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The Annals of Glen Forkovian

Solo-RP

All things solo-role-playing

Actual Play Reports

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Plot Armor

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Plot Armor:

You can spend 1 XP to buy a point of Plot Armor. You can have multiple banked points of purchased Plot Armor. When something happens that would lead to your death (roasting in dragon fire, drowning, receiving a fatal swordstroke), spend a point of Plot Armor to instead have a single tick-worth of Body stress track remaining. If that doesn't suffice, then instead you can spend two points of Plot Armor to retcon a different outcome. Note: you cannot buy points of Plot Armor retroactively. You either have it when something bad occurs, or you're screwed. You may never have more points of Plot Armor than your Spirit attribute. Anytime you spend Plot Armor, roll 2d6: on Snake Eyes, your use of Plot Armor fails and all points of Plot Armor are depleted/gone.

The Whispering Wind

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When last we looked in on Stenn & Company, they had only just survived a Red Snow and The Reddening, that inevitable result - at least, for some - of The Undoer’s will directed against their Clan. We rejoin the scene several hours after Chief Hrowaka has revealed that he is in fact not Stenn’s father. It is early evening. The temperature in the frost-den is warm, while outside it is not intolerable.

If you are just joining the story, you have three options: you can go back and read the preceding posts using my index, or you can read a synopsis here and then return to this post. If you’d like, you can download a zipped archive of the first 7 posts by clicking here. Just unzip, keeping the folder structure, and launch the HTML file in your preferred web browser. In the unlikely event that my website is down, that archive is also downloadable using the following links: OneDrive, Box, or iDrive.

The outside temperature is a balmy 37°, not that there are any instruments to measure it. The clan has gathered around the central bonfire, coming from various frost-dens. The Fireless have been gathered, eight of them: the dead lie (except for one), limbs folded, just beyond the firelight. The Clan is reduced from eighty-eight to seventy-nine. Four of those will stand guard over the Fireless this night, so that they make repose in defiance of the Whispering Wind.

Chief Hrowaka emerges from his frostden, leaning slightly on Jenkla as they make their way to the fire. Behind them comes Stenn Bearclaws and Drogan Elkfist, bearing the body of Norda. They proceed slowly so that Ghindar the Shaman may wave his holy rock over the deceased. This he does, repeatedly, and then he moves to seat himself next to fellow clansmen on a log while Stenn and Drogan lower Norda next to the Eight. She makes nine Fireless.

When everyone has joined together around the large fire, Chief Hrowaka accepts a dog’s skull from Ghindar and takes a long sip. As he does so, the fire grows brighter, flames higher, for a ten-count, then returns to its former intensity; the chief begins, remaining seated, and his voice is stronger than usual, resonant.

“In the time before the Grandfather Sun was old, when the Ice-Giants still slept in the far lands, the world was filled with a great, warm breath. The First Fire, born from the belly of the Sky-Stone that fell, burned without end. Its flames kissed the trees, and green life burst forth in every valley. The aurochs were fat, their numbers beyond counting, and their wool thick against the cold. The salmon jumped in every river, their silver scales flashing like chipped flint in the sun.

“The Great Hunter, whose name is forgotten even by the oldest caves, walked the land then. He needed little. The meat came to him, the tools sharpened themselves, and the skins never rotted. He built his shelter of great stones, and they stood firm, never shifting, never letting in the biting wind. The world was a perfect, full belly.

“But then, a whisper began. It was not the howl of the wolf, nor the rustle of the leaves. It was the Whispering Wind, thin and cold, and it came from no direction, yet from everywhere.

“First, the Whispering Wind found the First Fire. It did not try to blow it out, no. It merely sang its cold, quiet song around the edges of the flames. And with each verse, a tiny spark, no bigger than an eye-blink, would drift away, carried up to the vast, dark ceiling of the sky. The Fire did not notice at first, so great was its roaring heart.

“Then, the Whispering Wind found the aurochs. It did not chase them or bite them. It merely breathed on their strong hides. And with each breath, a tiny strand of their thick, warm wool would detach, floating away like a dandelion seed, lost to the great plains. The herd did not notice at first, so many were their numbers.

“The Great Hunter, though, began to feel it. His stones, once so firm, would shift. A tiny grain of sand would fall from between them, then another, then a thousand more. His sharpest flint axe would dull, not from striking bone, but simply from being. His kills, once so vibrant, would not stay fresh as long; the good meat would “turn” quicker, and the bones would crumble to dust faster than before.

“He tried to gather the lost sparks from the Fire, but they were too many, too small, and too swift. He tried to catch the drifting wool from the aurochs, but the wind carried it to every corner of the world. He tried to hold the sand between his fingers, but it sifted out, no matter how tight he squeezed.

“‘What is this magic?’ he cried to the sky. ‘What takes the spark, the wool, the stone-dust, and the good meat, and never gives it back?’

“And the Whispering Wind, everywhere and nowhere, replied with its cold, soft sigh: ‘I am the Spreading Thin. I am the Letting Go. I take what is together and make it apart. I take what is warm and make it cold. I take what is firm and make it dust. I am the Great Ash-Drift, and I am the Bone-Cracker’s Hunger. I must touch all things, and all things must lend me a piece of themselves, to carry to the farthest, coldest corners of the world.’

“And so it is. The First Fire still burns, but not as brightly, for it has lent so many sparks to the Whispering Wind. The aurochs still roam, but their herds are smaller, their wool thinner. The stones still stand, but they crumble slowly, grain by grain. And even the Grandfather Sun, in the highest sky, gives his warmth away, little by little, to the cold darkness beyond.

“This is why we must always tend the fire, for its warmth is precious and ever-fleeing. This is why we must hunt wisely, for the good meat does not last. This is why we must build our shelters strong, for the stones themselves long to return to dust. For the Whispering Wind is always there, gathering its pieces, spreading thin the warmth and the firmness of the world, until one day, the last spark will be taken, the last bone will crumble, and the Great Ash-Drift will cover all.”

After the chief lapsed into silence, Stenn rose. “The Great Ash-Drift will cover all - but not yet! And not within our children’s children’s lifetimes. We speak defiance to Herd Thinner. We resist Spreading Thin. We fight Spark-Stealer! I, Stenn Bearclaws, am given a Vision Journey by our chief. I will find and slay whatever Cold-Lover has made pact with The Great Devourer, that our people may be safe from the Red Snow for another generation!”

Read onward...

Endless Rime Landing Snapshot of Stenn after Scene An Unexpected Return

  • Stenn of Clan Bearclaws, Man Out of Time — 35,386 B.C.

    • Body 3 ○○○ stress track: □□□
    • Mind 3 ○○○ stress track: □□□
    • Spirit 5 ○○○○○ stress track: □□□□□
    • Plot Armor: 1 (one) point

    • Banked Adversity Tokens: 2 of 5

    • Thuggishly Strong
    • Affable/humorous/personable
    • Bonded with the Star Spirit
    • Lifetime Awarded XP: 9 (nine)
    • Lifetime Spent XP: 5 (four)
    • Banked XP: 4 (one)

Equipment:

  • hammer for knapping flint
  • fire-starter sticks & flint/pyrite
  • animal bladder canteen (1 quart)
  • 16-lb wooden club
  • a flint knife
  • minor items for trading

People Places Things

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Kal-Arath d66 Meaning Table

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Ursus the Great Bear

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Ursus, the Great Bear

Ursus is one of the most powerful — if not the most powerful — of the Spirits revered by the peoples of Endless Rime. It is said that he resides in the Deepest Cave, and that Gray Coyote carries the spirits of the deceased to him. Ursus is associated with violence, strength, and explosive force.

When the Star Spirit speaks within Stenn's mind, it will be presented in a colored box like this. The Spirit's words will appear italicized. Stenn's mental response, if any, will be shown in bold.

Example:

Are you really going to eat that?

Of course. The next meal is never guaranteed. I must eat what I can get.

If the Star Spirit speaks, but doesn't permit Stenn to hear, it will appear in yellow and serves in either a foreshadowing capacity, or for humorous effect, or to share information to the reader that Stenn isn't aware of. In the latter case, there is no guarantee that the Star Spirit is completely correct or accurate.

When we interact with the Oracle, it will be presented like this.

Recap of the previous scene: the leading men of Clan Moose Rock held a late-night ceremony in which they successfully invoked the powerful intervention of an array of spirits — including Ursus, Valdghar, and Arctos. This invocation ceremony was spurred by recent increases in the frequency of bujant attacks and by the previous night's Red Snow, an ominous event indeed.

At the end of the previous scene, a potent conjunction of spirits' willpower occurred, and a wolf bounded into the clearing, then leapt across the fire at Stenn! It is at this point that the current scene commences...


Scene Interrupt: rolled 98 on d100 on this table. Reinforcements ... hmm, that actually makes perfect sense.
CharactersThreads
Nordabujant
Chief HrowakaRed Snow
Drogan Elkfistunknown miscreant1
Jenkla
Shaman Ghindar

1 - Chief Hrowaka suspects that the Void Lord, sometimes known The Undoer, has a servant acting directly against the Moose Rock Clan.
? Does the wolf attempt to harm Stenn?
-> No

Stenn didn't even flinch. Not only was he somewhat disconnected from the physical, in his current trance state, but also that same state of elevated awareness — The Sharphening — allowed him to perceive more quickly, more fully. Even as the wolf jumped, Stenn knew all was well. So he scrunched forward on the ground toward the fire, so that when the wolf bowled into him he was knocked flat on his back rather than painfully into the log he'd been leaning against.

As the wolf made contact with Stenn, only its front paws connected. Stenn was knocked flat, and the wolf's momentum carried it onward; it leapt the log, claws churning icy dirt as it scrabbled to get turned around. Within four heartbeats, it was back and licked Stenn in the face. Drogan, having risen and drawn back his spear, refrained from attacking, his face registering surprise. "Is that the—"

"Yes!" Ghindar said, rising with aid from his walking staff. "That is the bujant that attacked last night, only ... the foul spirit is gone."

"Something is strange, though," said Drogan. "Wolves don't behave this way."

"Some do," interjected Chief Hrowaka. "Remember the wolf that Rhekla and Jenkla had when we adopted them after defeating Clan Lion's Path? You remember, it was a cub. They called it ... Juga?"

"Joora," said Drogan. "Yes, I had forgotten. I wanted to slay it and you stayed my hand," he said to the chief.

"Ordna. Her name is Ordna," said Stenn. "Ursus sent her," Stenn declared, ruffling the fur on the back of the wolf's neck.

"Stenn is right," Ghindar pronounced. "The Spirits have sent us this boon, after driving the evil entity out of ... Ordna. In doing this, they spat in the face of The Undoer."

Spat, indeed! And Ordna is not just a wolf, young Stenn. But you must discover that in your own time.

Stenn paused in petting Ordna, stared thoughtfully into the flames for a moment then he turned and studied Ordna more carefully. "You're right, Ghindar. This is the same wolf I clubbed on the snout last night. I can see the dried blood on her muzzle. Stenn stood, took a step toward the fire for warmth. Ordna pushed underneath his hand, joining him.

Stenn considered the success of the ritual. Had any of them dreamed it would be this successful? No, they had not.

"What does this mean for my vision quest?" Stenn asked. He directed the question to the chief, who in turned arched an inquiring eyebrow at the shaman.

Ghindar sat down on the log. "It means you have gained a staunch companion," he proclaimed.

"Wrong. He has gained two," declared Drogan, stepping forward and tapping the butt of his spear on the frozen ground for emphasis.

Stenn waited five heartbeats for the chief or shaman to object, then clapped Drogan on the shoulder. "Thank you, old friend."

"No thanks are needed," said the hunter. "Someone has to hunt or you'll starve to death." Four chuckles created a bass harmony in response.

"You leave at first light," the chief decided. "Get what rest you can, although I don't suppose Stenn and Jenkla will do much sleeping." This time, only three chuckles but Stenn laughed quietly. Then he turned to Ghindar. "How will we know where to go, what we are looking for?"

The shaman patted the air in front of him placatingly, reassuringly. "You will not need to worry about that. The Spirits are clearly intervening. They will guide you — through hunger and frost, through fight and flight, through—"

"Through life and death!" all four said in unison.

Yes And But No Table

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Description Yes No
A Sure Thing 01-95 96-00
Very Likely 01-90 91-00
Somewhat Likely 01-65 66-00
50/50 01-50 51-00
Not Likely 01-20 21-00
Very Unlikely 01-10 11-00
Almost Impossible 01-05 06-00