Available to PAL 1+/CLE 4+/RNG 2+/FGT 7+/SOH 1+. You can roll and sacrifice a Risk Die to choose one allied creature within 60 feet of you who can see and/or hear you. If deed activation succeeds, that ally regains hit points equal to the number rolled + your Charisma modifier, and gains your Charisma modifier as a bonus to its AC, saving throws, and to-hit rolls for the remainder of the round. You can't use this ability to heal a creature who has 0 hit points. There is a {your Charisma modifier}% chance that you gain one percentile point to your Charisma score (minimum 1% chance).