Sunday May 18th Update on my Twine WIP

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 work in progress image'

On 5/19/2025, I added about another 5Kb, a mixture of prose/twinescript.


As of 18th May, 2025: I gave updates previously the 16th and the 17th of this month. Progress is strong on my current WIP, A Campfire Tale. This evening, I broke 10,000 words and we're at 48 passages. A lot of those passages contain considerable prose, twinescript, or a mixture of both.

This afternoon and evening I've spent time fleshing out inventory manipulation. It's semi-puzzlely in that you most combine some items to create new items, and then must make use of some of those new items to escape the initial chamber in which you were deposited after the alien ship tractor-beamed you.

Altogether today, I increased the game contents by about 10 Kb.

A Campfire Tale - WIP updated 17 May 2025

- Posted in Coding by

 work in progress image

Yesterday, I reported on my progress coding my current game. This morning, I spent a couple hours working on this, and finished coding all item combinations of objects paired with water from the MC's canteen.

This added a few more Kb to story-text and twinescript, and brought total words just north of 9300. You can click the inline image above to view a higher resolution screenshot in another browser tab.

I likely should have forged ahead at that point, but I wound up reading another chapter in a book, then took a nap. And this evening, we're going to a benefit auction — just about an hour from now, in fact.

Something I've noticed: if you need a block of Twinescript involving only plain text, links and story variables, you can store it in a setup function. The real benefit in doing so would be if you're going to use that block in different places in your twinework:

An update on my WIP Twinework in Sugarcube

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 work in progress image

I recently reported on my blog about my WIP, A Campfire Tale. That was two days ago. Since then, I've made significant progress. In the past two days, I've added about 7Kb of a combination of narrative and Twinescript.

The last forty-eight hours' work has been on I guess what could be called my first puzzle of the game (and, indeed, or anything I've ever coded). Basically, I'm trying to set up some inventory-manipulation to make the player feel clever while advancing the story.

So far, I've implemented examining items, and I'm working on item combination logic.

A Campfire Tale as of Mid-May 2025

- Posted in Coding by

I'm at 41 passages on my Twine WIP, "A Campfire Tale", and currently I'm spending some time building an Action/Object system in passage EscapeFrom.

Here is some code from that passage. To date, I've got it working to show appropriate long descriptions for objects that I select with a hyperlink click: