Scarlet-Horizons

for all things related to my Scarlet Horizons setting for roleplaying.

Heroic Deed: Hunter's Mark

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Available only to RNG 1+. Expend a Risk Die from your Risk Dice Pool by rolling it. If you are RNG 4+, you succeed automatically in placing a hunter's mark on a target of your choice that is within 90 ft. of your position when you activate this Heroic Deed. If your Ranger level is less than 4, then you succeed as long as the Risk Die result isn't '1'. For the remainder of this round and for the next ten rounds, any attacks you make against the marked target gain a +1 to-hit bonus. Those that successfully strike the target inflict additional damage equal to your Wisdom bonus, or equal to one, if you have no Wisdom bonus or suffer a Wisdom penalty. If using Scarlet Heroes damage system, apply this bonus damage to one of the successful hit's damage dice only.

Heroic Deed: Holy Aura

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Available only to good-aligned PAL 1+/CLE 9+. Expend a Risk Die from your Risk Dice Pool. You draw down holy power to aid allies within thirty feet at the time of invocation. Allies gain 2 HP. For the remainder of this round and for the next ten rounds you gain an additional die of melee weapon damage, and those allies gain DR 2 against damage inflicted by evil foes. Whenever an ally is spared some damage by this DR, you have a 1% chance of gaining one percentile point to either your Wisdom or Charisma ability score.

Spell: Asmodeus Touch

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Asmodeus Touch
Level: cantrip
Casting Time: 1 standard action
Range: 30 feet Duration: Instantaneous

Available to Warlock 1+ of Asmodeus. When you succeed at a touch attack, roll a Risk Die. You inflict {Risk Die result} damage on the successfully touch-attacked foe, and you gain HP equal to your Charisma or Intelligence modifier, whichever is greater (minimum of 1). These may be gained as temporary hit points if you were already at your normal maximum HP.

As a cantrip, the warlock of Asmodeus may cast this once per combat round without limitation. He may choose to cast this using a higher level spell slot, in which case the damage inflicted is {Risk Die Result + CHA or INT modifier} and you gain HP equal to your Charisma or Intelligence modifier plus two (minimum 3).

Spell: Asmodeus' Disdain

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Asmodeus' Disdain (1st level Warlock)

Casting Time: 1 standard action
Range: 20 feet Duration: Instantaneous

Available to Warlock 1+ of Asmodeus. You release a 20-foot radius burst of devilish disdain, inflicting damage on each foe caught in the burst equal to 1d6 plus either your Charisma or Intelligence modifier — no saving throw but spell resistance applies.

If you possess the Dark Magic trait, apply its value as additional damage.

For each foe affected, gain one HP cumulatively and a +1 cumulative bonus to your next die roll before the end of your turn the following round. Your AC improves by 1 until the end of the current round. Example: if the warlock rolls 3 on the d6 die and the burst affects three targets, then the warlock would gain (1+2+3) hit points and a +3 bonus to next die roll. Any hit points beyond the caster's normal maximum are gained as temporary HP. These last until removed by injury or until ten minutes have passed.

Spell: Hellish Rebuke

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Hellish Rebuke (1st level mage)

Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see.
Range: 60 feet
Duration: Instantaneous

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st, to a maximum of 6d10.

Spell: Fell Finger

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Fell Finger (cantrip)

Casting Time: 1 action
Duration: Instantaneous
Range: 60 feet

Make a ranged touch attack by pointing your finger at a target. If you hit successfully, inflict 1d6 plus your Warlock level plus your INT or CHA modifier in force damage, and you sustain the applied ability modifier in damage yourself. You may also apply your Dark Magic trait's value to this damage.

Spell: Eldritch Bolt

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Eldritch Bolt (1st level mage)

Casting Time: 1 standard action (precludes a melee attack by caster) Duration: Instantaneous Range: 90 feet

A bolt of eldritch force unerringly strikes your intended target within range, and for whom you have a clear line of sight. The bolt inflicts 1d6+1 points of force damage, no saving throw. This damage increases by 1d6+1 for every two arcane caster levels you possess beyond the 1st — 2d6+2 at 3 caster levels, 3d6+3 total at 5 caster levels, 4d6+4 at 7 caster levels, etc., to a maximum of 9d6+5. This spell can only target corporeal creatures or objects. It would not, for instance, be useful against a ghost.

The damage dice for this spell explode.

You may sacrifice a memorized spell of 1st level or higher in order to cast an Eldritch Bolt. If you have the Intensifier trait, add an additional number of d6 damage dice equal to that trait's value. For instance, Feyre at OVL-11, CL: 08 would roll 4d6+4, plus one additional d6 die.

Spell: Burning Hands

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Burning Hands (1st level mage)

Casting Time: 1 round
Duration: Instantaneous
Range: 15 feet

Each creature in a 15-foot-long cone (45 degree angle) of fire erupting from the mage's fingers must make a Moldvay save vs spells. This spell can hit one Medium-sized creature standing 5-feet from you, up to two such creatures at 10-ft distance, and up to 3 at 15-ft. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (to a maximum 5d4). Re-roll '1' results. If attuned to one or more magic items on your person, also re-roll '2' results. And, of course, 4's explode. A successful saving throw halves the damage. Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At higher levels: when you cast this spell using a spell slot of 2nd level or higher, add +1 to the difficulty of the saving throw.

Indices

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Index Link
Diet Info /2024/05/diet-index
Heroic Deeds /2024/05/index-of-heroic-deeds
Spells /2024/05/spell-index

Spell Index

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Spell Name Type & Level
Asmodeus' Touch Arcane 0th
Asmodeus' Disdain Arcane 1st
Blaze Arcane 1st
Burning Hands Arcane 1st
Cataclysm Arcane 1st
Counterspell Arcane 3rd
Divine Censure Clerical 1st
Eldritch Bolt Arcane 1st
Fell Finger Arcane 0th
Fireball Arcane 3rd
Flamestrike Clerical 5th
Gaseous Form Arcane 3rd
Hand of Merciful Succor Clerical 1st
Hellish Rebuke Arcane 1st
Hold Portal Arcane 1st
Identify Arcane 1st
Invisibility Arcane 2nd
Knock Arcane 2nd
Silence Arcane 2nd
Spirit Recall ritual
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