Playable Races in Scarlet Horizons

Races and classes — except in regard to the Shou — are as detailed in Scarlet Heroes and below, and use their class's given attack bonus progression, hit point progression, etc., except that player-characters are created at Level 0 with normal Level 1 hit points and are then promoted immediately to Level 1 where they add additional HP based on class and Constitution bonus. Because PCs adventure either solo or with a single other PC (for a duet of heroes), this makes them a tad bit less squishy, for survivability purposes.

Aboleth Spawnp - advantage vs mind-influence; mucilaginous discharge

Beastmanmp - Advantage on Smell checks; claw 1d4 + STR bonus; regain 1 HP/turn

Dwarf - +4 bonus on saves vs poison; +4 vs ogres, giants, and trolls

Elf - +1 DEX, -1 CON, immune to sleep/charm effects; detect secret doors 1-2 on d6

Geppettinbp - can't eat/drink/breathe, immune to gas/piercing, non-magical cold

Gnome - +1 to DEX/WIS, -1 to STR/CON

Halflingn - +1 atk sling/dagger; -1 bonus AC; advantage Dex checks/saves

Human - gain 10% XP above other races

Mandrakent - tree-like, cold/blunt-resistant, fire vuln., 1d6 + STR bon., AC 5

Mousefolkbn - You are Brave; Gnaw ability; max STR 12, weighs ~40-45 lbs

Shoum - MR 30% and +4 racial bonus saves vs spells and spell-like effects

Turtaqua - can breathe water; swim speed = walking speed, if unencumbered

Wolfenmp - wolf-men have two forms, their human and their wolf-like

b: cannot be a barbarian; m: cannot be a Mage; n: cannot be a necromancer; p: cannot be a paladin; t: cannot be a thief