Available to Sohei 1+, Monk 3+, Thief 9+ or its non-Bard subclasses 6+. Roll and expend a Risk Die. If you succeed, you are able to jump up to and including {Risk Die Result + overall character level} feet horizontally and three-fourths that distance (rounded up) vertically. Fail the check and the jump's range is one-half those distances. If you use this ability as part of an attack, that to-hit roll gains a +6 bonus and you add +10 bonus damage if you successfully hit. If used in conjunction with Circle or Backstab, the +10 damage is only applied after the multiplier.