Cabe Aveda, Blood-Binder of The Whispering Beast
Level: 03
STR 16(+2) DEX 14(+1) CON 18(+3)
INT 12 WIS 10 CHA 09
1st-level hit points: maxed d8 plus 2 (10)
2nd-level hit points: added 6+2 (18)
3rd-level hit points: added 8+2 (28)
raised Constitution to 18, for +3 hp; max 3rd level hit points: 31
Special Defense: regenerates 1 hp/round
Blood Scent: taste a drop of a creature's blood and Cabe can then track that creature anywhere within the next 24 hours, smelling its fear, approximate distance, and general degree of health.
Crimson Link: closing his eyes, Cabe can see through the eyes of any creature whose blood he has spilled within the past hour.
Exsanguinate & Implode: if Cabe touches a warm-blooded creature that has been dead less than a minute, he may exsanguinate it and implode it as he absorbs the final vestiges of life-force (+1d8 hp — added as temp HP if Cabe already at maximum).
Heart Thrum: Cabe can sense the heart beat of any living creature within sixty feet, thereby detecting the presence of hidden and/or invisible foes.
Flaying Claws: at will, fingernails lengthen and harden into jagged talons that inflict 1d4 and that bypass non-magical armor
Beast Hide: automatic in combat, but won't benefit if suprise-attacked; AC bonus is +4 or Level/3 (round down) — whichever is better. Cannot wear armor.
Red Frenzy: For each 1 hp Cabe sacrifices at the top of a combat round, he gains a +1 to attack bonus and damage until the end of that round; Cabe has a Fighter's BAB. Maximum Red Frenzy bonus is +10.
Vessel Lock: Point at a creature that is wounded (i.e., not at maximum hit points) within thirty feet. Target must save vs polymorph or else becomes vessel-locked, unable to speak, move or gesture the remainder of the round. Cabe can do this as a free action. If Cabe has sampled the creature's blood and has sung its heartsong to The Whispering Beast under a full moon, then Cabe may cause death via the vessel lock; creatures with greater than 4 HD get a saving throw versus spell to negate.

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