Rogier Van Der Weyden

- Posted in Scarlet-Horizons by

Rogier Van Der Weyden — The current Father-Abbot of the Seekers in their chapterhouse at Helix. Rogier is a retired adventurer (CLE 3/Sohei 4). He has held this position of authority and leadership since PR 198.

Auriochos d'Rosenberg

- Posted in Scarlet-Horizons by

Auriochos d'Rosenberg — A cleric of Helix and a member of The Seekers. Slain by a gnoll arrow in the Fall of 204 PR.

Matthias d'Slaytonthorpe

- Posted in Scarlet-Horizons by



Matthias d'Slaytonthorpe
FGT 1/MAG 1/WAR 3
40 HP
Overall Level 5
Neutral Evil Human
XP Total: 14,000
TNL: 6,000

Str: 12/50 (+0)
Dex: 14/55 (+1)
Con: 19/21 (+3)
Int: 17/65 (+2)
Wis: 14/50 (+1)
Cha: 13/90 (+0)

Saving Throws:
Death/Poison: 13 {12}
Paralysis/Petrify: 14 {13}
Spells/Rods/Staves: 13 {12}
Wands: 16 {15}
Breath: 15 {14}

Armor Class:
Undressed & prone 9
Undressed 8
Harnessed 4 (armor/ring/cloak)
Harnessed but Flat-Footed 5

Traits:
Dark Magic +3
Eidetic Memory +2
Natural Linguist +2
Scribe +1
Skilled Liar +2

Pact Powers:
dominate person 2 x daily
produce hellbane 3 x daily
short sword counts as a +3 weapon
resistance to fire (gained at WAR 2)
pact blade deals TOT-CASTER-LV dmg
add Dark Magic trait to pact-blade dmg
regain half pact blade damage as HP

Mage/Warlock Spells:
4 of 1st level
3 of 2nd level
3 of 3rd level

Favored combo when not using Eldritch Blast :
Asmodeus' Disdain or Warlock's Wrath followed
by Fell Finger

Prepared Daily:
cantrips:
Asmodeus' Touch
Fell Finger

1st-level:
Asmodeus' Disdain x 2
blur (possibly sacrificed for Hellish Rebuke)
mirror image

2nd-level:
Cloud of Daggers
Invisibility
Silence

3rd-level:
Counterspell x 2
Gaseous Form

Lv/Class-Based Attack Bonus: +2
Equivalent Base THAC0: 18

Risk Dice Pool: 06
Deeds Known: 11

short sword:
   vs mundane foe m.THAC0 18 (1d6+1)

+1 boot knife
   m.THAC0 17 (1d4+2)

Heroic Deeds:

  1. Arcane Deflection
  2. Blessed Assurance
  3. Deft Blade
  4. Dweomer Determination
  5. Eldritch Blast
  6. Effortless Dodge
  7. Manipulate Fate
  8. Skin of Your Teeth
  9. Vampiric Skimming
  10. Warlock's Wrath
  11. player choice

Equipment:
Carceri's Ring
+1 cloak of deflection
+1 boot knife (1d4+3)
daggers (pair, mundane)
ethanol (1 pt., 40-proof)
inflammable oil x 5
leather armor
potion of extra-healing x 4
short sword
+1 ring of protection
short bow

Other Valuables:
- sapphire fragment worth 100 GP
- silver necklace with pearls worth 400 GP
- platinum necklace worth 300 GP
- 99 GP, 161 SP, 43 SC, 07 RD

Contacts:
Sagius Nithrexus
Devra True-aim


XP Awards
+3,500 siphoned scroll-battery; slew Magen Eisenthrast {total: 14,000/20K} +750 for striking an accord with the Kellen's Rock Culprits {total: 10,500/14K} +750 for gaining an audience with The Kellen's Rock Culprits {total: 9,750/14K}

Twine and Glaive Seeker

- Posted in Coding by

I'd estimate I'm probably halfway through the development of Glaive Seeker, a play-in-your-browser game I'm authoring with Squiffy for the player in my Earth Apotheosis game on r.rpol.net.

I've not been impressed with the robustness with which Squiffy handles variables. Twine seems more robust in that regard. In fairness, though, I just wrote a very brief example source file, and variable incrementing worked as expected. So perhaps I have syntax errors in the game I'm writing. I'm not experienced using Squiffy, after all.

I'm thinking that Twine is a more mature tool, certainly in terms of its age. However, in doing some reading about the new v3.01 Harlowe story format, it seems far more complicated than what I want to fool with or need. At the time of this writing, I'm thinking future games or tutorials might best be fit by the SugarCube2 format for Twine.

Incidentally, the nodes screenshot above was taken from a layout created using Twine. That's right, I'm using Twine to help visualize the flow of my Squiffy story.

I shared the above screenshot with my player on 9/16/2019 (note that this assertion conflicts with the date shown above this post's title; that's because Flatpress uses UTC time) in msg 120 of a private message thread and will be interested in the player's reaction.