Heroic Deed: The Trail Goes Cold
Available to DRU 1+, RNG 2+, THF 7+. Sacrifice a Risk Die by rolling it. The Dungeon Master will also secretly roll a d8. If the rolls match, your attempt fizzles. Otherwise: for the next ten minutes your movement cannot be tracked by tracks or heat signature that you leave behind you. If the die rolls did match, the DM won't tell you and you believe you attempt effective. You cannot attempt this deed more than once every ten minutes. This ability cannot defeat tremorsense or scent-based tracking. When you successfully use this ability, carry forward two Luck points which you may apply to any roll in your very next encounter — or this encounter, if applicable. Luck Points so gained are not cumulative if you use the deed multiple times in short order.