Available to MAG 1+. 'Foes' are enemy combatants within 60' of you when you enact this heroic deed. Roll and expend a Risk Die. If the result is 1, you lose 1 HP and foes suffer -1 to all their rolls the remainder of the current and all of the next round. If the result is 2-7, you regain 5 HP and foes suffer -2. On an 8 result, you and all allies within 30 feet of you regain 3 HP and all foes suffer -3 to all rolls next round (and if any foes qualify for Advantage, they don't get it). A given mage may not use this heroic deed more than once per round, and it takes the place of any spellcasting or melee attacks. However, different mages' simultaneous use of this deed may stack with one another. If the Risk Die comes up '8', there is a five percent chance of gaining 10 percentile points to a random ability score.