Scarlet-Horizons

for all things related to my Scarlet Horizons setting for roleplaying.

Bauthwaf, The

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Bauthwaf, The — the term drow use to reference the network of 100 or so tunnels surrounding Menzoberranzan. The Bauthwaf is vigilantly patrolled by drider-riding elite drow.

Derro

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Derro resemble small dwarves. They have blue-gray skin, and their hair is often white, yellow, or a pale tan. They lack both irises and pupils, showing uniformly pale eyes. Most derro look haggard and wear shabby clothing, appearing pitiable to unsuspecting victims.

The duergar believe that the derro are another dwarf clan that was long held by mind flayers, which resulted in madness. The derro themselves all tell oft-changing variations of the myth of their god; all versions share a common focus on his stealing of magic from a great evil to help the derro survive through their ordeals of deceit and cruelty.

Ancient Gundgathol

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Gundgathol, Ancient — A vast and sprawling dwarven kingdom beneath the Moon Peaks fifty miles southwest of Slaytonthorpe and approximately forty-five miles south-southeast of the village of Helix, lost centuries ago to a Duergar and Derro incursion.

The Underdark

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Underdark, The — The world-spanning subterranean realm that underlies all the surface lands. Some sages believe that the Underdark is bottomless — or rather, that it eventually impinges upon and then gives way to the Far Realm.

Hamelet

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Hamelet — When the surviving dwarves of Gundgathol fled to the surface almost three centuries ago, they were befriended by local humans. Jointly, the two races established the town of Hamelet, which became well-known for its citizen militia, it's cyclopean component, and the extremely high quality metal goods its smiths produced.

Cyclops

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• No. Enc: 1 (2d3) • Alignment: Neutral Good • Movement: 30' • Armor Class: 7 • Hit Dice: 12 (typically 110-125 HP) • BAB +9 (or by class) • Attacks: 2 - Eye Bane and melee attack • Damage: spear (3d4+2) • Save: F6 • Morale: 10 • Hoard: 9d4 chroma, 1d4+4 royals, 3d4+2 copper (40% it's Red Cuprous)

Experience Yielded: 1,225 per

The cyclops of Hamelet are generally peaceful, whereas those encountered in the Underdark usually are decidedly not. Eye Bane: usable once per round, this gaze attack slows a foe who doesn't succeed at a saving throw versus rods. A foe so-affected may make another saving throw attempt the following round, but at -2 penalty. If it fails, the slow effect lasts for the remainder of that encounter.

Cyclops stand seven to eight feet in height and generally weigh from 250 to 350 pounds. Because of their very tough skin, they have DR 1/-. Cyclops may not drink ethanol: it is poisonous to them. They're very literal creatures and often have difficulty understanding the idioms of other humanoid races.

Mortalkind

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mortalkind — A mortal is any creature that is vulnerable to death, as opposed to immortal creatures. The Material Plane is considered the realm of mortals. Mortals as a collective are referred to as mortalkind. The state of being mortal is called mortality.

The Visitation

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Visitors, The — Aliens who visited Earth hundreds of thousands of years ago during The Visitation, probably somewhere in the time period the Ancients would have dated 2004 to 2025. The number of sages who hold to this theory is larger than one might surmise, perhaps because of the fair amount of certainty among scholars regarding the extrasolar origin of one other existing race not originating on Earth — the illithids.

Although both analog and digital records of the event may all now be lost to history, The Visitors were first encountered by human beings on November 14, 2004, during a U.S. naval training mission near San Diego. Two Super Hornet pilots were the first homo sapiens to observe this alien visitation.

People

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people — generally the term people is used to collectively refer to humanoid Surface races that tend to congregate and live together for mutual protection, education, reproduction, and safety.

Heart Queen, The

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Heart Queen, The — a powerful and enigmatic arch-fey said to live deep in the forest somewhere between Lake Farrod and Lake Illitar. She bestows powerful boons but at grievous cost, so say the rumors.

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