
- Anima1, a derived Attribute — ave. of Mind & Spirit, rounded up
- Avernian Gate, a place of death acting as a portal to the Underworld
- Bear Tree, The1 - massive conifer that sheds its needles all-at-once annually2
- boh-arm1 - the early human term for what later generations would call a cubit
- bujant1 - an animal possessed by an evil spirit, and extremely aggressive
- clarity catalyst - a drug or mystical item used to expand one's awareness of the spirit world
- faction - a group of people with something in common
- Forte - an attribute deriving from the interplay of Body and Spirit
- Frost Lung1 - an ailment causing coughing, fever, chills, difficulty breathing
- Gaunt Shroud, The - a metaphysical barrier; supernaturals cross to interact with the world
- kerma1 - a spiritual link between two familiar people that confers several benefits
- kulva1 - pronounced cull-VA, it means tragic circumstance or event
- kuju1 - a root that is analgesic and induces drowsiness
- Mind Stone - the moose-on-a-boulder rock Ghindar uses as a clarity catalyst
- pah'et1 - provider of food and warmth, usually applied to relevant males
- Puissance - a derived attribute arising from Body and Mind; impacts combat/magic Specials
- Reddening, The1 - most intense period of symptoms caused by Red Snow
- rust-snow1 - red-tinged snow that also presages a further 20° drop in already freezing temps
- sharphening1 - when mental/spiritual senses expand from use of a clarity catalyst
- su'hed1 - bringer of life and love, usually applied to relevant female mothers
- Wall of Grandmothers, The1: inaccesible cliff-side caves used for burial
- these terms were introduced in Session 1
- The Bearclaw Clan at Moose Rock attributes spiritual significance to this shedding

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