Heroic Deed: Bite the Bullet

- Posted in Scarlet-Horizons by

Available to Paladin 1+, Gunslinger 1+, or to a Cleric with overall character level 6+, or Cleric sub-class 3+. Add either your Charisma bonus or your Wisdom bonus to your next to-hit and damage roll. You and up to three allies who are within thirty feet of you gain HP equal to your CHA or WIS bonus — choose one or the other and that is the HP gain for everyone. If these gained hit points would put you or an ally above their maximum HP, then you (or they) gain them as temporary Hit Points. For each person who gained HP in this manner, there is a 1% cumulative chance of a one percentile point increase in a random Ability Score for the character who invoked this Heroic Deed.

Heroic Deed: Auspicious Fortune

- Posted in Scarlet-Horizons by

Available to ALL. Sacrifice a Risk Die by rolling it. If it comes up '1', fate deals you a blow: you lose 1 HP, and your next to-hit roll, skill check, and saving throw in the next ten minutes suffers a -1 penalty. Else, you gain {Risk Die Result + Your Overall Level} HP, and your next roll gets a {8 - Risk Die Result + Your Charisma Bonus} bonus. If this usage of Auspicious Fortune puts you back at maximum Hit Points, there is a 10% chance that you gain one percentile point to your CON ability score (if most of your levels are in a non-spellcasting class) or to your INT, WIS, or CHA (if most of your levels are in a spellcasting class).

Heroic Deed: Attune to Item

- Posted in Scarlet-Horizons by

Available to MAG 2+, CLE 4+. After an hour of holding the target item, you become attuned to it. You may only attempt this deed once daily. You may be attuned to no more than three charged items simultaneously. You must be attuned to an item in order to charge it. When you are attuned to one or more magic items, your damage dealing spells with dice in their descriptions re-roll results of 1 and 2 in addition to exploding. When you are unattuned, you only gain exploding dice but not the re-roll of 1 and 2 results.

Heroic deeds, spells, and experience

- Posted in gaming by

Steady progress is being made in developing the Scarlet Horizons setting and rules. I'm up to thirty-eight Heroic Deeds and five spells. I have sixteen character classes — four of them core classes, the others subclasses of one of the core classes.

Eleven character classes are at least marginally complete, and five others need my attention. In the rules I'm creating, I'm incentivizing multi-classing in a number of ways, and in some limited ways creating a disincentive: what long-term player wouldn't eventually want his PC to take 20+ levels in the Fighter core class, given the bonus hit point those levels offer?

It's now been three days since I did any work on furthering the escapades of Matthias d'Slaytonthorpe — scholar-mage and his cleric-mystic fellow Seeker — Aurioch 'Aury' d'Rosenberg.

It's all well and good to develop the Scarlet Horizons setting and rules, but I don't want to miss out on the actual game play. Our heroes have, after all, only recently survived an ambush by froglings in the bog southwest of Helix, near The Blackened Forest.

I'm going to have to figure out a way to convert defeated monsters and treasure into Experience. Matthias and Aury need a total of 2.0 Exp to attain 2nd level. Let's consider possible ways to translate defeated monsters into Exp.

Warning: spit-balling section below:

As a starting point, let's say that for each HD that a defeated monster possessed, we'll assign a starting fraction of 0.001; if the monster had any special resistances, we'd add 0.00025. And perhaps for each attack per round beyond one, we add 0.001.

If the monster was particularly weak or mediocre, subtract 0.00025.

Armor class below 7? Add 0.00010; below 4? Add another 0.00010. Below 1? Add 0.00015.

What does this give us in composite for a single frogling?

0.001 (per Hit Die)
subtract 0.00025 (weak vs robust creature HP/saves)
AC 6 (add 0.00010)
Special ability 'Jump' (add 0.00015)
Attacked as part of a group (add 0.00015)
PC(s) harmed by monster or compatriots at least once (add 0.00015)

This yields 0.0013. Multiplied times ten froglings: 0.013.

End spit-balling section

I did land on Fractional Experience values for defeated froglings.

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