Progress in The Earth, It Cares Not campaign

- Posted in Scarlet-Horizons by

Well, our heroes, Matthias and Aury are headed for the Barrowmaze with their guide, a dungeoneer named Brother Jasyn. It's October 23, 204 Post-Ravaging. I spent some time this evening doing some setup for a fight with a hunting party of lizardmen they've encountered.

My plan is to run the combat tomorrow. I can use it for entertainment during breaks while working on a Sunday School lesson.

Heroic deeds, spells, and experience

- Posted in gaming by

Steady progress is being made in developing the Scarlet Horizons setting and rules. I'm up to thirty-eight Heroic Deeds and five spells. I have sixteen character classes — four of them core classes, the others subclasses of one of the core classes.

Eleven character classes are at least marginally complete, and five others need my attention. In the rules I'm creating, I'm incentivizing multi-classing in a number of ways, and in some limited ways creating a disincentive: what long-term player wouldn't eventually want his PC to take 20+ levels in the Fighter core class, given the bonus hit point those levels offer?

It's now been three days since I did any work on furthering the escapades of Matthias d'Slaytonthorpe — scholar-mage and his cleric-mystic fellow Seeker — Aurioch 'Aury' d'Rosenberg.

It's all well and good to develop the Scarlet Horizons setting and rules, but I don't want to miss out on the actual game play. Our heroes have, after all, only recently survived an ambush by froglings in the bog southwest of Helix, near The Blackened Forest.

I'm going to have to figure out a way to convert defeated monsters and treasure into Experience. Matthias and Aury need a total of 2.0 Exp to attain 2nd level. Let's consider possible ways to translate defeated monsters into Exp.

Warning: spit-balling section below:

As a starting point, let's say that for each HD that a defeated monster possessed, we'll assign a starting fraction of 0.001; if the monster had any special resistances, we'd add 0.00025. And perhaps for each attack per round beyond one, we add 0.001.

If the monster was particularly weak or mediocre, subtract 0.00025.

Armor class below 7? Add 0.00010; below 4? Add another 0.00010. Below 1? Add 0.00015.

What does this give us in composite for a single frogling?

0.001 (per Hit Die)
subtract 0.00025 (weak vs robust creature HP/saves)
AC 6 (add 0.00010)
Special ability 'Jump' (add 0.00015)
Attacked as part of a group (add 0.00015)
PC(s) harmed by monster or compatriots at least once (add 0.00015)

This yields 0.0013. Multiplied times ten froglings: 0.013.

End spit-balling section

I did land on Fractional Experience values for defeated froglings.

Suggested Reads & Reading Progress

- Posted in Uncategorized by
  • this page
  • http://lumpley.com/
  • Tiny Dungeon (2nd edition) p. 121 of 209 (57.9%)
  • Conjectural Roleplaying Gamemaster Emulator p. 10 of 32 (31%)
  • Lost Mine of Phandelver p. 4 of 64 (6.25%)
  • The Monsters Know What They're Doing [D/L-7/23/2022] p. 30 of 535 (5.6%)
  • Red Steel Campaign [downloaded maybe 7/23/2022] p. 7 of 190 (3.7%)
  • Lost Artifacts of Greyghast [downloaded 7/23/2022] p. 15 of 484 (3.1%)
  • Dungeon World 124 pp.
  • Dwarrowdeep p.10 of 336 (2.98%)
  • Dwimmermount (50%)
  • The Curse of Strahd p. 5 of 258 (1.9%)
  • AD&D 5th Edition Player's Handbook p. 3 of 293 (1.02%)
  • Necopraxis' recommended articles
  • Worlds Without Number p. 2 of 352 (0%)
  • Four Against Darkness p. 1 of 91 (0%)
  • Disciples of Bone & Shadow p. 1 of 253 (0%)
  • Tricube Tales p. 1 of 58 (0%)
  • Tome of Adventure Design [downloaded maybe 2-3 weeks ago] p. 0 of 308 (0.00%)
  • Eberron: Rising from the Last War [downloaded 7/24/2022] p. 0 of 324 (0.00%)
  • Critical Role: Call of the Netherdeep [downloaded 7/24/2022] p. 0 of 226 (0.00%)
  • Dragon Coast Adventurer's Guide p. 0 of 32 (0.00%)
  • Storyleaves p. 0 of 23 (0%)
  • Into the Unknown (an AD&D supplement) p. 0 of 162 (0%)
  • GiffyGlyph's Darker Dungeons (an AD&D supplement) p. 0 (0%)
  • Desolation - might use these rules for soloing; 11 pages of 264 (10% but done)
  • DM Yourself (purchased and downloaded 19th July 2022) 66 pages
  • (100%) Miscellaneum of Cinder (Jeff Rients) 36 pages
  • Oracle System v1.1 Rules [downloaded 18th July 2022] (100%)
  • The Adventurer - a solo journaling game [downloaded 31st July 2022]
  • (100%) We Forest Three - not particularly my cup of tea...
  • Tunnel Goons v1.2 - Meh, not impressed
  • The Push and Pull of Character Backstories
  • Curse of the Wandering Eyes
  • Non-AD&D TTRPGs

Personal Bests

- Posted in Uncategorized by

Personal Bests


  • PB 1K: 6:36 (avpace 10'37“)
  • PB 1.0 mile: 9:18 (avpace 9'18”)
  • PB 4.0 mile: 40:18 (avpace 10'05“; 5/06/2019)
  • PB 6.25 mile: 1:00:32 (avpace 09'40”; 6/23/2019)
  • PB 8.00 mile: 1:30:16 (avpace 11'17“; 4/15/2019)

Past PB Overall Times At Given Distances

  • SB 6.25 mile: 1:01:48 on Thursday, 6/13/2019
  • TB 6.25 mile: 1:05:02 on Friday, 4/26/2019

Best Average Pace On 10+ Mile Runs

  • PB average pace during 10+ mile run: 11'23” on Thursday, 11/15/2018

Longest Run

  • PB longest run: 12.03 miles on Monday, 12/19/2018