Magic Weapons and Damage Inflicted
Magic Weapons and Damage Inflicted
Magical weapons may have a bonus ranging from +1 to +3. This bonus applies to any attack roll made while using the weapon. When determining damage inflicted by the weapon when used in the hand(s) of a hero, use the standard Scarlet Heroes rules and then choose to add the weapon's bonus to one die's result.
We always add a magic weapon's bonus to one of its die rolls, before converting to HD of damage. You can see, then, the desirability of magical weapons compared to their mundane counterparts.
![](/scarlethorizons/tables/dieRoll_Dmg.png)
We can see, from the above table, that in the hands of an average-strength combatant, a short sword (which deals 1d6) could, upon conversion of the die roll to damage, inflict 0 damage, 1 HD of damage, or (at most) 2 HD of damage. Even as that average-strength combatant gains levels, the best they can hope is to deal 2 HD of damage with a single attack. But what if that short sword has a +2 magical bonus? Now in the hands of the same average-strength combatant, that short sword can inflict between 1 and 2 HD of damage. And if that combatant has a +2 STR bonus? Now, that +2 short sword can inflict between 1 and 4 HD of damage. Even a massive ogre could be felled with a single blow by a strong fighter using such a magical sword.
When not using Scarlet Heroes-style damage, weapon dice may explode.