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The Annals of Glen Forkovian

Jelb Garrick

- Posted in Scarlet-Horizons by

Rolled Ability Scores
Str  7
Dex 11
Con 10
Int  6
Wis 14
Cha 11

Class

Illusionist

Adjust Ability Scores

Swap Int and Wis
-2 Dex +1 Int
-2 Cha +1 Int

Ability Score Modifiers


Strength    7   Melee        : -1   Open Doors   : 1 in 6    
Dexterity   9   Armor Class  : --   Missile      : --   Initiative      : --
Constitution    10  Hit Points   : None      
Intelligence    16  Language     : Native+2 Literacy     : Literate XP Bonus: 10%
Wisdom  6   Magic Saves  : -1        
Charisma    9   NPC Reaction : --   Max Retainers: 4    Retainer Loyalty: 7

THACO: 19 [0]

Saves

Death/Poison    13
Wands   14
Paralysis/Petrify   13
Breath Attacks  16
Spells/Rods/Staves  15

Note on saves: -1 vs Magic

HP: 4

Alignment: Chaotic or Neutral

Languages:

-Common Tongue
-Chaotic or Neutral
-?

Equipment:

Starting Wealth: 15x10 = 150 gp
Give away: 54 gp remaining

- Dagger x2       ( 6gp) [weight =  20 coins] 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)

- Backpack        ( 5gp)
- Lantern         (10gp)
- Oil (5 flasks)  (10gp)
- Pole (10')      ( 1gp)
- Quartz Crystal  (10gp)
- Rations         ( 5gp) (standard, 7 days)
- Rope 50'        ( 1gp)
- Tinder box      ( 3gp)
- Torches x6      ( 1gp)
- Waterskin x2    ( 2gp)
- Spellbook       (----)
- GP in pocket:   (10gp)

Animals

Hunting Dog x2: Melbor and Kaybar      (34gp)
AC 7 [12], HD 1+2 (6hp), Att 1 × bite (1d6), THAC0 18 [+1],
MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), ML 10, ALNeutral,
Tracking: By scent. Once started, very difficult to put off the trail.
Command: Trained to attack on owner’s command.

Spellbook:

Level 1 Spells: Auditory Illusion, Colour Spray, Phantasmal Force*, Read Magic

* = Prepared

AC:

Level: 1

XP: 0

Name: Jelb Garrick

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