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The Annals of Glen Forkovian

Shadowdim 29: Ambushing the Heretics

- Posted in The Shadowdim by

first publication date: 02.20.2026 - 2,508 words

As the bioluminescent spores drift like slow-moving fireflies between the massive mushroom stalks, the lead halfling sentry, a grizzled veteran named Keeva, keeps her sling whirring in a low, menacing circle. Behind her, three other "Small Ones" remain half-merged with the shadows of the giant fungi.

"Give me one reason why I shouldn't think you're just leading trouble to our door to save your own shins," Keeva rasps.

Dorn steps forward, palms open, leaning into his veteran-mercenary gravel. "Look at the state of us. We just came from the Broken Head. We could have slipped out the back and let those hooded crows hunt us through the upper halls. Instead, we came here. Why? Because every two weeks some new 'high priest' or 'overlord' thinks they can squeeze the Mushroom Forest. You’ve heard the rumors same as me—the Cabal of the Eye wants a monopoly on the deep trade."

Aele steps up beside him. As he does, the Heart-Seed Scarab on his chest begins to pulse with a deep, resonant amber light. It seems to draw energy from the forest itself, its glow harmonizing with the bioluminescence of the towering mushrooms.

"The Sovereign of this forest gave me this mark," Aele says, his voice amplified by a subtle, divine resonance. "It pulses now because it senses a violation of the forest’s peace. Those who follow us do not seek trade; they seek the Cylinders, and they will pave a road through your village with your own stalks to get there. We are here to ensure the balance remains."

The Social Check

| Component| Value | |--|--| |Base Persuasion/Diplomacy |Dorn's Charisma + Aele's Presence | |Situational Modifier|+2 (Constant threat of dungeon takeovers) |Relic Modifier|+2 (Scarab resonance with the Sovereign) Total Bonus +4

Keeva watches the Scarab. The halflings have a deep, superstitious reverence for the Sovereign of the Forest, and seeing the artifact wax in power here is more convincing than a mountain of gold.

She stops the whirring of her sling. "The stone-bug doesn't lie, even if men do. And you're right—we've heard whispers of a 'Purple Purge' coming from the upper levels." She turns and sharp-whistles into the dark. "Lads! Prime the Spore-Pods! We’ve got 'Inquisitors' to bury!"

The halflings move with terrifying efficiency. Within minutes:

  • The Trip-Wires are set at the narrowest point of the trail.
  • The Stalk-Blind is reinforced with extra bundles of fungal wood for cover.
  • Thistle is handed a small clay pot.

"Spore-grenade," Keeva grunts. "Throw it at the feet of anything that looks too tall."

As an approaching violet light washes over the fungal stalks, two hooded figures step into the clearing, their movements synchronized and predatory. The heretics always travel in pairs, echoing the dual nature of the Eyes they serve. A Caged Eye Golem looms between them, its brass housing hissing as alchemical steam vents from its joints.

The first hooded figure grips a wand of dark yew. He is the one who spoke of a high priestess, back at the Inn of the Broken Head. His eyes scan the heights for the source of the "resonance." The other holds a curved sacrificial dagger in one hand and a handful of silver dust in the other—likely the components for a Shield or Mirror Image spell.

Between them is a large golem of some sort, comprised of flesh and brass. Its violet light pulses. It is the heavy hitter, acting as a mobile shield for the two casters.

Dorn gives the signal. The Halflings don't hesitate.

  • The Spore-Burst: Keeva pulls a hidden cord. Three Spore-Pods buried in the mulch explode simultaneously. A thick, opaque cloud of orange dust envelops the trio.

  • Aele’s Blessing: Aele touches Dorn’s shoulder, chanting a swift prayer to the Lord of Knowledge. Thoth’s Champion [2026-02-18] is triggered. Dorn is suddenly suffused with a golden light, gaining +2 to attack bonus and saving throws for the next 5 rounds.

  • The Blood-Bond: Cabe closes his eyes for a split second, tightening the Blood-Bond. He is ready to distribute any damage the Golem manages to land on Dorn or Aele.

  • Thistle sees the violet light flickering. "The one on the right! He's the one maintaining the Golem's connection! If we break his concentration, the big one might go wild!"

With the Halfling's dust cloud providing total concealment, Dorn leaps from the Stalk-Blind. He isn't aiming for the Golem—he's aiming for Heretic Beta.

The Attack: Dorn rolls a 16
 + 2 (Thoth’s Champion) 
+ 1 (Great Strike) 
= 19 to hit
The Damage (Swift):
1d8 (Longsword) 
+ 1 (Magic) 
+ 1 (Great Strike) 
+ 2 (Thoth's Champion) 
+ 4 (Str Bonus).
Total: 15 Damage.

He catches Heretic Beta completely by surprise. Dorn’s magical blade, Swift, whistles through the orange haze and bites deep into the heretic’s shoulder, nearly severing the arm. The silver dust falls from the man's hand, unused.

Aele keeps himself out of direct melee for the moment, waiting to see if an ally is injured. If that happens, Aele will use the scarab to confer 1d6 temporary hit points on one ally. Cabe will fire a fiery arrow at the injured heretic, gaining a bonus because the heretic is prone. Thistle throws a spore grenade at the uninjured heretic, cafefully ensuring that Dorn will be outside the area of effect.

Aele remains on the Stalk-Blind, his fingers white-knuckled around the Heart-Seed Scarab. He watches Dorn through the orange haze, ready to channel the amber light of Thoth the moment a hero's blood is spilled. The Scarab hums in sympathy with the forest, its translucent agate surface glowing with an internal fire.

From his elevated position, Cabe draws a heavy arrow, the tip dipped in alchemical pitch and ignited. He ignores the flailing Golem and focuses on Heretic Beta, who is clutching his shoulder on the ground.

Thistle lobs a spore grenade and a moment later the uninjured heretic is coughing and retching. The orange spore cloud begins to thin, revealing the chaos within. Heretic Beta is a crumpled, smoking heap on the forest floor. Heretic Alpha is stumbling, his limbs heavy from Thistle’s numbing spores. The Caged Eye Golem is the only true threat remaining, its brass cage rattling as it prepares to regain its sight.

Keeva and her three scouts let fly with their slings, aiming for the Golem's central brass housing.

Attack Rolls: 14, 19, 8, 21 (Natural 20).

Effect: Three stones clatter harmlessly off the stitched hide, but the natural 20 finds a gap in the brass grate. The violet light flickers violently. The Golem's AAC is reduced by 2 for the remainder of this round as its internal stabilizing "Eye" is rattled.

Dorn leans into the momentum of Thoth’s Champion, his magical blade Swift humming with a high-pitched resonance. He targets the weakened brass cage.

Golem AAC: 18 (Base) - 2 (Dazed by Slings) = 16 AAC
Dorn's Attack Roll: * Raw Roll: 15
Modifiers: 
+4 (Str) 
+1 (Swift) 
+1 (Great Strike) 
+2 (Thoth's Champion) 
= +8 Total
Modified Result: 23 (Hit!)
Damage: 1d8 (5) 
+ 4 (Str) 
+ 1 (Swift) 
+ 1 (Great Strike) 
+ 2 (Thoth's Champion) 
= 13 Damage

Golem Status: down 27 HP total. Alchemical fluid sprays from the cage.

Seeing the uninjured heretic trying to clear his eyes, Cabe chooses to end the magical threat. He invokes Red Frenzy [2026-02-14], biting his lip until it bleeds to fuel his rage.

Red Frenzy Self-Damage: 1d4 = 2 Damage to Cabe 
(Deducting from 45/49 → 43/49 HP)
Target: Heretic Alpha (Blinded/Numbed)
Heretic AAC: 14 (Base) - 4 (Blinded/Numbed) = 10 AAC
Cabe's Raw Roll: 11
Modifiers: 
+3 (Str) 
+2 (Red Frenzy) 
= +5 Total
Modified Result: 16 (Hit!)
Damage (Athame):
Roll: 1d4 (3) 
+ 3 (Str) 
+ 2 (Red Frenzy) 
= 8 Damage

Heretic Alpha is unconscious and dying. The heretic collapses, clutching his neck, incapacitated and out of the fight.

With the heretics incapacitated—one burning from Cabe's arrow and the other bleeding out from his athame—the Caged Eye Golem is alone. It flails, its violet light flickering as it tries to re-stabilize its internal "soul."

Keeva and her scouts see the Golem's brass cage is buckled from Dorn's first strike. They let fly with heavy lead bullets.

Attack Rolls: 18, 14, 21 (Crit), 16.

Modified Results vs AAC 16: Three hits.

The critical hit from the lead slug shatters the glass housing of the Violet Eye. Alchemical "blood" sprays the fungal stalks. (9 Damage total).

Dorn capitalizes on the Golem's staggering frame. With Thoth’s Champion still coursing through him, he delivers a horizontal cleave aimed at the Golem's neck-seam.

Golem AAC: 16 (Still dazed)
Dorn's Attack Raw Roll: 14
Modifiers: 
+4 (Str) 
+1 (Swift) 
+1 (Great Strike) 
+2 (Thoth's Champion) 
= +8 Total
Modified Result: 22 (Hit!)
Damage: 1d8 (6) 
+ 4 (Str) 
+ 1 (Swift) 
+ 1 (Great Strike) 
+ 2 (Thoth's Champion) 
= 14 Damage

Swift shears through the stitched muscle and the brass neck-brace. The Golem’s head—cage and all—is severed. It hits the mulch with a heavy thud, and the massive body follows, collapsing into a heap of dead meat and machinery.

Keeva approaches the massive, severed head. She looks at the brass cage, then back at Dorn. "Nasty bit of work," she says, gesturing to the Golem. Keeva kicks a loose patch of moss over a bloodstain. "Professional work," she grunts, signaling her scouts to stay in the shadows. "Most 'heroes' who come through here are too busy screaming to set a proper ambush. You lot have stones. If you're heading deeper into the marbled halls, watch the floor—the Cabal likes their pressure plates."

She doesn't ask what the heretics wanted. In the Mushroom Forest, asking questions usually leads to being tasked with the answers.

The golden aura around Dorn is flickering like a dying candle. He has 3 rounds of Thoth’s Champion left.

Dorn kneels by the unconscious Heretic Alpha. He doesn't look like a holy warrior; he looks like a man who has run out of patience. He grabs the heretic by the cowl and hauls him upright, the edge of Swift resting cold against the man’s throat.

"The High Priestess," Dorn growls, his voice amplified by the fading ritual. "Where is she? And why is she sending trash like you into the forest?"

The Interrogation (Dorn's Intimidate)
Target: Heretic Alpha (Waking, Numbed)
Modifiers: +2 (Thoth's Champion), +1 (Dorn's Charisma/Presence).
Raw Roll: 18
Modified Result: 21

The heretic’s eyes snap open. He sees the glowing warrior and the pile of stitched meat that used to be his Golem. He chokes out a bloody laugh. "The... the Mother of Scorpions... she is already at the Hall of Records. She doesn't need to 'send' us. We were just the gleaners. If you have what she seeks... she will smell it on you when you cross the threshold."

He coughs, his eyes darting to Aele. "The Scarab... it's a beacon, priest. You might as well be carrying a sun into a den of vipers." Aele hangs his head. Of course, the Scarab! And we thought they were tracking the Resonance Chisel...

The heretic has given a location: The Hall of Records, where the heroes only recently lifted the Seal of Ma'at. If the "Mother of Scorpions" is there, she is sitting right on the gateway to the Cylinders.

The golden light around Dorn's silhouette begins to flicker and fade as the final seconds of Thoth’s Champion tick away. Sensing the urgency, Aele steps forward, his hands moving with practiced efficiency as he inspects the items snatched from the fallen cultists.

Aele holds the Silver Medallion up to the bioluminescent glow of the forest and runs a finger over the Wand of Dark Yew.

Item Aele's Assessment Utility
Silver Medallion A mark of the Third Tier within the Cabal. The seven lashes represent the Seven Watchers of the Deep high Disguise Value. If worn over robes, it could grant a moment’s hesitation from lesser Golems or automated Thothian defenses that have been subverted by the Cabal
Wand of Dark Yew The wood is cold and thirsty. It doesn't hum with healing; it vibrates with Force Wand of Magic Missiles (3 charges remaining). It requires no attunement for a Wizard, but its distinct "black yew" construction is a signature of the Cabal’s enforcers.

Aele says "The wand is a weapon of the Cabal, Dorn. If we carry it openly, we might pass for a collection of 'Gleaners' bringing in a prize—provided we keep our faces shadowed. But the heretic said the 'Mother of Scorpions' can smell the Scarab. A disguise might get us through the hallway, but it won't fool the priestess."

Aele gives the wand of magic missiles to Thistle and the silver medallion to Cabe, who wears it. "Slide the wand through your belt, Thistle, where it's clearly visible."

Aele says "The wand is a weapon of the Cabal, Dorn. If we carry it openly, we might pass for a collection of 'Gleaners' bringing in a prize—provided we keep our faces shadowed. But the heretic said the 'Mother of Scorpions' can smell the Scarab. A disguise might get us through the hallway, but it won't fool the priestess."

Aele gives the wand of magic missiles to Thistle and the silver medallion to Cabe, who wears it. "Slide the wand through your belt, Thistle, where it's clearly visible."

The "Mother of Scorpions" is entrenched at the Hall of Records, the very place where the party previously bypassed the Seal of Ma'at. To reach the Hall of Cylinders and use the Resonance Chisel, you must either fight through her "nest" or find a way to bypass her surveillance.

Dorn asks Aele, "Can you use the knowledge you gained from the Sovereign to find a ventilation shaft or maintenance tunnel that bypasses the main administrative hub? We've got to return to the Hall of Records quickly, but it sure would be nice if we arrived with enough juice left to take on this Mother of Scorpions."

Aele nods, his fingers tracing the intricate carvings on his agate focus. The mention of the Sovereign of the Mushroom Forest brings a look of intense concentration to his face. "The Sovereign didn't just give me the Scarab, Dorn; it shared the breath of the forest. I can feel the ventilation patterns—the way the old Thothian engineers moved air through these depths to keep the spores from stagnating."

Aele closes his eyes for a moment, the Heart-Seed Scarab pulsing with a soft amber rhythm that seems to synchronize with the faint hum of the dungeon's ancient life-support systems.

"There is a maintenance conduit," Aele whispers, pointing toward a vertical shaft hidden behind a massive cluster of shelf-fungus near the forest's edge. "It was used by the Thothian laborers to bypass the formal halls when the Seal of Ma'at was active. It leads directly to the Hall of Cylinders sub-level, coming up behind the administrative archives. We’ll be 'above' the Mother of Scorpions, in the rafters of the Hall of Records."

"Perfect!" Cabe says, draping an arm companionably around Thistle's shoulders. "Let's make haste, Brothers!"

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