int: 10/20 (+0)
Wis: 17/35 (+2)
Cha: 14/50 (+1)

Saving Throws:
Death/Poison: 10
Paralysis/Petrify: 11
Spells/Rods/Staves: 12
Wands: 13
Breath: 14

Special Abilities:
- Cure Disease
- Channel Energy 3 x daily
- Lay on Hands (@ PAL 2)
- Smite 2 + {CHA bonus} times daily

Lv/Class-Based Attack Bonus: +2
Equivalent Base THAC0: 18
+1 Bloodthirsty Vampiric dagger

* Damage Dealt:
   vs mundane foe m.THAC0 14 (1d4+4)
 

* If Alemvean successfully uses Enlightened Strike, then he may add an additional 3 points (the sum of Wis & Cha modifiers) of damage to the damages shown above.

Armor Class:
   Undressed/Prone 10
   full gear: -1
   flat-footed 3

Clerical spells:
3 1st

Typically Prepared:

Bless x 1 (target: caster, allies w/i 50' burst)
Divine Favor x 1 (target: self)
Shield of Faith x 1 (target: single)

Heroic Deeds:
   Known: 7
   Daily Risk Dice: 5

  1. Bite the Bullet
  2. Call of the Wild
  3. Enlightened Strike
  4. Nature's Imprint
  5. Skin of Your Teeth
  6. Slow & Steady
  7. Staggering Strike

Other Equipment:
+1 bloodthirsty vampiric dagger
ring
studded leather
+2 buckler
short bow
ethanol (1 pt., 80-proof)
potion extra-healing x 5

Versus mundane evil creatures, a paladin adds his Charisma bonus to other to-hit bonuses and adds his paladin levels (max 5) to damage.

Versus aberrations, evil outsiders, and undead, a paladin gets the foregoing bonuses against evil creatures, plus gets to add his Charisma bonus to damage, and his weapon's base damage die/dice is doubled.