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The Annals of Glen Forkovian

Scarlet-Horizons

The Scarlet Horizons 2026 OSE campaign hosted on rpol.net

  • Athelbyn Lothaybin, gnome apothecary of Helix & Kirkilston
  • Dalgor Bristlebeard
  • Dirk Hansen, teen who runs errands for Atheylbyn when not farming
  • Mordicar Justhand, Prelate of St. Ygg over the entire Northern Reaches
  • Morgan Canden, proprietor of Morgan's Morsels & Tankards in Kirkilston
  • Prior Dinton Salvers, Sub-governor of the NE Northern Reaches
  • Prior Manford Rivers, Sub-governor of the NW Northern Reaches
  • Prior Elben Hourigan, Sub-governor of the SE Northern Reaches
  • Prior Homer Docil, Sub-governor of the SW Northern Reaches
    • Abbot Kruger Gullby
    • Abbot Lazarus Dalreth
    • Abbot Simian Pelfry
  • Ser Haldric de Luisignon, 10th level paladin captain of Red Bannermen of Eastdale
  • Witch Hunter Algorn Druff, in the employee of the Prelacy of Middenmark

Urvan Hall

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Name: Urvan Hall Title: Squire, Order of the Crimson Cross Age: 19 Height: 6'1 Weight: 185lbs HP: 5 AC: 4 (15) [Chainmail and Shield] Class: Paladin 1 (Saint Ygg) Alignment: Lawful XP Log: Next Level: 2750xp Attributes Str: 12 Dex: 9 Con: 11 Int: 15 (+1 to known languages) Wis: 11 Cha: 15 (+1 to NPC Reactions) Saving Throws D: 10 W: 11 P: 12 B: 13 S: 14 Languages Common Dwarven Lawful Inventory Chainmail 40gp, 400c Shield 10gp, 100c Mace 5gp, 30c Backpack 5gp Waterskin 1gp Rations (7 days) 5gp Tinderbox 3gp Torches (6) 1gp

The Principality of Brine

The Principality of Brine is one of the frontier successor-states tied to the wider setting surrounding The Halls of Arden Vul. It occupies a coastal and commercially important region influenced by maritime trade, scholarship, religion, and political pragmatism. Compared to harsher feudal realms nearby, Brine is often portrayed as unusually cosmopolitan and intellectually active.

What makes Brine especially distinctive is its unusual government:

The principality is ruled jointly by the Triarchs — two men and one woman — all senior priests.

This creates a hybrid:

  • theocracy
  • oligarchy
  • merchant principality.

Rather than a hereditary monarch wielding absolute power, authority is balanced among three powerful religious figures whose competing priorities create both stability and tension.

The Triarchs Priest of Oghma

The Oghman Triarch represents knowledge, literacy, history, law, archives, diplomacy, and scholarship.

This office oversees scribes, education, legal records, treaties, and historical preservation.

In practical terms, this Triarch helps make Brine one of the more administratively sophisticated states in the region.

Influence includes libraries, cartography, intelligence gathering, and diplomatic correspondence.

Adventurers might interact with Oghman officials for ancient translations, research into Arden Vul, maps, or authentication of relics.

Priest of Arcantryl

Arcantryl is associated with magic, arcane knowledge, civilization, ordered learning, and sorcerous power.

The Arcantryl Triarch supervises magical institutions, court wizards, arcane regulation, and state-sponsored expeditions.

This gives Brine a reputation for educated elites, magical experimentation, and pragmatic use of sorcery.

Compared to more superstitious frontier realms, Brine tolerates alchemists, scholars, and even dangerous magical inquiry. This connection makes Brine naturally interested in Arden Vul, ancient ruins, imperial relics, and lost magical technologies.

Priestess of Zuul

The female Triarch serves Zuul, a darker and more ambiguous divine figure.

Zuul’s associations typically involve death, fate, inevitability, hidden truths, transition, or underworld powers. Her presence in the ruling triumvirate is deeply significant: Brine does not reject darkness outright; instead, it attempts to politically integrate dangerous powers.

This suggests a society that is:

pragmatic, ritualistic, and willing to acknowledge uncomfortable realities.

The Zuulite priesthood may oversee funerary rites, omens, plague management, hidden intelligence, or forbidden lore.

To outsiders, this can make Brine seem unsettling despite its sophistication.

Political Character of Brine

The Triarch system functions through negotiation, factional balancing, and ritualized power-sharing. Each priesthood represents a pillar of civilization.

This structure creates a state that values information, learning, bureaucracy, and controlled power. But it also produces intrigue, espionage, theological rivalry, and competing agendas.

Brine is probably less stable than it appears on the surface.

Brand Alfunsh

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Brand Alfunsh

Slip Harren

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1. STAT rolls Strength : 9 Dexterity : 17 Constitution : 13 Intelligence : 9 Wisdom : 13 Charisma : 6 9,17,13,9,13,6 2. Choose a Class. Thief 3. Adjust Ability Scores -2 Wis for +1 to Dexterity 4. Note Ability Score Modifiers Strength 9 Melee : +0 Open Doors : 2 in 6 Dexterity 18 Armor Class : +3 Missile : +3 Initiative : +2 XP Bonus: 10% Constitution 11 Hit Points : None Intelligence 9 Language : Native Literacy : Literate Wisdom 13 Magic Saves : +1 Charisma 6 NPC Reaction : -1 Max Retainers: 3 Retainer Loyalty: 6 5. Note Attack Values THAC0 = 19 [0] 6. Note Saving Throws and Class Abilities Death/Poison 13 Wands 14 Paralysis/Petrify 13 Breath Attacks 16 Spells/Rods/Staves 15 Climb Sheer Surfaces CS 87 Find and Remove Treasure Traps FT 10 Hear Noise HN 1-2 Hide in Shadows HS 10 Move Silently MS 20 Open Locks OL 15 Pick Pockets PP 20 7. Roll HP - 1 Any chance we're using this optional rule? quote: Re-Rolling 1s and 2s (Optional Rule) : If your roll for hit points comes up 1 or 2 (before applying any CON modifier), the referee may allow you to re-roll. This is in order to increase the survivability of 1st level PCs 8. Choose Alignment Neutral 9. Note Known Languages - Common Tongue - Neutral 10. Buy Equipment Starting Wealth: 70/120gp 12 - Leather Armor (20gp) [weight = 200 coins] AC: 7 (12) - Long Bow (40gp) [Weight = 30 coins] 1d6 Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed - Short Sword ( 7gp) [weight = 30 coins] 1d6 Melee - Dagger ( 3gp) [weight = 10 coins] 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) - Backpack ( 5gp) - Iron spikes x12 ( 1gp) - Rations ( 5gp) (standard, 7 days) - Rope 50' ( 1gp) - Thieves’ tools (25gp) - Tinder box ( 3gp) - Torches x6 ( 1gp) - Waterskin ( 1gp) - GP in pocket: 8gp 11. Note Armor Class - AC: 7 (12) 12. Note Level and Experience - Level 1 - 0 XP 13. Name Character “Slip” Harren

Kelpie Lawfuller

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Name & Title Kelpie Lawfuller, Veteran Class & Level Fighter/1 Alignment Lawful XP (+10%) 0 Languages Common ============================================================================ Ability Score Bonus Affects... Strength 16 +2 THAC0 (Melee), damage (melee), Open Doors Intelligence 9 +0 Starting languages Wisdom 9 +0 Saving throws vs. spells Dexterity 11 +0 AC, THAC0 (Missile/thrown) Constitution 9 +0 Hit Points Charisma 11 +0 NPC reactions, hiring retainers ============================================================================ COMBAT Armor Class 2 Hit Points 7/7 Movement Rate 60' (20’) THAC0 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SAVING THROWS Death Ray or Poison 12 Magic Wands 13 Paralysis or Turn to Stone 14 Dragon Breath 15 Rods, Staves, or Spells * 16 * Include Wis bonus vs. Spells - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ATTACKS Weapon/Attack #AT THAC0 Damage Special Sword 1 19 1d8+2 Melee Spear 1 19 1d6+2 Brace, Melee, Missile (5-20/21-41/41-60) Sling 1 19 1d4 Blunt, Missile (5-40/41-80/81-160) ============================================================================ SPECIAL ABILITIES Vision: Normal Weapon Use: Any Armor Use: Any ============================================================================ EQUIPMENT Item Wt Notes Backpack Sack, small Oil Tinderbox Waterskin Torches (6) Rope, 50’ 80 Valuables 1 Sword 60 Sling 20 Plate 500 Shield 100 Spear 30 TOTAL ENCUMBRANCE 791 cn - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - VALUABLES Platinum Pieces (PP): 0 Gold Pieces (GP): 1 Electrum Pieces (EP): 0 Silver Pieces (SP): 0 Copper Pieces (CP): 0

Brand Alfunsh ('al-FEWN') NPC elven knight (The-Archon)


Kelpie Lawfuller PC human fighter (Peace)


Slip Harren PC human thief (Balthazar)


Jelb Garrick PC human illusionist (Merbak)

Urvan Hall PC human paladin (Anachronistic)