Scarlet-Horizons

for all things related to my Scarlet Horizons setting for roleplaying.

Heroic Deed: Steely Gaze

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Available to GUN 1+, THF + Subs totaling 12+. Expend a Risk Die from your Risk Dice Pool by rolling it. If you succeed at the check, all humanoid foes within sixty feet that can see you — and which have HD or level lower than your overall level — will suffer -{Risk Die Result} to their next attack roll against you or saving throw that you caused, whichever occurs first. If your GUN/THF level is greater than the Risk Die's result, use it instead. For each failed attack roll against you or saving throw you trigger, there is a cumulative 1% chance you gain one percentile point to your DEX. When you successfully activate Steely Gaze, regain HP equal to your DEX modifier.

Heroic Deed: Staggering Strike

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Available to FGT 6+ class, and to THF or Subs 10+. When you make a successful weapon attack against a humanoid whose level or HD are less than your overall level, you can expend a Risk Die by rolling it. If it doesn't come up '1', you deal an additional die of weapon damage with the current attack, and with any future attacks you land of this particular foe in this particular combat encounter. At the end of the encounter, there is an X% chance that you gain one percentile point to your DEX, where X is the total number of attacks you landed on that foe.

Heroic Deed: Soul of the Warrior

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Available only to the Fighter core class and its subclasses. If your rolled Risk Die doesn't come up '1', you gain a number of Soul of the Warrior points equal to (Risk Die result + 2 + STR bonus + Dex Bonus), and there is a {Soul of the Warrior points}% chance you gain one percentile to STR. During the current combat encounter, apply one or more of these points as desired to your to-hit or damage rolls at any time. Whenever you do this in a given combat round, you may also move an additional ten feet, so long as you are not hindered or moving through difficult terrain.

Heroic Deed: Silent Sneak

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Available to THF 3+. Sacrifice a Risk Die by rolling it. If it does not come up '1', add the result — modified by your Dexterity bonus — to a Move Silently check called for by the Dungeon Master. If you succeed at your Move Silently check after activation of this deed, you are utterly quiet in your movement. If it is dark or there are deep shadows, you are also lost in shadows and unable to be tracked by foes or allies, unless they have some magical means of doing so. This state lasts for a number of rounds equal to your total Thief and Thief-subclass levels. If you successfully Circle attack or Backstab while under this deed's effects, add your Thief levels to damage after applying the appropriate multiplier, and gain HP equal to your DEX modifier, and there is a {DEX modifier}% chance you gain one percentile point to your DEX score.

Heroic Deed: Slow & Steady

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Available to the Fighter and Thief core classes and their subclasses and to CLE/MAG 1+ and Sohei 3+. When you successfully activate this deed, any hasted foes lose haste, you and your allies and foes alike lose de-buffs and negative status, and — if they don't successfully save versus spells — also lose any buffs. Your own buffs are not affected. Everyone within sixty feet of you is affected. For each foe that loses any buffs, there is a 1% that you gain one percentile point to your Wisdom score. Regardless of whether you successfully activate this Heroic Deed, you gain 10 HP when it is attempted. You may not attempt this deed more than once in a given combat round.

Dracolich

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dracolich — a dragon that has been turned undead and given lichdom. These monsters retain the savage physical attacks of dragons and gain undead resistances and various other powers depending upon (1) at what age they were converted to dracoliches, and (2) how long they have been a dracolich.

The Cult of the Dragon is usually responsible for a dragon becoming a dracolich, although some dragons have sought ought the process on their own for various reasons.

A dracolich has 19 HD, minimum, even if it had fewer hit dice in life. A dracolich has 250 HP minimum, even if it had fewer in life. Dracoliches have 40% Magic Resistance, but bear in mind that this percentage is relative to their overall HD, and will be adjusted upward or downward for an opponent who is more powerful or less powerful (compare the dracolich's HD to the opponent's OVL).

Dracoliches do not possess Damage Reduction. However, they are immune to non-magical melee attacks. Even when attacked by magical weapons, they have resistance to piercing and slashing weapons (but full vulnerability to bludgeoning attacks).

Dracoliches do not possess regeneration, as they are not living creatures.

A dracolich loses the powerful breath weapon it had in life, but gains Cone of Death. This ability replaces any Lair Actions it had in life. A dracolich normally prefers to use Cone of Death during each of its opponents' combat turns; but, it will release chain lightning instead if two or more opponents appear weak, badly injured, or are too far apart from one another for the dracolich to catch at least two within its Cone of Death.

If it notes that one or more foes appear resistant or immune to either of these attacks, a dracolich is wily enough to substitute some other powerful spell effect. At will on its foes' turn, a dracolich may choose to substitute one of these effects for chain lightning or cone of death: fireball or cone of ice for 10d6+HD.

A dracolich may use Necropivot once during a combat encounter. If it fails to activate it successfully, it may try again as many times as needed, once per round on its turn, until it has succeeded once. It will attempt to use this ability before losing a total of 200+ HP in the encounter. When a dracolich has successfully used Necropivot, the crawling lightning in and around its bones changes from an incandescent blue to a sickly purple color.

Cone of Death: a 30° cone erupts from the dracolich's maw and extends up to sixty feet. Anyone caught within this cone suffers 3d12 points of negative energy damage. Save versus Death for half-damage. For every 5 points of damage inflicted (or portion thereof), a victim loses one point of STR and CON. A sufficiently advanced Thief suffers half or no damage. The dracolich regains one HP for every point of ability damage inflicted by this special attack (add up the ability score damage suffered across multiple victims). If Larry, Moe, and Curly each lose 2 STR and 2 CON apiece, the dracolich gains 12 HP.

Chain Lightning: If a dracolich releases chain lightning on its foes' turn, the initial target sustains electrical damage equal to 10d6 plus the dracolich's HD (may save vs spells for half damage). Secondary targets are struck once only as the bolt arcs to each other foe successively if each is within thirty feet of the previous target. Secondary targets take half as much as the full rolled damage (or half of that on a successful saving throw versus spell).

At the start of it's foes' combat turn, a dracolich will 90% of the time use its Cone of Death breath weapon, only opting for chain lightning 10% of the time.

A dracolich's saving throws are per a 19th level magic-user.

Cult of the Dragon

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Cult of the Dragon — a widespread cult active for many thousands of years. This cult believes that dragons are the highest form of life, so high as to be elevated to objects of worship. The cult seeks to spread the worship and rulership of dragons, and sometimes convinces dragons — always simple, never true — to undergo a ritual to become dracoliches.

The Cult has allied with the aboleth of the Lowerdark's Sunless Sea. They are corroborating on the construction of a mighty artifact of evil, the Tower of Domination. When completed, it will greatly magnify the domination ability of that ancient race of aberrant monsters.

The aboleth plan to conquer many Underdark races, and even extend their dominion to Surface lands. The upper echelon of the Cult of the Dragon believes, perhaps arrogantly, that their might is sufficient to prevent their erstwhile allies from double-crossing them. Perhaps they can ultimately even wrest control of the completed artifact from the aboleth? But if not, the Cult is content and secure in its belief that it will rule the Surface races as the aboleths' governors.

Those in the cult who think thusly are woefully naive with regard to the might of the aboleth, and of their powerful suasion and alliance with many illithids.

Anatharaxis

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Anatharaxis — one of ten dracoliches inhabiting the extensive Barrowmaze, and perhaps the weakest of those ten. Anatharaxis was only age 90 when turned into a dracolich by members of the Cult of the Dragon.

Anatharaxis had (she was slain by the Phandalin Four — well, specifically, by Lanky) the following stat block:

HP: 228
AC: -2
THAC0: 11
MR: 40%
DR: 10/-
REGEN: 5
ATT: 3 claw x 2/bite
CLAW: 1d8+10
BITE: 2d8+10
BREATH: chain lightning 8d6

Xaiko

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Xaiko — one of three red dragons raised by the Phandalin Four after discovering eggs in a mine north of Phandalin.

Saphira

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Saphira — One of three red dragons born to the Phandalin Four after they stole a trio of eggs from a cavern in the condemned mines north of Phandalin.

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