Heroic Deed: Aura of Enchantment

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Available to Enchanter 4+. You surround yourself with a visible aura that flickers rapidly between red and purple. Invoking this aura does not use up your action for the round. This aura endures for ten consecutive rounds, or until you lose consciousness or die — whichever condition is met first. Allies within sixty feet of your position gain a +2 bonus to all rolls for the duration, so long as they remain in range. You gain Advantage on the first saving throw or attack you make after invoking this deed and you gain resistance to one form of either attack (slashing, piercing, bludgeoning) or energy (fire, ice, necrotic, etc.) damage. A given mage or other party member cannot be under the influence of multiple simultaneous Auras of Enchantment.

Heroic Deed: Attune to Item

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Available to MAG 2+, CLE 4+. After an hour of holding the target item, you become attuned to it. You may only attempt this deed once daily. You may be attuned to no more than three charged items simultaneously. You must be attuned to an item in order to charge it. When you are attuned to one or more magic items, your damage dealing spells with dice in their descriptions re-roll results of 1 and 2 in addition to exploding. When you are unattuned, you only gain exploding dice but not the re-roll of 1 and 2 results.

Feyre Archeron

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Feyre Archeron
MAGE 3/ENCH 5/FGT 3/NEC 2
Overall Level 13
Lawful Good Human, HP: 50
XP Total: 90,000
TNL: 24,000

Str: 11/15 (+0)
Dex: 16/60 (+2)
Con: 15/90 (+1)
Int: 18/80 (+3)
Wis: 13/60 (+1)
Cha: 10/20 (+0)

Magic Resistance: 45%
Allies get +1 vs spell effects
Affinity: fire
Immune to level/ability-drain
Fighter Personal Boon
Fighter Party Boon
Mage Party Boon
Mage Personal Boon
Enchanter Personal Boon
Enchanter Party Boon
Necromancer Personal Boon At-will Life Tap ability

Armor Class:
Undressed & prone 08 {05} (bracers/robe)
Unharnessed & prone: 10 {07}
Unharnessed 08 {05}
Harnessed -2 {-5} (shirt/robe/ring)
Harnessed but Flat-Footed 0 {-3}
Touch 8

{the above boosted 3 if mage armored}

Traits:
Arcane Adept: +3
Book Seller: +3
Curse Lifter: +3
Historian: +3
Loremaster: +3
Intensifier: +3

Saving Throws:
Death/Poison: 12 (11)
Paralysis/Petrify: 13 (12)
Spells/Rods/Staves: 15 (14)
Wands: 13 (12)
Breath: 15 (14)

Lv/Class-Based Attack Bonus: +5
Equivalent Base THAC0: 15

Masterwork Longsword
m.THAC0: 15 (or 11) (1d8+0, or 1d8+5)

+2 Quarterstaff:
   m.THAC0 13 (or 9) (1d8+2, or 1d8+7)

+2 Short Bow:
   m.THAC0 11 (or 7) (1d6+4, or 1d6+9)

+2 quarterstaff
AC -4 | roll needed = 17+
AC -2 | roll needed = 15+
AC 0 | roll needed = 13+
AC 2 | roll needed = 11+
AC 4 | roll needed = 09+
AC 6 | roll needed = 07+
AC 8 | roll needed = 05+
AC 10 | roll needed = 03+

 
+2 silver dagger or +2 shortbow:
   m.THAC0 12 (1d4+5)

+2 silver dagger
AC 6 | roll needed = 17+
AC 4 | roll needed = 15+
AC 2 | roll needed = 13+
AC 0 | roll needed = 11+
AC 2 | roll needed = 09+
AC 4 | roll needed = 07+
AC 6 | roll needed = 05+
AC 8 | roll needed = 03+
AC 10 | roll needed = 02+
AC 11 | roll needed = 02+

Spells 24/day - 7 1st/6 2nd/6 3rd/5 4th/4 5th:

1st: burning hands, comprehend languages, eldritch bolt, hold portal, identify, sleep

2nd: invisibility, knock, levitate, mage armor, silence

3rd: fireball, fly, major image, spirit guardians

4th cone of cold, lesser sending, scrying, zone of glacial cold

5th Restore Life/Spirit Recall

Heroic Deeds:
   Known: 19
   Daily Risk Dice: 10

  1. Aim Carefully
  2. Arcane Deflection
  3. Attune to Item
  4. Aura of Enchantment
  5. Charge Item
  6. Dazing Spell
  7. Death Ward
  8. Death Word
  9. Disenchant
  10. Dual Heroic Deeds
  11. Dweomer Determination
  12. Eldritch Wrath
  13. Enhance Enchantment
  14. Flawless Construction
  15. Intensify Spell
  16. Manipulate Fate
  17. Short Port
  18. player's choice
  19. player's choice

Other Equipment: Circlet of Iron Necromancy Wand of petrification (10 charges; can't be recharged) Robe of Many Eyes bark from tree of healing (usage: d12)
bracers of protection +1
cave-fisher filament (25 ft)
daggers (pair, mundane)
enchanter's ear-rings
enchanter's robe
+1 dagger
ethanol (1 pint, 40-proof)
inflammable oil x 5
+2 mithril shirt
poison antidote x 3
potion of healing (2d6+2) x 3
potion of extra-healing (6d6+6) x 2
potion of prot. vs red dragon
potion of rejuvenation x 4
potion of vigorous voodoo x 1
potion of invisibility x 1
red dragon blood (12 vials)
scroll: flying & invisibility at 5th
wand of burning hands (13 charges)
+2 quarterstaff
sharpening stone
+2 short bow
spellbook (glyph of warding)

Contacts:
Tauste
Saphira
The Argent Twilight